- Persist the entire exit condition instead of only the id.
- Make downtime a proper condition provider (similar to the
existing countdown provider for time-based conditions)
- Move all downtime-related items out of ZenModeHelper and
into the new condition provider.
- Reevaluate downtime more often, when any of its inputs change.
- Make sure downtime appears as an available condition in the
condition panel when applicable.
Bug:16296125
Bug:16211189
Bug:17031767
Change-Id: I1d8269a4e6fe170ce776bf932dbbdfb29dd25dd7
This removes the fake stream from AudioService and cleans up
references to it. Also removes isLocalOrRemoteMusicActive.
bug:15884752
Change-Id: I1c2b57a2f8ba80061313737f254463f4c80ce8c3
Also fixes "Large text" option on lockscreen and fixes Keyguard
layout on smaller devies. In addition, make sure that landscape
layout for phones isn't terrible broken (it's not pretty but
it works).
Bug: 14994495
Bug: 15589636
Bug: 16799035
Change-Id: I9ab76af41cbecd1a727d019e422765efbbd3276d
Also fixes a bug that the notify flag was not reset, and fix the
transition for the phone/camera affordance (in these cases, no
animation is needed).
Bug: 15991916
Change-Id: Idbb4fa40f86bda597cd66cc38da838ef4f75514d
Allow Guest to be created even if there are N users.
Allow N users to be created even if there are N-1 users
and a Guest.
Limit number of guests and managed profiles that can
be added.
Added unit tests.
Bug: 15934700
Change-Id: I1a8f0fa38a91d71ef7b2980e05c974244dfc337a
- Fixed issue with focus going to send front most task when coming from Home
- Adding shortcut to dismiss a task
- Refactoring code to get secondary overlay and affiliation color
- Throttling alt-tab key presses
- Fixing issue with slivers of the task thumbnail being visible for affiliated tasks
Change-Id: Iaafe408318646a423fd58b51bbe93dbe0f2eed99
- Fix that the clock/avatar could get too large.
- Fix QS collapsing when on Keyguard and scroll view is scrolled
- Fix that clock/avatar didn't grow after a layout when expanding
- Fix flicker in header when overexpanding the panel
- Fix flicker from QS panel when it changes size
- Fix that scroll view still was scrolled after collapsing QS
Bug: 16869692
Bug: 16894194
Change-Id: Ic0f89ab860979db4d0438007b4d0d044d3e8c4ae
When accessibility is on, still use just recents.
While here fix strings to be less wrong. Still need finalization.
Bug: 16649417
Change-Id: I94debe9471d5132f1f662543cc98cbde638c758d
Deprecate use of stream types.
Map deprecated API to AudioAttributes.
Add new methods to specify AudioAttributes on a Ringtone instance.
Bug 16790748
Change-Id: Ifb3c2e838e1f119614459ad7d71d83a4d7c9ffdb
- Get rid of ActivityManager.dismissKeyguardOnNextActivity, which was
used for two different things: Dismiss keyguard from somewhere else
(not really necessary anymore), wait to actually dismiss keyguard
after the window behind is drawn. Instead, introduce
keyguardWaitingForActivityDrawn(), and change the semantics where
necessary.
- Make wallpaper_close_enter consistent with task_open_enter and the
Keyguard launch animation.
- Close the panel even on lockscreen when launching a notification.
- Block notification shade updates during the collapsing motion so
notification don't play the disappear animation immediately after
having launched a notification.
Bug: 15991916
Change-Id: I133c177b84e926c87c1a404ba93d633593fec3ab
Also removes the GlobalAction. Also fixes the animation not
being applied to the background of the affordance.
Bug: 15344542
Bug: 16952834
Change-Id: Ie790b40a5d1ba10fa42a793c8cfeaf6687d17c61
- Update unlock animations to new spec to make the consistent with
lockscreen launch animations.
- Introduce disappearing motion for security views which runs before
we actually dismiss Keyguard.
- If a window is running the un-force-hide animation, treat as it
would have the wallpaper flag set so the wallpaper stays until
the animation is completely done.
- Run an animation on the wallpaper if the wallpaper is going away.
Bug: 15991916
Bug: 16234603
Bug: 15326120
Change-Id: I063aa4f269ddcf75b9a705e90f0c3056b541b642
Recreating them caused some bugs when touching during
the rotation. Currently there is no need to recreate them.
Bug: 15598792
Change-Id: I7255bd0102427e6847b63ce7f6346248aaa4054f