This reverts commit 08a04c15245c970856022d0779aa27d4d63cdee3.
This also reverts commit 5bcbf857d129f4513e562801a4e88077b2655ade.
Change-Id: Ia0b0a5339d523581c877822a3a1feec97ae4b73d
And you may ask yourself: what is that beautiful icon?
And you may ask yourself: where does that API go to?
And you may ask yourself: is it a resource? is it a Bitmap?
And you may say to yourself: my god, what have I done
Bug: 18568715
Change-Id: I4377b311c538bd1cf36b3fba22326bae81af40c9
- The mechanism to stop windows drawing while window animator was
animating was somehow flaky. It relied on the fact that the client
would call relayout() whenever the animating state changed. This is
mostly the case, but not for lockscreen animations. Instead, we now
use a push model, where window manager tells the app that the state
has changed.
- In addition, it only stopped drawing if that window was animating,
but then only resumed drawing after all windows have finished
animating. Now, we do this per window, so we only stop drawing for
windows that are currently animating.
- We resume the top activity now at the very beginning of the
unlocking sequence. This gives the app a chance to draw a frame
before the user sees anything. If it's to slow, then we just use the
outdated framebuffer.
Bug: 19964562
Change-Id: Ifef8abd189a3146d854b81b9b948861e4d38c155
When a HUN came in with a full screen intent came in and the shade
was open, the notification was not pinned and therefore got lost
when the shade was closed, potentially leading to missed alarms
or calls.
Bug: 20431566
Change-Id: I0d5da0f9baba8d9f68ba2755c40c5fd9a8471191
When a hun came in or went away, the touchable regions were not
enforced correctly due to a race condition. This lead to the user
grabing the notification panel unintentionally and ripping him
out of the normal touch state.
Also fixed a small bug where the alpha was not correctly animating
sometimes and the HUN shadow would still draw.
Bug: 20956211
Change-Id: Iae1fef5825b3d2b8b4128cc8c3272019194cd819
(cherry picked from commit 8b4a06e9e269140c93c1a9ef5add008f7610d1a4)
Allow admins in managed profiles disable trust related
keyguard features (trust agents and finger prints) for the
parent user.
Allow admins in managed profiles to control whether notifications
from the profile are redacted on the keyguard.
Bug: 18581512
Change-Id: Ic2323671f63781630206cc2efcc8e27ee58c38e6
airplane: quick and slow settings
bluetooth: quick and slow settings
cellular data: quick and slow settings
dnd: quick and slow settings
wifi: quick settings (slow already done)
cast: quick settings
user: quick settings
include state of the toggle in the action log
Back away slowly from the over-generalization of logging
around handleClick, the semantics of mState are particular
to the individual tiles.
Bug: 20264417
Change-Id: I4cecbd3361af64d08de9fb41b8dca210a8086a80