This change enables the use of a SurfaceTexture in place of a Surface as
the destination of camera preview frames.
Change-Id: Ic70d404c8fe261e9d5da6f1de93d6babb5b191cb
Now overlay does ROT_90 before FLIP_V or FLIP_H. It should be FLIP_V
or FLIP_H first. The formula should be changed after overlay is fixed.
bug:3059865
Change-Id: Ie4366bf7f1fcac7383e8dfc74b1b865997bbbcc6
Added CAMERA_CMD_PLAY_RECORDING_SOUND command type to play recording
sound through sendCommand. This is currently needed by time lapse
recording using still mode capture, which disables the shutter sound
but needs to play the recording sound.
Change-Id: I376aa40f45b6064fd862abc065456b06fc338020
- Added enum CAMERA_CMD_ENABLE_SHUTTER_SOUND which corresponds to
command type for enabling/disabling shutter sound.
- The implementation checks if it is legal to disable shutter sound.
If it is, then any process can disable the sound. If not, then only
the mediaserver process is allowed to do this. Currently time lapse
capture needs this functionality to disable shutter sound when still
mode is used to capture time lapse video.
Change-Id: Id147a3bcc6a345c2c6a6d52bf98fd8292386bb19
This change makes the camera HAL interface take an ANativeWindow interface from
which all the camera preview buffers will be allocated. The framework code
running in application processes now passes a Surface object rather than an
ISurface to the camera server via Binder when setting the preview surface. The
camera server then forwards that Surface object (which implements the
ANativeWindow interface) to the camera HAL, which uses it to communicate with
SurfaceFlinger to allocate the camera preview buffers.
Change-Id: Ie438f721559cd7de5e4f848a26d96360dda07b5f