This change adds partial support for the following transforms:
- scale()
- translate()
- rotate()
- setMatrix()
- getMatrix()
The transform is stored in a snapshot and saved/restored as needed.
The transform is currently not applied to the clip rect and is not
mapped to the vertex shader.
Change-Id: Id48993453311200804149917d0c126a4d0471226
Merge commit 'bc0793e4b77f1f8ec30294a4edac67dfca81f31d'
* commit 'bc0793e4b77f1f8ec30294a4edac67dfca81f31d':
Remember to initialize timestamps in the dispatch allocator
The current implementation of clipRect() does not apply local transformations
before setting the new clip.
Change-Id: I5997871bb638dfcd1a8ef96354846af52427e445
Merge commit 'efcf68aa1fd7fcfd52cf3d2837ed8db8e797194b'
* commit 'efcf68aa1fd7fcfd52cf3d2837ed8db8e797194b':
Start of work on passing around StrictMode policy over Binder calls.
Merge commit 'cefb88587443323d147e687ff78eae9195eb584c'
* commit 'cefb88587443323d147e687ff78eae9195eb584c':
Added support for the GL_TEXTURE_EXTERNAL target
Provides the basic infrastructure for a
NativeActivity's native code to get an object representing
its event stream that can be used to read input events.
Still work to do, probably some API changes, and reasonable
default key handling (so that for example back will still
work).
Change-Id: I6db891bc35dc9683181d7708eaed552b955a077e
Added ANRs handling.
Added event injection.
Fixed a NPE ActivityManagerServer writing ANRs to the drop box.
Fixed HOME key interception.
Fixed trackball reporting.
Fixed pointer rotation in landscape mode.
Change-Id: I50340f559f22899ab924e220a78119ffc79469b7
This is (intendend to be) a no-op change.
At this stage, Binder RPCs just have an additional uint32 passed around
in the header, right before the interface name. But nothing is actually
done with them yet. That value should right now always be 0.
This now boots and seems to work.
Change-Id: I135b7c84f07575e6b9717fef2424d301a450df7b
This is the initial checkin to setup the library and turn on OEGL ES 2.0
in ViewRoot, not a functional renderer.
Change-Id: I6655c54166e2967da2e21e7d6dcfba78bf113b44
Merge commit '42bb545a54d89f0ddbb230d7a01ea4210c0f6c00'
* commit '42bb545a54d89f0ddbb230d7a01ea4210c0f6c00':
Even more native input dispatch work in progress.
Added more tests.
Fixed a regression in Vector.
Fixed bugs in pointer tracking.
Fixed a starvation issue in PollLoop when setting or removing callbacks.
Fixed a couple of policy nits.
Modified the internal representation of MotionEvent to be more
efficient and more consistent.
Added code to skip/cancel virtual key processing when there are multiple
pointers down. This helps to better disambiguate virtual key presses
from stray touches (such as cheek presses).
Change-Id: I2a7d2cce0195afb9125b23378baa94fd2fc6671c
Refactored the code to eliminate potential deadlocks due to re-entrant
calls from the policy into the dispatcher. Also added some plumbing
that will be used to notify the framework about ANRs.
Change-Id: Iba7a10de0cb3c56cd7520d6ce716db52fdcc94ff