We're starting to see more instances of device features that will
increment separately from the SDK API level, such as camera HAL,
GPU capabilities, Bluetooth, and other hardware standards.
This change adds the ability for device features to specify a
version, which is defined to be backwards compatible. That is, apps
requesting an older version of a feature must continue working on
devices with a newer version of that same feature.
When a version is undefined, we assume the default version "0".
Bug: 27162500
Change-Id: If890bf3f3dbb715e8feb80e7059a0d65618482ea
This adds an 'axis' child element to the 'font' element. The 'axis'
element has attributes 'tag' (a four byte identifier) and 'stylevalue'
(a float value) to the parser. This also modifies reading the font file
name in a backwards compatible fashion by using only the direct #text
children of the 'font' element. (Both the Minikin and Skia parsers now
allow the font file name on a separate line in the fonts.xml file).
This information is then passed through to Skia in order to select the
desired variation. The Skia parser already parses this way and has for
some time, so Chrome and WebView can already read this format.
Change-Id: I15623fe864fa92b2bf0705af5e389daedfb77e5c
(cherry picked from commit b8e367fb7428076ff2e4aa2a97adaed1ef806e92)
Prior to this commit in this case of activity pause, with finishing=true
the activity manager will notify us of app visibility and we will begin
an exit animation. When this exit animation finishes, we will destroy
the application surface (unless its eligible for saving). However there
are two cases where this breaks down:
1. The exit animation finishes before the activity thread handles
the stop transition. Many activities stop rendering on Pause
but many do not and it is totally legal to do so. Sometimes this
results in non fatal dequeue buffer errors and sometimes results in
fatal errors with Pixel Buffers, etc...
2. We may resume the activity shortly after asking the window manager
to pause it. If the window wasn't eligible for animation, we will
immediately destroy it after being told of the visibility change
following PAUSE_FINISHING. It's possible for this to complete
before we process the resume. On the other hand the client
happilly processes the resume and transitions back from PAUSE
and then crashes once it attempts to use it's surface.
In this commit we have the activity manager notify the window manager
when an application has actually finished (or we have timed out
waiting). For windows which have not been explicitly removed by the
client, we defer destruction until we have received both this signal
and the animation has completed.
Bug: 26793431
Change-Id: Ib6ee8fbdd1f03450fbbfd62468a19e97774befab
The try catch was to prevent crashing on preview releases of Android
Studio. We don't support them anymore.
Change-Id: I8e33cae98117c0034aea1b56903b623fcb64435e
Databases and SharedPreferences often involve multiple files under
the hood, so developers wanting to migrate them between different
storage contexts should ask us to make sure all relevant files are
migrated correctly.
This makes a best-effort attempt to recover from battery pulls
during migration, while still trying to alert developers to
conflicting files.
Bug: 26668510, 25860525
Change-Id: I9ffa3e8cb6191dfd4237b9466a081d6d77df3ba0
Changes activity manager and window manager to use resizeMode
as defined by ActivityInfo#resizeMode instead of a boolean.
Bug: 26774816
Change-Id: I8cef46d9fba6bfdd21df7da63ed5d5330ad03d4b
When dismissing the docked stack, the fullscreen stack stayed in drag
resize mode because it got a relayout, but because the bounds didn't
change (it switches to the fullscreen layout a bit earlier) it never
called WM.relayoutWindow, so it stayed in drag resize mode indefinitely.
To fix this, introduce forceRelayout in Window.resized(), which makes
sure the client always calls relayoutWindow. Set this to true whenever
drag resizing is changing.
For some very weird reason this also broke that home button was not
responding anymore.
Bug: 26806532
Change-Id: I4b39c1c419a166aa7093c31226f2a4915f642328
Mouse pointer is set to STYLE_GRAB when the drag has started and
reset to STYLE_DEFAULT when the drag has ended.
Resetting the pointer shape to the one defined by an underlying
view will be handled in a separate patch.
Bug: 24415739
Change-Id: I8df0a08c5701a34a48f10ec6b43c2cf2e6362d61
Layoutlib now correctly interprets the translation and scaling
xml attributes of views, by implementing what the Android platform
does in native code.
Change-Id: Ie8465f40ef4508d3c31796200800f12cb8f883a4
In resize modes where we are preserving the main application
window, we need to tell the WindowManager to prepare to replace
the child surfaces, or they will dissapear across relaunches.
Bug: 26070641
Change-Id: I864168688dc320e9280e651f9c5df614f52bc96c
The way Android views deal with their rotation xml attribute is through
native code called for hardware accelerated rendering. So layoutlib
has to bypass that in order to take those attributes into account.
Bug: http://b.android.com/73300
Change-Id: Ieb5bf0567a25a9021491ebf3250cedd0752f7863
The method index in PropertyValuesHolder was using only the method name
+ the number of parameters in the call to index the different properties
methods. This worked ok most of the time because, for a given method
name (let's say setTrimStartOffset), the class is usually the same.
However, if the same method name is used in multiple classes, this will
cause collisions and will most likely crash.
Change-Id: Ie6fa8872c5c5e69e690f4f1bb79191a31bef2a28
Before this CL, PathMeasure_Delegate would use Path_Delegate.approximate
to get a path segment to draw. Path_Delegate.approximate uses a
flattening iterator to do the path approximation.
Unfortunately, because we do not control the stroke mode while painting,
in some cases the approximation would draw unwanted artifacts caused by
the rough approximation and the use of wrong miter values.
This CL does a much better calculation of the path and interpolates the
segments of the curves instead of replacing them with line segments.
This also fixes an issue with the calculation of empty paths.
Bug: http://b.android.com/187256
Change-Id: I450f7aa4c3d9efcbf902a40c3b4d6d388546893f
Use new functionality from callback to get the content of state list files
from PSI instead of disks.
Bug: http://b.android.com/183767
Change-Id: Ic256d1e7787209d772ccd42c2e3c7f409cac2964
Finish moving all UID/GID callers to single AIDL method that requires
callers to provide flags.
Triage AppWidgets and PrintServices, which currently can only live on
internal storage; we should revisit that later.
Fix two bugs where we'd drop pending install sessions and persisted
Uri grants for apps installed on external storage.
Bug: 26471205
Change-Id: I66fdfc737fda0042050d81ff8839de55c2b4effd