Replaced VelocityTracker with a faster and more accurate
native implementation. This avoids the duplicate maintenance
overhead of having two implementations.
The new algorithm requires that the sample duration be at least
10ms in order to contribute to the velocity calculation. This
ensures that the velocity is not severely overestimated when
samples arrive in bursts.
The new algorithm computes the exponentially weighted moving
average using weights based on the relative duration of successive
sample periods.
The new algorithm is also more careful about how it handles
individual pointers going down or up and their effects on the
collected movement traces. The intent is to preserve the last
known velocity of pointers as they go up while also ensuring
that other motion samples do not count twice in that case.
Bug: 4086785
Change-Id: I95054102397c4b6a9076dc6a0fc841b4beec7920
You can now specify resource configuration variants "wNNNdp"
and "hNNNdp". These are the minimum screen width/height in "dp"
units. This allows you to do things like have your app adjust
its layout based only on the about of horizontal space available.
This introduces a new configuration change flag for screen size.
Note that this configuration change happens each time the orientation
changes. Applications often say they handle the orientation change
to avoid being restarted at a screen rotation, and this will now
cause them to be restarted. To address this, we assume the app can
handle this new config change if its target SDK version is < ICS.
Change-Id: I4acb73d82677b74092c1da9e4046a4951921f9f4
LayoutLib: Fix issue with rendering mode.
When the layout content is embedded inside a decor layout
to emulate system bar (top or bottom) and title bar (or action bar)
then the code computing the full required size based on the RenderingMode
would fail because the decor layout would prevents the content layout to
take as much room as possible.
There is also an issue with the way we know render dialogs as the
dialogs usually as a frame with some padding and the previous measurements
would not take into account the dialog padding when increasing the
screen size.
This fix makes the code measure the size of the content layout in the
normal rendering, and then separately from the root layout with the proper
MeasureSpec to let the content grown. The difference in size is then added
to the screen size.
Bug: http://code.google.com/p/android/issues/detail?id=15892
Change-Id: Ie9a6c5e254b16785f817dcb9fae755d4936880aa
You can now specify resource configuration variants "wNNNdp"
and "hNNNdp". These are the minimum screen width/height in "dp"
units. This allows you to do things like have your app adjust
its layout based only on the about of horizontal space available.
This introduces a new configuration change flag for screen size.
Note that this configuration change happens each time the orientation
changes. Applications often say they handle the orientation change
to avoid being restarted at a screen rotation, and this will now
cause them to be restarted. To address this, we assume the app can
handle this new config change if its target SDK version is < ICS.
Change-Id: I22f8afa136b4f274423978c570fa7c9855040496
When the layout content is embedded inside a decor layout
to emulate system bar (top or bottom) and title bar (or action bar)
then the code computing the full required size based on the RenderingMode
would fail because the decor layout would prevents the content layout to
take as much room as possible.
There is also an issue with the way we know render dialogs as the
dialogs usually as a frame with some padding and the previous measurements
would not take into account the dialog padding when increasing the
screen size.
This fix makes the code measure the size of the content layout in the
normal rendering, and then separately from the root layout with the proper
MeasureSpec to let the content grown. The difference in size is then added
to the screen size.
Bug: http://code.google.com/p/android/issues/detail?id=15892
Change-Id: Ibb9ca2a67c6c450d10d9f9a8050536e094650f8b
Runtime resource overlay allows unmodified applications to appear
as if they had been compiled with additional resources defined. See
libs/utils/README for more information.
This commit is the first iteration of runtime resource overlay. It
provides the actual overlay modifications and loading of trusted overlay
packages (ie residing in /vendor) targeting framework-res.apk.
This commit loads exactly one overlay package. The overlay,
if present, must target framework-res.apk and be located at
/vendor/overlay/framework/framework-res.apk.
Change-Id: If26ee7754813004a96c043dba37fbe99fa3919db
Replaced VelocityTracker with a faster and more accurate
native implementation. This avoids the duplicate maintenance
overhead of having two implementations.
The new algorithm requires that the sample duration be at least
10ms in order to contribute to the velocity calculation. This
ensures that the velocity is not severely overestimated when
samples arrive in bursts.
The new algorithm computes the exponentially weighted moving
average using weights based on the relative duration of successive
sample periods.
The new algorithm is also more careful about how it handles
individual pointers going down or up and their effects on the
collected movement traces. The intent is to preserve the last
known velocity of pointers as they go up while also ensuring
that other motion samples do not count twice in that case.
Bug: 4086785
Change-Id: I2632321232c64d6b8faacdb929e33f60e64dcdd3
LayoutLib: fix Capabilities and getDimensionPixelSize
Commented out a Capability that is not in ADT 10.
BridgeTypedArray.getDimensionPixelSize shouldn't call
getDimension since most of the code is duplicated, and
it prevents use from properly detecting malformed attribute
values.
Change-Id: I008334af605a89f240247a13c0024009247ec5af
So that we can add screen layout size such as
"small/normal/large/xlarge" to PRODUCT_LOCALES to filter unwanted
resources. We already handle screen density this way.
Bug: 4086309
Change-Id: I0867e22a825faea0e100d8a0075f0f5cb7c0c964
LayoutLib: Fix dimension parsing to handle negative value.
Also make TypedArray.getDimensionPixelSize properly
handle negative values (which are not allowed).
Change-Id: I03ffcef5ab7ec7ef95419566776dcc798845fd88