- When wake-and-unlocking, make sure to skip the light status bar
transition.
- Fix race condition with window manager when unlocking when device
is interactive for supplying the timings for the light status bar
transition.
- Fix media artwork when wake-and-unlocking while pulsing.
Bug: 23365544
Change-Id: I209ca1e6684811f5f313354ca1614a0ebd49388c
Devices that do not support the BURST_CAPTURE capability do not
get the split resolution lists. However, one spot in the stream
configuration map enumeration did not guard against this properly.
As a result, the category of devices that are not-BURST-CAPABLE and
do list resolutions that operate at a 'slow' (<= 20fps) rates cause
an assert to fire from an apparently-inconsistent size list.
Guard the filtering correctly, to correctly support such
devices.
Bug: 23489536
Change-Id: Ib026f6555c69b7fac0cd1ea5027d598644cd8701
Fixes a bug where WindowManager's and SurfaceFlinger's
view of the wallpaper's position could get out of sync.
Bug: 13020924
Change-Id: Iad17b0f516fffacd2877ceac40fcc8e2647c06b2
When doing a wake-and-unlock sequence and the app underneath hides
the status bar, we are dismissing Keyguard, the app gets focus, the
app hides the status bar BUT we haven't finished drawn yet, so we
are waiting until the timeout because w.hasDrawnLw() always returns
false. Remove window from pending list if it gets policy hidden.
Bug: 23431343
Change-Id: I27e8c6d4efb435a4d3b632a4a37c0de5b021c2e7
- Added Studio 1.3.2 release notes
- Added Studio 1.3.2 download link information
- Added ADT 23.0.7 release notes (catch up from 8/17)
Change-Id: I930059d9bf85f7063eb3f55e0c77d46a064c75b0
Add a callback-based mechanism for GmsCore to connect to Hardware Activity
Recognition. This allows GmsCore to stop polling to identify if the Android
platform supports the functionality or not.
Bug: 17112184
Change-Id: I8f9459cbd15eecd70f6919c6551e6f7a663c732f
Ensure that activities are unregistered from AR HW when the client's
binder dies. This clean up is required to prevent AR HW to keep active
when there are no clients listening for events.
Bug: 19894637
Change-Id: Iccd609cf1d2d4a4453c7a96cb8645b61639c3234
* commit 'c04d21fc4ec66d34ca5395db59fadc5e4626bb1c':
add placeholder for platform name in download button. This change depends on the following change to the script that loads the platform name... https://googleplex-android-review.git.corp.google.com/#/c/752776/
FingerprintService expects callbacks from the HAL to happen over
the provided notify() method. However, there are some circumstances
when errors can't be propagated (i.e. the driver cannot be loaded).
In this case, the call to the method (remove(), enroll(), authenticate())
fails and we get a return status != 0. When this happens, FingerprintService
now sends an error response to the client. In general, this will mean
the driver is unavailable, so we send FINGERPRINT_ERROR_HW_UNAVAILABLE.
Fixes bug 23183484
Change-Id: Ifb40ba6fb1d960810043749fd8478ba37c968405
On some devices, NFC full poll operation and camera operation
interfere. Add a system property ro.camera.notify_nfc. When set to >
0, the NFC adapter will be notified to disable polling whenever the
camera is active.
Bug: 23393557
Change-Id: I7e22018900970cbbd3d34bd8b3974e0b1cc98a8d
This ensures that sizes don't change after being initially inspected,
and/or stale size information isn't reused incorrectly.
Bug: 22092273
Change-Id: I5b26ea53977da4c1412e476d06d94aa791846393
Split off from I0af11da1b7cd7c8d837bc5ba3a62ef2ffca74b1b.
The initial value did not matter previously because
a SystemUI crash triggered the boot logic and forced
a manual entry before fingerprint works.
Long term the timeout logic should be moved to StrongAuthTracker
so it can be shared with the trust agent implementation (currently
implemented by the trust agents themeselfes)
Bug: 22846469
Bug: 22115393
Change-Id: I0af11da1b7cd7c8d837bc5ba3a62ef2ffca74b1b
There is jank at the beginning of the transition when the heads-up
disappears when clicking, because a lot of stuff is going on. In
order to make it consistent with other notification clicks in the
shade, introduce a delay for the disappear animation.
Bug: 23365512
Change-Id: Ib7c5db552d6803f96374198c2af38cf8236769cd