If returns true, the SurfaceTexture will be released by TextureView.
If returns false, the client needs to release the SurfaceTexture.
Change-Id: I946f71e337ad4170c168854ac27e028b82489c8c
- do not go to native if this is not needed (empty or null text)
- do expandMetricsFromPaint() in TextLine when needed instead of calling handleText()
with emty string just for doing expandMetricsFromPaint()
Change-Id: I1f566ccef66cbc990ebbb77ef149899119e37e84
- use correct 0 index for computing advance thru the char buffer (the buffer is created from TextUtils.getChars())
- udpate unit tests
Change-Id: Iaeb07658b79ecdf5e17395d55afb7c84965bb0fc
This change alters the conditions under which the onFrameAvailable
callback gets called by the C++ SurfaceTexture class. The new behavior
is to call the callback whenever a frame gets queued that will be
visible to the buffer consumer. This means that buffers queued in
synchronous mode always trigger the callback, as those buffers will
remain pending until they are consumed. Buffers queued in asynchronous
mode will only trigger the callback if there was not previously an
unconsumed buffer pending.
The new behavior means that a consumer should perform a draw operation
exactly once for every onFrameAvailable call that it recieves. This
change also modifies SurfaceFlinger and the SurfaceTexture JNI to
support of the new behavior.
Change-Id: I8b2c6e00961d3d58b11c6af50b555b6e4c5f5b40
When jumpDrawablesToCurrentState(), finish any alpha animation in
progress. Fixes bug where drawable with enter fade would remain
transparent until next state change.
Change-Id: Ia087f935566a8d78e0efdcb0a1a2f791db05c70e
Note: The integrator of this change to Android internal code-repo will
have to run one extra step 'make update-api' to update 'api/current.txt'
file corresponding to approved API. The AOSP branch didn't have this
file, hence I could not add the same to this change. The updated file
'api/current.txt' has to be submitted along with this change.
Change-Id: I29909e907a2e82d801e16654322190a808c5bda9
Therea re 2 fixes here:
- We sometimes cleared a flag in ViewAncestor too soon that controlled
how invalidated areas were redrawn (related to whether the invalidates
happened on opaque views or not).
- TransitionDrawable was always setting/restoring alpha values on its
drawables every time it was drawn. setAlpha on BitmapDrawable causes
an invalidation, so essentially this was an infinite invalidation/redrawing
loop. The fix was to notice when the animation was done and to simply
draw the appropriate drawable[s].
Change-Id: I1849a5a909b0039a0e9bce0aa3cfc33c50f8f854