8 Commits

Author SHA1 Message Date
Jason Sams
65bdaf1c6d Cleanup rs.spec file and code generator.
Change-Id: I369e36b222ff962fc6835bc550435c2940e2b5fd
2011-04-26 14:50:40 -07:00
Jason Sams
300406abd4 Add some error checking.
Change-Id: I007b1429a64b39ffd5cdef200c295d5a31f95048
2011-01-16 16:11:42 -08:00
Alex Sakhartchouk
ed9f210568 Code cleanup to make formatting consistent
across all the renderscript files.

Change-Id: Idf5fcc60877e44c8f074f7176e37f70b3b895a3c
2010-11-10 11:30:51 -08:00
Jason Sams
7eecbf2085 Begin implementation of generated java files from RS files. 2010-02-23 15:28:52 -08:00
Jason Sams
07ae406237 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. 2009-08-27 20:23:34 -07:00
Jason Sams
bc948dedce Remove global IO context and integrate it into the RS context. 2009-08-17 18:35:48 -07:00
Joe Onorato
daed524c35 The build system knows how to deal with lex files, but it treats them as c++, so make spec.lex
conform to that.
2009-08-10 15:01:51 -07:00
Jason Sams
d19f10d43a Add the Renderscript library. (Not in the build by default yet.)
This library can be used to create animated 3D User Interfaces.

This library is currently under heavy development, so it's not part of
the build by default.

In order to build this library, you must define

   BUILD_RENDERSCRIPT=true

in your build environment.

You will also have to manually edit

 build/core/prelink-linux-arm.map

And add libRS and libRS_jni at the end like this (exact address may change.)

libRS.so                0x9A100000
libRS_jni.so            0x9A000000
2009-05-22 17:11:00 -07:00