Projected RenderNodes are now wrapped with a ClipRect or masked
SaveLayer, so that they are clipped to the outline of the projection
receiver surface.
Change-Id: I1d4afc1bb5d638d650bc0b1dac51a498f216773e
This patch adds an elegantTextHeight text appearance attribute and
plumbs it through to the paint. This attribute selects the elegant
variant of fonts (when appropriate, which is typically Arabic and indic
scripts), and also specifies larger vertical metrics, to avoid clipping.
The intent is for this to be the default for quantum themes, but this
patch doesn't change any default behavior, just adds the attribute.
The larger vertical metrics are applied to top and bottom, but should
not affect line spacing in the common case. Also, with the setting,
metrics are no longer dependent on the font, so setting a custom font
will preserve layout and spacing.
Change-Id: If3b7d41f141deff50ca078f479ca90c2aa07829a
It is invalid to call SkShader::getFlags() before calling
SkShader::setContext() - it will always return 0. Instead, call
SkShader::isOpaque().
Change-Id: If35108dc7f0eca55d2ec8466b8a50fd54dfb13a2
Bug: 14052927
destroyCanvasAndSurface() needs a fence as when it returns the
underlying BufferQueue is going to be released from under
the render thread.
Change-Id: I0147a1d5ec5adf0239c761ef22f65cd8c8a137df
* commit '8ebd66c259602f6b0be26fdfd3fe2f55538f6424':
Add stringType and requiredPermissions to SensorManager.java, as well as a permission for the heart rate sensor
* commit 'cd4c1c714c37a1bc7ba35ebd2509eca4f0f6a314':
Add stringType and requiredPermissions to SensorManager.java, as well as a permission for the heart rate sensor
Bug: 13914116
Fixes lifecycle issues around setEnabled where ThreadedRenderer
was reporting as being enabled before it had a Surface. This is
incorrect.
Also fix some EGL lifecycle issues
Change-Id: I12ebb279707f9b533a570b61d68735d858b560bf
We now use a two step approach :
- First we look through the list of shared libraries in an
APK, and choose an ABI based on the (priority) list of ABIs
a given device supports.
- Then we look through the list of shared libraries and copy
all shared libraries that match the ABI we've selected.
This fixes a long-standing bug where we would sometimes copy
a mixture of different ABIs to the device, and also allows us
to clearly pick an ABI to run an app with.
The code in NativeLibraryHelper has been refactored so that all
file name validation & matching logic is done in a single place
(NativeLibrariesIterator). This allows us to avoid a lot of
redundant logic and straightens out a few corner cases (for eg.
where the abi determination & copying logic do not agree on
what files to skip).
bug: https://code.google.com/p/android/issues/detail?id=65053
bug: 13647418
Change-Id: I34d08353f24115b0f6b800a7eda3ac427fa25fef
Co-Authored-By: Zhenghua Wang <zhenghua.wang0923@gmail.com>
Co-Authored-By: Ramin Zaghi <ramin.zaghi@arm.com>
Co-Authored-By: Narayan Kamath <narayan@google.com>
- Make copies of argc, argv before argv is potentially
overwritten with the process name.
- Allow multiple command line arguments to be passed to
ZygoteInit (this is required for some of the 64 bit
zygote work).
- Add an explanatory comment about how these argments
are processed.
Change-Id: I752be69c5c0f97ed17d1a3dded19f46ee00929b0
This value is overridden by the framework anyway
(see ActivityThread.handleBindApplication). Besides,
it doesn't seem like a great idea to let tools clutter
/sdcard/ with temp files.
(cherry picked from commit b3802a8e2360aaa0a88faa625e15c31b56eaf125)
Bug: 13763685
Bug: 13763900
Change-Id: I26c710cbea7397f89e6103e54a73044a87da95b1