When the screen is off, we might not receive real vsync pulses from
the hardware which would cause posted Choreographer callbacks to not run.
This is bad because messages in the Looper might be blocked behind a barrier
that is scheduled to be removed by one of those Choreographer callback
(see ViewRootImpl.doTraversals). Until the barrier is removed, those messages
will not run. To prevent starvation of the Looper, we synthesize fake vsync
pulses at a reduced rate whenever the display hardware stops generating them.
This change should fix a variety of rare non-deterministic bugs where
the system might appear to be unresponsive while the screen is off,
and spurious ANRs reported shortly after the screen is turned back on.
Bug: 6574842
Bug: 6636995
Bug: 6643559
Change-Id: I263f2fdf979afd79e5ac47a0cc5d34a93b860c21
Timeout after 2.5 seconds.
Because communication with an IME occurs asynchronously
using oneway binder calls, it's possible for an input event
that was delegated to the IME to be dropped on the floor.
When this happens, the app (not the IME!) will get blamed
for the problem and will ANR forever.
Even if an event is not dropped on the floor, we should
eventually time out event dispatch to the IME if it's
being too slow.
This patch implements a timeout on all events delegated
to the IME. When the timeout expires, the event is marked
as having not been handled by the IME and the application
gets a crack at it. We also write a message to the log when
this occurs.
Ensure that we do not invoke the event finished callback
while holding the InputMethodManager's lock to avoid
potential deadlocks.
Fixed a minor bug where the InputMethodManager would not
remember the id of the current input method. This caused
the log messages and dumpsys state to print "null" as the
current input method id.
Bug: 6662465
Change-Id: Ibb3ddeb087ee6998996b0b845134e16a18aa3057
* Accept a Context when fetching the names of routes and
categories. This lets string resources resolve at time of access
with the correct configuration. The older versions remain available
that will use the static resources from the application. (There are
enough cases where applications will populate this from external
data that requiring it each time even when it was not initialized
from a resource doesn't seem reasonable.)
* Remove the ability for apps to programmatically select non-user
routes.
* Make MediaRouter.Callback an abstract class instead of an interface.
This will make further extensions easier to keep compatible in the
future.
Change-Id: If981c511dfbdfaf41ef0d1cfe4a377fc14bb5600
Bug #6642475
When expanding the status bar, create one layer per notification instead of
a single giant layer for the pile of notifications. This prevents layer
creation failure when the total height of the notifications is larger
than the maximum allowed texture size in OpenGL ES 2.0.
This change only enables layers on notifications that will be visible
once the notification area is fully expanded.
Change-Id: I3c791a66cf5ac0973f3a65cfcd84b95209d580f3