This allows the overlay being used to be changed without a new build
but still will require a reboot to take effect. Should no longer be
needed once hierarchical resources are in place, and can be removed.
Also fix check in fd_utils to point at correct location.
Test: Manual
Bug: 32721178
Change-Id: I2a63aea0c87791c8eb845d735cb1182716c8174d
Fix a idmap leak in AssetManager::addSystemOverlays.
And, The fix could also prevent fd leak of idmap.
Test: none
Change-Id: Iff8831e1951a1ca103821f64a612a8b28d2c14e7
Signed-off-by: Hyangseok Chae <neo.chae@lge.com>
The name 'sku' does not fit well as we recommend to use the same
value for different SKUs if vendors wish to have the same colors
on those SKUs.
Bug: 32268656
Change-Id: Ib5e5a3386676453dafeb13a6a6bf91f81bb48a11
idmap --scan is executed as a part of the pre-loading in ZygoteInit.
The pre loading is executed in parallel for each supported architecture
(32/64 bit). This will cause a race condition in the creation of the
overlays.list file and the idmap files for the system overlays.
Apply flock on overlays.list to prevent the file from being thrown away
and recreated when it is in use by another Zygote.
Cherry-picked from AOSP.
Bug: 28032298
Test: manual
Change-Id: I51d39f121d207b11181340b68b164b60020f0c61
idmap --scan is executed as a part of the pre-loading in ZygoteInit.
The pre loading is executed in parallel for each supported architecture
(32/64 bit). This will cause a race condition in the creation of the
overlays.list file and the idmap files for the system overlays.
Apply flock on overlays.list to prevent the file from being thrown away
and recreated when it is in use by another Zygote.
Bug: 28032298
Change-Id: I51d39f121d207b11181340b68b164b60020f0c61
Remove a few vendor-related methods and fix comments
to no longer reference legacy concepts like vendor.
Change-Id: I61dbe53b6b305d8fb3468423462f5de2925b78bd
Test: dead-code removal, if builds, it works
A lot of the vendor/locale specific code existed pre-1.0
and was reworked into the current system.
Test: refactoring CL, all code except setLocale() was not being executed.
Test: setLocale() change tested manually
Change-Id: Ifb098f9808763a6cf5fb4336e089430adc09e198
The SharedZip's Asset is not thread-safety,the getResourceTableAsset()
and setResourceTableAsset(Asset* asset) function of the SharedZip is
not sync with a same lock.
Consider the following sequence of events:
Thread A calls setResourceTableAsset(Asset* asset),it will set
mResourceTableAsset = asset; then to calls getBuffer() of the asset.
Thread B calls getResourceTableAsset(),which return mResourceTableAsset,
then to calls getBuffer() of the mResourceTableAsset,the asset and
mResourceTableAsset is same one object.
Thread A to delete mZipInflater in getBuffer().
Thread B to delete mZipInflater in getBuffer().
It will cause crash becuase double delete mZipInflater in getBuffer().
https://code.google.com/p/android/issues/detail?id=211941
Bug:31734545
Change-Id: I5a7d67fdf64c4aa03f505b37a2fa840f4443d158
Signed-off-by: songjinshi <songjinshi@xiaomi.com>
See go/sku-colors. This changes the directory to search for framework
overlays if the right system property is defined. This allows
OEMs to specify different resources based on device SKUs.
Bug: 31692079
Change-Id: I9cb121b286b7f52aa26de1757fde1f3110cd47fd
The SharedZip's Asset is not thread-safety,the getResourceTableAsset()
and setResourceTableAsset(Asset* asset) function of the SharedZip is
not sync with a same lock.
Consider the following sequence of events:
Thread A calls setResourceTableAsset(Asset* asset),it will set
mResourceTableAsset = asset; then to calls getBuffer() of the asset.
Thread B calls getResourceTableAsset(),which return mResourceTableAsset,
then to calls getBuffer() of the mResourceTableAsset,the asset and
mResourceTableAsset is same one object.
Thread A to delete mZipInflater in getBuffer().
Thread B to delete mZipInflater in getBuffer().
It will cause crash becuase double delete mZipInflater in getBuffer().
https://code.google.com/p/android/issues/detail?id=211941
Change-Id: I5a7d67fdf64c4aa03f505b37a2fa840f4443d158
Signed-off-by: songjinshi <songjinshi@xiaomi.com>
Previously, if a mix of "fil" and "tl" resources existed in Resources
(from mixing resources from libraries for example), only resources
from one or the other would be chosen, resulting in default resources
getting surprisingly used. Now, we resolve the equivalent languages
at a per-resource levels (breaking ties for the identical code).
Also, previously if both "tl" and "fil" resources were present in
assets, getLocales() could return a list with duplicate locales.
This change removes Filipino duplicates in the return value of
AssetManager::getLocales().
Finally, there was a bug in the replacement of "tl" with "fil" that
considered any locale starting with the letter "tl" to be Tagalog.
This failed in case of various languages, including Klingon ("tlh")
and Tlingit ("tli"). It's now fixed.
Bug: 29073000
Change-Id: I0e8b9ae337ced2e640a2575897948c4c5ca307d3
Change the implementation of getLocales() to iterate the set of
configurations using a templated method, instead of using the result
of getConfigurations().
Also remove the check for AndroidManifest.xml when adding an asset path.
This is unneccessary.
Bug:28625993
Change-Id: I16de5da598d0c371421d1dc8eee054dce9baf53a
Also:
1. Add AssetManager method for finding non-system locales: This is
used in per-app locale negotiation. (Normally,
AssetManager#getLocales() returns both system and non-system
locales.)
2. Match pseudolocales correctly in locale negotiation.
Bug: 25800576
Bug: 26236938
Change-Id: I116caf3a91c290deb4ad68b291c65b7035b18dd4
- Added aapt command line flag --app-as-shared-lib to build app resources
that could be loaded as shared lib at runtime.
- Added new method AssetManager.addAssetPathAsSharedLibrary() to load an
app resource as shared library.
Bug 22487604
Change-Id: Ib9b33c35f9c2b7129f3ba205de03d4564623ea39
Now that ZipFileRO::startIteration supports prefix/suffix matching,
we can pass dirName to the function for simpler code and slightly
better performance.
(cherry-pick of c796ad0a8be6df4a3b354690dfe5ce1df8136c09)
Change-Id: I0e2ac58de28020c2af8d8e569a97592b09596185
getEntryInfo crashes on 64-bit devices because "long" types
were being passed int pointers (that pointed to a stack frame)
that were reinterpret_cast'ed to long* (sigh.). To fix this issue
once and for all, use types with explicitly defined widths.
This change also removes some dead invariant checking from
Asset.cpp instead of cleaning it up.
Note that we've introduced a wart in NativeLibraryHelper, where
we need to deal with zlib's uLong type, which is "at least 32 bits
wide".
bug: 21622286
(cherry picked from commit 4600dd053dbdbd4b95f3b11057a1cc55b99f9c77)
Change-Id: I7886cb37a229cc27c625699c80e6a6a6117d2203
System overlays, ie overlays with targetPackage="android", were loaded
twice, which caused all sorts of issues. Ensure they are only loaded
once, which will be during Zygote initialization.
Bug: 17765434
Change-Id: Ia5064045c77f713c58fb78adc3942f6af1abdc93
With the recent introduction of AssetManager::appendPathToResTable,
overlay packages were not properly added to the AssetManager, and once
added, were not properly inserted into the ResTable.
Bug: 17765434
Change-Id: Ie21f227c654c98730f74a687d0e16ee2b80e747e
We should call ResourceTable::getLocales directly,
and not AssetManager::getLocales. The latter will convert
"tl" to "fil" so we'll end up thinking we have resources
for "fil" when we don't really have any.
bug: 15873165
Change-Id: I9753e4608aaecede328a40ee1f3ee6b016d0dedc
For JB-MR1, there was a hack that used "tl" where
we really meant "fil" because ICU didn't have localizations
for "fil". This has now been fixed, and we now support 3 letter
language codes for AAPT so we can use "fil" where required.
For the benefit of apps that need to target older platforms,
we fall back to "tl" if the app has assets for "tl" and the
resource locale is "fil".
See bugs 7291355, 7207176 and 8049507 for more context.
Change-Id: I1ac8502525f99b40f9091d5efd2df33518d47a41
In order to support APK split features, the resource
table needs to support loading multiple resource
tables with the same package but potentially new set
of type IDs.
This adds some complexity as the type ID space changes
from dense and ordered to potentially sparse.
A ByteBucketArray is used to store the type IDs in
a memory efficient way that allows for fast retrieval.
In addition, the IDMAP format has changed. We no longer
need random access to the type data, since we store the
types differently. However, random access to entries of
a given type is still required.
Change-Id: If6f5be680b405b368941d9c1f2b5d2ddca964160
Symptom: memory leakage
Root Cause: new SortedVector but not free it in native cpp
Solution: free the SortedVector
Project: AOSP
Note:
Change-Id: Iab5a7f2e8d8509631301e7231427927d4797c856
Shared libraries can now export resources for applications
to use.
Exporting resources works the same way the framework exports
resources, by defining the public symbols in res/values/public.xml.
Building a shared library requires aapt to be invoked with the
--shared-lib option. Shared libraries will be assigned a package
ID of 0x00 at build-time. At runtime, all loaded shared libraries
will be assigned a new package ID.
Currently, shared libraries should not import other shared libraries,
as those dependencies will not be loaded at runtime.
At runtime, reflection is used to update the package ID of resource
symbols in the shared library's R class file. The package name of
the R class file is assumed to be the same as the shared library's
package name declared in its manifest. This will be customizable in
a future commit.
See /tests/SharedLibrary/ for examples of a shared library and its
client.
Bug:12724178
Change-Id: I60c0cb8ab87849f8f8a1a13431562fe8603020a7
Support 3 letter language codes, script codes &
variants. The bulk of the changes are related to
the implementation of command line filtering of
locales etc. The previous code assumed that the
value of each "axis" (locale, density, size etc.)
could be represented by a 4 byte type. This is
no longer the case.
This change introduces a new class, AaptLocaleValue
which holds a (normalized) locale parsed from a
directory name or a filter string. This class takes
responsibility for parsing locales as well as
writing them to ResTable_config structures, which is
their representation in the resource table.
This includes minor changes at the java / JNI level
for AssetManager. We now call locale.toLanguageTag()
to give the native layer a well formed BCP-47 tag.
I've removed some duplicated parsing code in
AssetManager.cpp and replaced them with functions on
ResTable_config. The native getLocales function has
been changed to return well formed BCP-47 locales as
well, so that the corresponding java function can use
Locale.forLanguageTag to construct a Locale object
out of it.
Finally, this change introduces default and copy
constructors for ResTable_config to prevent having
to memset() the associated memory to 0 on every
stack allocation.
(cherry-picked from commit 91447d88f2bdf9c2bf8d1a53570efef6172fba74)
Change-Id: I1b43086860661012f949fb8e5deb7df44519b854
ResTable::createIdmap takes a size_t*, and the idmap command is
passing in a size_t*, make AssetManager::createIdmap take a
size_t*. Should fix the mac build.
Change-Id: Idc16dedfe2aa7367c75f89a937a8242d494e8f8e