Merge commit 'f8d9379bd834573feca085284970cf686993c330'
* commit 'f8d9379bd834573feca085284970cf686993c330':
IME events are now dispatched to native applications.
And also:
- APIs to show and hide the IME, and control its interaction with the app.
- APIs to tell the app when its window resizes and needs to be redrawn.
- API to tell the app the content rectangle of its window (to layout
around the IME or status bar).
There is still a problem with IME interaction -- we need a way for the
app to deliver events to the IME before it handles them, so that for
example the back key will close the IME instead of finishing the app.
Change-Id: I37b75fc2ec533750ef36ca3aedd2f0cc0b5813cd
Merge commit 'bbf0bde5d8311f84b6f0a8d018d78a78429602b7'
* commit 'bbf0bde5d8311f84b6f0a8d018d78a78429602b7':
Make a stupid thing about the glue less stupid.
Merge commit 'b14f325a0118ffce286155caaabaae149653462c'
* commit 'b14f325a0118ffce286155caaabaae149653462c':
Add ANativeWindow API for directly drawing to the surface bits.
Also other cleanup and fixes:
- We now properly set the default window format to 565.
- New APIs to set the window format and flags from native code.
- Tweaked glue for simpler handling of the "destroy" message.
- Um, other stuff.
Change-Id: Id7790a21a2fa9a19b91854d225324a7c1e7c6ade
This factors out the boiler-plate code from the sample
app to a common glue code that can be used for everyone
writing this style of app: a dedicated app thread that
takes care of waiting for events and processing them.
As part of doing this, ALooper has a new facility to allow
registration of fds that cause ALooper_pollOnce() to return
the fd that has data, allowing the app to drive the loop
without callbacks. Hopefully this makes some people feel better. :)
Also do some other cleanup of the ALooper API, plus some
actual documentation.
Change-Id: Ic53bd56bdf627e3ba28a3c093faa06a92be522b8
This allows us to avoid exposing the file descriptor of
the event queue; instead, you attach an event queue to
a looper. This will also should allow native apps to be
written without the need for a separate thread, by attaching
the event queue to the main thread's looper and scheduling
their own messages there.
Change-Id: I38489282635895ae2cbfacb88599c1b1cad9b239
Merge commit '39c921c6e5316696d8c61d1ee465f9b5f894c4ed'
* commit '39c921c6e5316696d8c61d1ee465f9b5f894c4ed':
Get to the point of being able to do native drawing.
Merge commit '58f35ff41601769ca4f357575a9385f16c01b991'
* commit '58f35ff41601769ca4f357575a9385f16c01b991':
Make real API for native code to get its window.
Not yet hooked up to anything in the NDK, but requires renaming
the existing android_native_window_t type everywhere.
Change-Id: Iffee6ea39c93b8b34e20fb69e4d2c7c837e5ea2e
The native code now maintains a list of all keys that may use
default handling. If the app finishes one of these keys
without handling it, the key will be passed back off to Java
for default treatment.
Change-Id: I6a842a0d728eeafa4de7142fae573f8c11099e18
Provides the basic infrastructure for a
NativeActivity's native code to get an object representing
its event stream that can be used to read input events.
Still work to do, probably some API changes, and reasonable
default key handling (so that for example back will still
work).
Change-Id: I6db891bc35dc9683181d7708eaed552b955a077e
Merge commit '42bb545a54d89f0ddbb230d7a01ea4210c0f6c00'
* commit '42bb545a54d89f0ddbb230d7a01ea4210c0f6c00':
Even more native input dispatch work in progress.
Added more tests.
Fixed a regression in Vector.
Fixed bugs in pointer tracking.
Fixed a starvation issue in PollLoop when setting or removing callbacks.
Fixed a couple of policy nits.
Modified the internal representation of MotionEvent to be more
efficient and more consistent.
Added code to skip/cancel virtual key processing when there are multiple
pointers down. This helps to better disambiguate virtual key presses
from stray touches (such as cheek presses).
Change-Id: I2a7d2cce0195afb9125b23378baa94fd2fc6671c
The old dispatch mechanism has been left in place and continues to
be used by default for now. To enable native input dispatch,
edit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy.
Includes part of the new input event NDK API. Some details TBD.
To wire up input dispatch, as the ViewRoot adds a window to the
window session it receives an InputChannel object as an output
argument. The InputChannel encapsulates the file descriptors for a
shared memory region and two pipe end-points. The ViewRoot then
provides the InputChannel to the InputQueue. Behind the
scenes, InputQueue simply attaches handlers to the native PollLoop object
that underlies the MessageQueue. This way MessageQueue doesn't need
to know anything about input dispatch per-se, it just exposes (in native
code) a PollLoop that other components can use to monitor file descriptor
state changes.
There can be zero or more targets for any given input event. Each
input target is specified by its input channel and some parameters
including flags, an X/Y coordinate offset, and the dispatch timeout.
An input target can request either synchronous dispatch (for foreground apps)
or asynchronous dispatch (fire-and-forget for wallpapers and "outside"
targets). Currently, finding the appropriate input targets for an event
requires a call back into the WindowManagerServer from native code.
In the future this will be refactored to avoid most of these callbacks
except as required to handle pending focus transitions.
End-to-end event dispatch mostly works!
To do: event injection, rate limiting, ANRs, testing, optimization, etc.
Change-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25
The purpose of this patch is to add a C-based ABI that can be exposed by the NDK
for developers wanting to write a TTS Engine. This replaces the C++ ABI that is
currently under frameworks/base/include/tts/TtsEngine.h but is *binary* compatible
with it.
As a consequence, the svox pico plugin under external/svox/pico/tts/, which
links against tts/TtsEngine.h can be loaded by the TTS service properly.
Another patch would modify the pico tts to use <android/tts.h>, then we will
be able to get rid of <tts/TtsEngine.h> in the source tree.
Change-Id: I16844cef9b5b006cc32655a29e4f9f193c8c1a91
This is a rough sketch of the new pure-native API, which you can
use through a NativeActivity in your manifest (no Java code in
the .apk needed!).
Intentionally no docs yet, the API is still being seriously
messed with. But it works.
Change-Id: I0e916d58a0d159ecaf3689e41834eb8dc681c0c0