Regresses the "jump" when focus changes, since the background position
is static and we don't have any reasonable UX spec for this yet.
BUG: 16323640
Change-Id: I7152546ed08375864174049b342653b3c4d3d9fb
Fixes a bug introduced in I3c3316377874e89fccc85afb864bc038b0ef3890.
CreateLocalMatrixShader combines the existing matrix with the new
matrix, which is not what we want. Keep track of the original
SkShader at all times, and always create the local matrix shader
with the original. Store the SkShader with a local matrix as
Shader.native_with_local_matrix.
Make Shader.native_instance private. Instead of allowing direct
access, add an init() method which sets it, and getNativeInstance(),
which returns either native_instance or native_with_local_matrix,
as appropriate.
Make Shader subclasses call init(), instead of setting native_instance
directly.
Pass native_with_local_matrix pointer to nativeSetLocalMatrix and
nativeDestructor, which unrefs it (if not null).
Since nativeSetLocalMatrix no longer replaces the original, do not
unref it.
Add a comment to Shader.updateLocalMatrix that it does not affect
ComposeShaders created with this Shader. (This should have been a
part of I3c3316377874e89fccc85afb864bc038b0ef3890.)
BUG:16293121
Change-Id: Ieb31c7e1fe99081f6b81493178f4a18d3c5df643
bug:16142564
Additionally, better define behavior around null outline providers:
A view with an empty outline, and setClipToOutline=true will not be
rendered, though one with a null outline provider
(and thus no outline) will be.
Change-Id: Ic9549841b107b2eb51b417c66058a0cd69dd89eb
This introduces Canvas.h which is a pure virtual interface that
is intended to be used by both Skia and HWUI implementation. To help
stage this transition this CL only introduces the interface and Skia
implementation. The interface is not intended to be final and will
undoubtedly go through iterations in both style and location as we
look to introduce the HWUI implementation.
BUG:15672762
Change-Id: Ibaccdddb87d3b9358f4f0c1d317ead5282d4ee16
b/15283203
b/16142564
Remove boolean return value chaining, as it's redundant with
the data in the Outline itself.
Change-Id: I3116e57cd1b35c98b74e95195117edd7e39fb2df
This reverts commit e28a5afee885cd69a5be5809f88116b601cb1a72.
Appears to cause memory corruption and random appearances of
chinese
Bug: 16343240
Bug: 16336642
Change-Id: Ife169181f40adff4b12948ed5f9d3a88dcec935b
b/14624452
Adds a feature which draws all text (in the HW accelerated standard
path) in a high contrast mode. Text is drawn at full alpha, and either
white or black (depending on its original color) with a starkly
contrasted outline beneath it.
Change-Id: I943f624b6367de35367cced3b2a8298f2bc62377
This introduces Canvas.h which is a pure virtual interface that
is intended to be used by both Skia and HWUI implementation. To help
stage this transition this CL only introduces the interface and Skia
implementation. The interface is not intended to be final and will
undoubtedly go through iterations in both style and location as we
look to introduce the HWUI implementation.
BUG:15672762
Change-Id: Idefadede356f688edb8eb09b4a02aa01b4077f62
b/15856895
Nine patches now have outline round rect metadata stored as optional
png tags. aapt generates these automatically by inspecting the bitmap
pixels to estimate outline bounds and round rect radius, based on
opacity.
Change-Id: I226e328a97873010d9e1adb797ac48f93a31183c
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Replaced by android.hardware.camera2
- Also deprecate MediaRecorder#setCamera
- Also deprecate all Camera inner classes
- Update reference documentation in various classes to point to camera2
- Add note to camera API guide that it uses the old API
(until a new guide is available)
- Remove old hidden raw sensor format; superceded by RAW_SENSOR.
Change-Id: I3d839765fc9b9aae906751ee32d6956ef40451ce
Previously, calling setLocalMatrix updated any Paint that had the
Shader attached. This depended on deprecated behavior in Skia. Use
new Skia APIs, and do not modify any Paints that use the Shader.
In addition, update callers to call setShader (again) after modifying
the Shader.
Sample app at ag/499573 for testing.
Depends on I673801444f0a8fd4f192b5b7effdde1aa83e702b in external/skia.
BUG:14315916
Change-Id: I3c3316377874e89fccc85afb864bc038b0ef3890
So we put path and group into a big list, then use reflectiont to handle them
differently.
bug:16162141
Change-Id: I4c84dc952d5d9b49412301dcd6459395e21d3b31
This change adds the pring preview part of the new print UX. The
UI has two parts, the top section is the print options and the
bottom section print preview with a list of pages. The user can
interact only with one of them. When print options are expanded
they cover the preview content and a scrim is laid out on top of
the preview. Tapping the scrim collapses the print options. When
the user types in page ranges and closes the options to look at
the preview, the latter is updated to show only these pages. In
the list of pages the user can further prune pages by deselecting
them.
Change-Id: I0b23d2c598afe2a34400ccfa43e4e935af83c72f
At the same time, AVD is using a mutated version of VD.
And AVD won't support constant state.
Move the targetsMap down into constant state.
bug:16017895
Change-Id: I12fbc52a8719362adba9df1e0f97288decbd33b2
Adds themeable attribute support to InsetDrawable, adds support
for attribute configuration changes to all themable drawables.
BUG: 16045735
Change-Id: I3dc62d28801760ac69d303be81b6c78bb9bb5aca