First step of improving app screen size compatibility mode. When
running in compat mode, an application's windows are scaled up on
the screen rather than being small with 1:1 pixels.
Currently we scale the application to fill the entire screen, so
don't use an even pixel scaling. Though this may have some
negative impact on the appearance (it looks okay to me), it has a
big benefit of allowing us to now treat these apps as normal
full-screens apps and do the normal transition animations as you
move in and out and around in them.
This introduces fun stuff in the input system to take care of
modifying pointer coordinates to account for the app window
surface scaling. The input dispatcher is told about the scale
that is being applied to each window and, when there is one,
adjusts pointer events appropriately as they are being sent
to the transport.
Also modified is CompatibilityInfo, which has been greatly
simplified to not be so insane and incomprehendible. It is
now simple -- when constructed it determines if the given app
is compatible with the current screen size and density, and
that is that.
There are new APIs on ActivityManagerService to put applications
that we would traditionally consider compatible with larger screens
in compatibility mode. This is the start of a facility to have
a UI affordance for a user to switch apps in and out of
compatibility.
To test switching of modes, there is a new variation of the "am"
command to do this: am screen-compat [on|off] [package]
This mode switching has the fundamentals of restarting activities
when it is changed, though the state still needs to be persisted
and the overall mode switch cleaned up.
For the few small apps I have tested, things mostly seem to be
working well. I know of one problem with the text selection
handles being drawn at the wrong position because at some point
the window offset is being scaled incorrectly. There are
probably other similar issues around the interaction between
two windows because the different window coordinate spaces are
done in a hacky way instead of being formally integrated into
the window manager layout process.
Change-Id: Ie038e3746b448135117bd860859d74e360938557
It is not safe to call into vold with a lock held on mVolumeStates
since we will receive events back from vold on a different thread.
So in the boot completed handler we make a copy of the volume list and
then call vold to mount volumes after releasing the lock
Change-Id: Iaadfb1b8be5567c8e228a8fbc69d4d483c8dc987
Signed-off-by: Mike Lockwood <lockwood@android.com>
Settable per network so you can have not timeout for some and some for others.
If you set the old NETWORK_RESTORE_DELAY_PROP_NAME system property
(android.telephony.apn-restore) it will override this value.
Change-Id: Icca706fdc74245dce679209116660e5dc4b05d23
It is not safe to call into vold with a lock held on mVolumeStates
since we will receive events back from vold on a different thread.
So in the boot completed handler we make a copy of the volume list and
then call vold to mount volumes after releasing the lock
Change-Id: Ic9836c2e1e8a5677d0c4e33476a72081f69823a0
Signed-off-by: Mike Lockwood <lockwood@android.com>
* commit '75c664582c5ce5d94826f37cb725b447a4d62c50':
Backporting I57c58c4083bd59f45095c184d6ca5a302f79ff6e to HC-MR1. New change since file was renamed, making cherry-pick impossible.
* commit '8325c3a89197e47cfc2eeb4117c927fb8cb91630':
Backporting I57c58c4083bd59f45095c184d6ca5a302f79ff6e to HC-MR1. New change since file was renamed, making cherry-pick impossible.
Sometimes the virtual keyboard was not hidden when switching between
applications. An example of this was when launching the browser from
the Google Search widget:
1) Tap the Google Search widget and enter some text, e.g. "google"
2) Select one search items, e.g. "google maps"
3) Browser opens. Press back button.
4) Select an item again, e.g. "google maps" - Keyboard does not
close.
When switching application, the virtual keyboard needs to find a new
Z position (window index) among the other windows. Normally it is
placed on top of the first window that is visible and can get focus
(canBeImeTarget()).
With a new application being launched, there is
an exception: a special "starting window" is placed on top of the
Activity window while the application is starting up. Since this
window should not get input, we need to look below that window.
When doing this, the previous implementation assumed that the
first window below always was focusable. If it wasn't, the
input method was placed above the "starting window", which
caused confusion that led to the keyboard not being closed
automatically.
In the case of the Browser, it sometimes has a "fake TitleBar"
window that can not get focus and that is placed above the
Activity window.
With this fix, we now keep looking through the windows below
the "starting window" until we find a window that can receive
input.
Change-Id: I1117846eb0f57603e64329bd955e28182f98f226