2374 Commits

Author SHA1 Message Date
Jason Sams
eaf6bd1a69 Merge "Continue error check improvements and write some docs." 2010-11-09 17:38:20 -08:00
Jason Sams
06d69de788 Continue error check improvements and write some docs.
Change-Id: I345b08490da21d9ee715ff1ddc80c1a816b579f4
2010-11-09 17:11:40 -08:00
Romain Guy
f70a7e3495 Fix possible crash when texture is NULL in the drop shadow cache.
Change-Id: I2142c55dbcfebcdf013a7f4ae04b266a60f5ce8a
2010-11-09 16:37:28 -08:00
Romain Guy
9e10841c27 Correctly remove unused paths from the cache.
Change-Id: I41d9334dcd9871634037344ab49bf69383498161
2010-11-09 14:37:42 -08:00
Jason Sams
2b425d3c9b Merge "Fix fountain bug with more than 10 touches reported." 2010-11-09 14:23:06 -08:00
Jason Sams
641b0628cd Fix fountain bug with more than 10 touches reported.
Change-Id: Ie4ddefbcbe6407fb7ffae2c6e2440fec0b974cfb
2010-11-09 14:20:34 -08:00
Chet Haase
0d200833fd Fix GL rendering of translucent surfaces
GL renderer was not initializing scissor correctly for translucent
surfaces, resulting in invisible window backgrounds in some cases
like fading popup windows

Change-Id: I87a964986e1ba2c4f59708c8892c5fa71903e6fc
2010-11-09 06:38:56 -08:00
Jason Sams
1c41517124 Handle user message ID 0
Pass RS runtime errors back to java.
throw exceptions for runtime errors.

Change-Id: Ifcf16cbbf9b98137971dced5076f8a5563eb016c
2010-11-08 17:19:31 -08:00
Alex Sakhartchouk
3fe599ce21 Merge "Moving attrib creation to Mesh. Adding arrays as shader inputs. Removing fixed size arrays." 2010-11-08 15:29:45 -08:00
Alex Sakhartchouk
9d71e21800 Moving attrib creation to Mesh. Adding arrays as shader inputs.
Removing fixed size arrays.

Change-Id: I0213e403a2f1283dd43f21bea770aeb059561903
2010-11-08 15:10:52 -08:00
Romain Guy
d8acf9b682 Merge "Support nested display lists." 2010-11-08 14:03:30 -08:00
Joe Onorato
1a542c7b8e The CHEEK_TOUCH stuff never worked. Remove it.
Bug: 3104906
Change-Id: Ia37236ba1775fc3ec8c111e2e0b85b105e0dea6a
2010-11-08 13:02:58 -08:00
Jeff Brown
3915bb845b Tell system server whether the app handled input events.
Refactored ViewRoot, NativeActivity and related classes to tell the
dispatcher whether an input event was actually handled by the application.

This will be used to move more of the global default key processing
into the system server instead of the application.

Change-Id: If06b98b6f45c543e5ac5b1eae2b3baf9371fba28
2010-11-08 12:49:43 -08:00
Romain Guy
0fe478ea04 Support nested display lists.
Change-Id: I3815a2832fc0f722c668ba8f51c5f177edb77c94
2010-11-08 12:15:28 -08:00
Stephen Hines
cce1d2a60b Merge "Add vector array test to RSTest." 2010-11-08 11:49:02 -08:00
Stephen Hines
5fe11d20e3 Add vector array test to RSTest.
Change-Id: I258d23a44df011aaf64aa545c86c97611d70143f
2010-11-05 19:48:42 -07:00
Jeff Brown
51e7fe7545 Rename the locked meta key constants for clarity.
Also added some tests for LED setting.

Change-Id: I3fd86322afd07ae8de52d1ccbc2fae2c6d586641
2010-11-05 13:27:35 -07:00
Romain Guy
7f78b0c3ae Lines would not set the scissor before drawing.
Lines were not drawing in Calendar because they were getting clipped
by the previous clip rectangle. This change simply updates the scissor
as needed. This change also reduces the number of state changes in GL.

Change-Id: I41ab13dca3a33cfa6d1a44371c48852ab418b04e
2010-11-04 14:36:26 -07:00
Romain Guy
8ad4b47920 Merge "Fix possible rendering issue when drawing a path." 2010-11-04 12:14:37 -07:00
Romain Guy
1041aded2d Fix possible rendering issue when drawing a path.
Change-Id: I25f2e609589f0dd9294bcf7930de6398c0d7e377
2010-11-04 12:10:40 -07:00
Jason Sams
6b81399aa1 Merge "Update ScriptC constructor to remove depricated param." 2010-11-03 23:03:06 -07:00
Jason Sams
3ba02b3d2f Update ScriptC constructor to remove depricated param.
Change-Id: Id36e325834526c6b5416fd78d5cf4259d7df97e9
2010-11-03 23:01:38 -07:00
Romain Guy
617d74ac48 Merge "Fix rendering bug with saveLayerAlpha/drawColor." 2010-11-03 20:03:42 -07:00
Romain Guy
e45362cad9 Fix rendering bug with saveLayerAlpha/drawColor.
drawColor() was not calling quickReject because it fills the clip region
and thus always passes the test. However, quickReject also checks whether
the current layer is invisible. drawColor() now performs the same check
and avoid drawing inside an invisible layer.

Change-Id: I63d0e9a8a9c0fba774f0f5c3870d58e6ed96fbd1
2010-11-03 19:58:32 -07:00
Romain Guy
9195f75df0 Merge "Fix rendering issue with layers." 2010-11-03 16:23:41 -07:00
Romain Guy
5ec9924d24 Fix rendering issue with layers.
Change-Id: I1d511ab2707000762a942d32c300a9944ab38603
2010-11-03 16:19:08 -07:00
Jason Sams
5dc336e23a Merge "RS Error cleanup. Thow java exception during init if the GL driver fails rather than native crash." 2010-11-03 14:29:16 -07:00
Jason Sams
d5f0630034 RS Error cleanup.
Thow java exception during init if the
GL driver fails rather than native crash.

Change-Id: Ie96ef5a2ac12e64f9456545d86157c4c95179a8e
2010-11-03 14:27:11 -07:00
Jeff Brown
e46a0a4693 Fix a key repeating bug.
This change fixes a bug in the dispatcher where the window manager
policy would incorrectly receive a key repeat count of 0 in the case
where the key repeat was generated by the hardware or driver.
Long-press on HOME was broken as a result.

Bug: 3159581
Change-Id: If0f02662313f5b879a4e566fbb461389e274a550
2010-11-02 17:58:22 -07:00
Jeff Brown
5ffcd088ce Merge "Add plumbing for volume mute key." 2010-11-02 17:38:18 -07:00
Jeff Brown
b0418da0e7 Add plumbing for volume mute key.
Full support for the volume mute key will be implemented in a
later change.

Bug: 2912307
Change-Id: I98c27d6360f159c8b7447e04b45f442eff87b38a
2010-11-02 17:31:39 -07:00
Romain Guy
98444a944c Merge "Optimize FBO drawing with regions. This optimization is currently disabled until Launcher is modified to take advantage of it. The optimization can be enabled by turning on RENDER_LAYERS_AS_REGIONS in the OpenGLRenderer.h file." 2010-11-02 16:23:22 -07:00
Romain Guy
5b3b35296e Optimize FBO drawing with regions.
This optimization is currently disabled until Launcher is
modified to take advantage of it. The optimization can be
enabled by turning on RENDER_LAYERS_AS_REGIONS in the
OpenGLRenderer.h file.

Change-Id: I2fdf59d0f4dc690a3d7f712173ab8db3848b27b1
2010-11-02 16:17:23 -07:00
Stephen Hines
611f56721f Merge "New RS types test for checking compilation." 2010-11-02 14:14:35 -07:00
Stephen Hines
ce13d94ccb New RS types test for checking compilation.
Change-Id: Ib4d0326462d4d0229430f61c74f16979f7b38dbb
2010-11-02 13:58:12 -07:00
Kenny Root
5c4cf8cd7c Fix default return code for getResource
Reorganization of getResource to allow for other densities accidentally
overrode the default return code for getResource from BAD_VALUE to
BAD_INDEX. This corrects the default return to BAD_VALUE which restores
other things to working.

Bug: 3155824
Change-Id: I13dafff85bc6978c5f5435fc09ab0474c7885c4d
2010-11-02 11:27:31 -07:00
Jeff Brown
c4b5bf3c76 am 7ab5d2d9: am a87ea46c: Fix bugs related to cheek event suppression.
* commit '7ab5d2d951792c9b1a1e7cfb279280c2d076506f':
  Fix bugs related to cheek event suppression.
2010-11-02 02:34:15 -07:00
Jeff Brown
7ab5d2d951 am a87ea46c: Fix bugs related to cheek event suppression.
* commit 'a87ea46cb023763e0a9b0222da20b0a354f79d8d':
  Fix bugs related to cheek event suppression.
2010-11-01 21:02:05 -07:00
Jeff Brown
a87ea46cb0 Fix bugs related to cheek event suppression.
Two issues:

1. First, due to an inverted conditional in the input dispatcher, we were
   reporting touches as long touches and vice-versa to the power manager.

2. Power manager user activity cheek event suppression also suppresses touch
   events (but not long touch or up events).  As a result, if cheek event
   suppression was enabled, touches would not poke the user activity timer.
   However due to the above logic inversion, this actually affected long
   touches.  Net result, if cheek suppression was enabled in the power manager
   and you held your thumb on the screen long enough, the phone would
   go to sleep!

Cheek event suppression is commonly turned on when making a phone call.
Interestingly, it does not seem to get turned off afterward...

This change fixes the logic inversion and exempts touches from the cheek
suppression.  The reason we do the latter is because the old behavior
was actually harmful in other ways too: a touch down would be suppressed
but not a long touch or the touch up.  This would cause bizarre behavior
if you touched the screen while it was dimmed.  Instead of brightening
immediately, it would brighten either when you lifted your finger or
300ms later, whichever came first.

Bug: 3154895
Change-Id: Ied9ccec6718fbe86506322ff47a4e3eb58f81834
2010-11-01 20:51:58 -07:00
Jeff Brown
fe17625238 Merge "Fix policy issues when screen is off." 2010-11-01 15:13:10 -07:00
Jeff Brown
4d396052de Fix policy issues when screen is off.
Rewrote interceptKeyBeforeQueueing to make the handling more systematic.
Behavior should be identical except:
- We never pass keys to applications when the screen is off and the keyguard
  is not showing (the proximity sensor turned off the screen).
  Previously we passed all non-wake keys through in this case which
  caused a bug on Crespo where the screen would come back on if a soft key
  was held at the time of power off because the resulting key up event
  would sneak in just before the keyguard was shown.  It would then be
  passed through to the dispatcher which would poke user activity and
  wake up the screen.
- We propagate the key flags when broadcasting media keys which
  ensures that recipients can tell when the key is canceled.
- We ignore endcall or power if canceled (shouldn't happen anyways).

Changed the input dispatcher to not poke user activity for canceled
events since they are synthetic and should not wake the device.

Changed the lock screen so that it does not poke the wake lock when the
grab handle is released.  This fixes a bug where the screen would come
back on immediately if the power went off while the user was holding
one of the grab handles because the sliding tab would receive an up
event after screen turned off and release the grab handles.

Fixed a couple of issues where media keys were being handled inconsistently
or not at all, particularly in the case of the new PAUSE, PLAY
and RECORD keys.

Bug: 3144874
Change-Id: Ie630f5fb6f128cfdf94845f9428067045f42892c
2010-11-01 15:00:25 -07:00
Jason Sams
8f0adba7cb Add code to mark functions rather than whole files as threadable.
Change-Id: Ie635fbbb96b8ade48501ec564fe135edc256537d
2010-11-01 14:26:30 -07:00
Jason Sams
ab3ff25a6f Remove excessive logging.
Change-Id: I22497b1b169ca0f3edbc20649594f6f58f6144d0
2010-10-29 16:49:08 -07:00
Kenny Root
03034739eb Merge "Add path to get different DPI drawables" 2010-10-29 14:20:04 -07:00
Kenny Root
55fc850cf9 Add path to get different DPI drawables
Allow a caller to request a different density than their current display
allows. This can mean a device displaying mdpi can get a resource that's
in hdpi and have it pretend to be in mdpi resolution. If a drawable
that's returned is not in the requested density, it will set it at the
appropriate density to be scaled up later on.

The API for this is hidden currently.

Bug: 3134688
Change-Id: I6c3908cbdef4907b8d3f1576df9e3b0e7af1755a
2010-10-29 12:47:07 -07:00
Jason Sams
5585e36a41 Balls test app.
Change-Id: I842f43e37145f8112120e2bd49925f81c588c40c
2010-10-29 10:28:13 -07:00
Jim Miller
858b93c0fd Merge "Fix 3140348: Signature was wrong for atan2() in RS." 2010-10-28 13:55:14 -07:00
Jim Miller
420a5fbbd5 Fix 3140348: Signature was wrong for atan2() in RS.
Change-Id: I6c5b79efc12e2dcef06f3f0bcbbdf8871947af26
2010-10-28 13:00:09 -07:00
Alex Sakhartchouk
de33dd7c0d Merge "Adding nvidia extension for limited npot support. Updating a3d loading to be async." 2010-10-28 10:32:12 -07:00
Jeff Brown
88e7b31ba1 resolved conflicts for merge of df3cccf3 to master
Change-Id: I425496a9fc4e9cbc50ad6938e9dccb14827d9558
2010-10-27 22:18:43 -07:00