Context's assets may be different from system's. We should
prefer system's to reflect PRODUCT_LOCALE.
Bug: 4104675
Change-Id: I968c3baf6bfeb945f1b71ec709d5088332482319
This is used when there is only one application available and the user has
not chosen to start it by default.
If more than one application is available we continue to use UsbResolverActivity
Bug: 4074719
Change-Id: Id61f2ccc6de5b9ac70fb4670006ff1fee2028d55
Signed-off-by: Mike Lockwood <lockwood@android.com>
...addHistoryRecordLocked(BatteryStatsImpl.java:1210)
It was doing a bunch of stuff without holding a lock!
Change-Id: Ie5b56514370e0bfc87ba7737d75e01df0859817e
* commit '12230eaa5f446cb22032d6645074a1aaca146df9':
Fix bug 4065021 - Adjust spacing of the "home" action bar item to be consistent with the "up" indicator
consistent with the "up" indicator
Make sure that the "home" affordance in the action bar always occupies
the same amount of space regardless of whether or not the "up"
indicator is visible. This means centering the application icon/logo
in the remaining space after the "up" indicator has been added.
Change-Id: I3c81cfe8255546d4dd676af913895713baba4f13
This is tricky: entry.getMessageBox() returns int, so it is
by default boxed to Integer. Map.get() however accepts Objects,
so it ignores the difference, but nothing is find during lookup,
just because Long and Integer objects are compared using equals(),
which has to lead to 'false' result. So, explicit boxning to Long
is unnecessary here.
Change-Id: I967a7829a8926410a00274c6b5e312e1af567299
Generates InetAddresses without risking an accidental dns lookup. For use with supposedly
numeric-only ip address strings.
Change-Id: I694f3976ce1c6382854706f6557ea88a289add3a
When a USB device or accessory is connected, the UsbService now asks the
user which application to associate with the device or accessory.
Applications interested in devices or accessories must specify the
devices they work with via meta-data attached to their manifest.
Permission to communicate with the device is assigned when the user chooses
the activity to use for the device.
The user has the option of clicking the "always use this application" checkbox
to make the assignment automatic in the future.
The user may later clear this preference and revoke permission for an application
to have permission to communicate with the device by clicking the "Clear defaults"
button for the activity in the Manage Applications panel in Settings.
Added class UsbResolveActivity (a subclass or ResolveActivity for choosing
an activity for a USB device or accessory)
Added UsbDeviceManager, which manages the mapping between USB devices/accessories
and applications, including default applications for devices and accessories,
and manages application permissions.
Add interface to allow Settings to clear device and accessory
preferences and permissions for an application.
Remove obsolete ACCESS_USB permission.
Add new signatureOrSystem MANAGE_USB permission to allow administrating
preferences and permissions.
Moved UsbService.java to a "usb" subdirectory, along with new classes
UsbResolveActivity and UsbDeviceManager.
Change-Id: I92554381e9779e68ce380daaee4e1401fb875703
Signed-off-by: Mike Lockwood <lockwood@android.com>
Dispatch ACTION_HOVER_MOVE and ACTION_SCROLL through the View
hierarchy as onGenericTouchEvent. Pointer events dispatched
this way are delivered to the view under the pointer. Non-pointer
events continue to be delivered to the focused view.
Added scroll wheel support to AbsListView, ScrollView,
HorizontalScrollView and WebView. Shift+VSCROLL is translated
to HSCROLL as appropriate.
Added logging of new pointer events in PointerLocationView.
Fixed a problem in EventHub when a USB device is removed that
resulted in a long stream of ENODEV errors being logged until INotify
noticed the device was gone.
Note that the new events are not supported by wallpapers at this time
because the wallpaper engine only delivers touch events.
Make all mouse buttons behave identically. (Effectively we only
support one button.)
Change-Id: I9ab445ffb63c813fcb07db6693987b02475f3756
Original change description follows:
-----------------------------------
Implement issue #3326435: Battery stats improvements
Keep track of discharge while screen is on vs. off.
Checkin looks like:
5,0,u,dc,1,1,1,0
The last four numbers are, from left:
- Maximum battery drain over time period.
- Minimum battery drain over time period.
- Battery drain while screen was on.
- Battery drain while screen was off.
Change-Id: Ie3cfe52df29b3f28ba8dc3350abe6cc967c76324
Added support for tracking the mouse position even when the mouse button
is not pressed. To avoid confusing existing applications, mouse movements
are reported using the new ACTION_HOVER_MOVE action when the mouse button
is not pressed.
Added some more plumbing for the scroll wheel axes. The values are
reported to Views but they are not yet handled by the framework.
Change-Id: I1706be850d25cf34e5adf880bbed5cc3265cf4b1
Added API on InputDevice to query the set of axes available.
Added API on KeyEvent and MotionEvent to convert keycodes and axes
to symbolic name strings for diagnostic purposes.
Added API on KeyEvent to query if a given key code is a gamepad button.
Added a new "axis" element to key layout files to specify the
mapping between raw absolute axis values and motion axis ids.
Expanded the axis bitfield to 64bits to allow for future growth.
Modified the Makefile for keyboard prebuilts to run the keymap
validation tool during the build.
Added layouts for two game controllers.
Added default actions for game pad button keys.
Added more tests.
Fixed a bunch of bugs.
Change-Id: I73f9166c3b3c5bcf4970845b58088ad467525525
Clean up handling of a few conditions in MenuPopupHelper that the
monkeys manage to trigger around the use of ViewTreeObserver. (bug
3443819, bug 3312949)
Fix a bug where a stale handler message could cause a ListPopupWindow
to reopen itself after being dismissed. (bug 3453607)
Change-Id: I488014767ccee785500862a2572beb35901d173b
ActionBar.hide() is called
Action bar will capture touch events and prevent focus from passing to
its children while animating out.
Change-Id: I4501f785ead2afa34f020f9bc1a1121932f3c047
before first layout
Enable/disable the action bar show/hide animation as part of the
activity/dialog lifecycle. This allows apps to set action bar
visibility state as the activity first becomes visible or returns to
visibility without the associated animation.
Change-Id: I85ff9268d2cb2c8fcd3364dd275597fe90529224
Makes populating action menus smarter, doesn't completely empty and
repopulate. Fixes issues where changing menus can leave popups without
an anchor.
Change-Id: I03cc266f0952123c5704a78cdcfc69b77af1915b