IMPORTANT: this change needs two patches for Harfbuzz:
- one concerning hb_utf16_script_run_prev() which was not returning the correct "previous" script
- one for the "script_properties" table that was missing Arabic code point ranges and declaring
HB_Script_Inherited instead of HB_Script_Arabic
The current change is doing the following:
- pass the correct typeface for Harbuzz shaping (depending on the script of the run)
- offset correctly the glyphIDs returned by Harfbuzz
We need to offset the glyphsID as Harfbuzz will return local glyphIDs (meaning in the
local range of the font used for shapping).
We then cannot use those glyphIDs when we are using a fallback Font (Arabic, Hebrews...)
because the FontRenderer needs glyphIDs in the range of all the Fonts (including the fallbacks)
Change-Id: I494897435bbc59293b02392ee2059cebcdf0e571
- welcome back start / count
- goodbye log clusters
- clean Paint code
- make private some functions as they should be
- improve memory allocation (create only one Shaper and reuse it for for shaping the runs in
the same input text)
Change-Id: I89a320c7f041319851308c8c9a919fbeafa82cdd
- the gain is about 5% and the timing is more stable
- use compare_type() and strictly_order_type()
Change-Id: Iab81869a8ba461ce786a468b6c59b8f34e8db838
- makes TextLayoutCache not carring about start/count. Basically he will cache the result for
the full string and gives back the "chunk" corresponding to start/count
- changed the TextLayoutCacheValue API to take start/count parameters
- add Harfbuzz LogClusters in TextLayoutCacheValue as it is needed for extracting the start/count "chunk"
Change-Id: I4b38a4442428606de9a093303bbbe98181e1f89c
- use vector (instead of array) for advances and glyphs
- reverse glyphs directly in computeRunValuesWithHarfbuzz() (instead of reversing them after)
Change-Id: I716a8f914fd043818d7cb80cca76ee5fb0effb96
- need a copy constructor for the key as the GenerationCache we are using
is actually a KeyedVector<K, sp<Entry<K, V> > >
- use the getText() API to access the text in the cache key
Change-Id: I5b60ebc062b62308ed7ac1284cfe2a9f28e2b8b1
- makes TextLayoutCache not carring about start/count. Basically he will cache the result for
the full string and gives back the "chunk" corresponding to start/count
- changed the TextLayoutCacheValue API to take start/count parameters
- added the Harfbuzz LogClusters in TextLayoutCacheValue as it is needed for extracting the start/count "chunk"
- fix potential issue of cache key leaking
Change-Id: I9276f9bec744e8de36349acfba8429f7c6f83394
- revert back to old working code where the script was setup for Harfbuzz\
depending of the direction of the run
Change-Id: I7ec740732b51ccf05b6744b7f9d2fcb35555478d
This removes the ParcelSurfaceTexture class since that functionality has been
folded into Surface.java. The change also updates the MediaPlayer to get rid
of setParcelSurfaceTexture() and modifies setTexture() to use the new Surface
functionality in order to simplify the code.
Change-Id: Iafa75ea3188263928128325d8a726786971b4de4
- better check parameters consistency
- return calls as soon as possible (when null or empty text)
Change-Id: I46744e517b04e3fba0ec37132d7de400177f214b
The Harfbuzz script setting was wired to HB_Script_Common for left-
to-right text and HB_Script_Arabic for right-to-left. This change
selects from additional scripts using some utility APIs from
Harfbuzz.
Change-Id: I34a6f1e0407c8d122bc968443948e7863d1f91ed
If the target is smaller on a given axis than the source then we
just draw a downscaled version of the NinePatch. If we use the
current path and the source has transparency then areas of the
NinePatch overlap and are blended together resulting in visual
inconsistancy.
bug: 5041053
Change-Id: I0fcc6fb5c214b188a164acf0651aa4ab2f35946d
- optimization for single run case was broken
- pass isRTL boolean along the call stack instead of the dirFlags integer
(which was only used as a "isRTL" in the shaper)
- update unit tests
Change-Id: I33110b76a433633a0b92fbd1db03785204e0c3e6
This change alters the conditions under which the onFrameAvailable
callback gets called by the C++ SurfaceTexture class. The new behavior
is to call the callback whenever a frame gets queued that will be
visible to the buffer consumer. This means that buffers queued in
synchronous mode always trigger the callback, as those buffers will
remain pending until they are consumed. Buffers queued in asynchronous
mode will only trigger the callback if there was not previously an
unconsumed buffer pending.
The new behavior means that a consumer should perform a draw operation
exactly once for every onFrameAvailable call that it recieves. This
change also modifies SurfaceFlinger and the SurfaceTexture JNI to
support of the new behavior.
Change-Id: I8b2c6e00961d3d58b11c6af50b555b6e4c5f5b40