Bug: 18052916
Tweaked colors, merged some categories
Reduced significance of fast frames
Increased visual weight of janky frames
Change-Id: I5b4e86164c4d51debad7de0e0f8715dda34c7a60
bug:20063841
Restores old SkShader matrix behavior from before the Glop refactor.
Many drawing operations draw without sending the canvas transform to
the GL shader. In such cases, we need to adapt the matrix sent to the
SkShader logic to invert the canvas transform that's built into
the mesh.
Change-Id: I42b6f59df36ce46436322b95bf9ad2140795ee58
bug:21431334
Should be explicitly passing target through, to ensure
GL_EXTERNAL_OES textures are bound correctly.
Change-Id: I997672ae292ea7fc016c02a59a3c7c8358ecfe0b
bug:14297149
SaveLayer's performance cost is high, and proportional to the surface
being projected onto. Since ripples (even unbounded ones) are now
always projected to the arbitrary background content behind them, this
cost is especially important to avoid.
This removes the last semi-secret, saveLayer from the projected
ripple implementation.
Also fixes the HW test app to correctly demonstrate this projection
masking behavior.
Additionaly, alters PathTessellator to gracefully handle
counter-clockwise paths, and simplifies the work done by
ShadowTessellator to ensure all of its paths are counterclockwise.
Change-Id: Ibe9e12812bd10a774e20b1d444a140c368cbba8c
The round qualifier denotes a device with a screen shape that
is round. The qualifier shows up after the 'long/notlong' qualifier
and before the orientation 'port/land/square' qualifiers.
Change-Id: I3044258b2703a9165694b79725bade770fa6cea1
I've inspected all other callers of OpenArchive and this seems
to be the only broken one. The easiest way to reproduce this is
by using getPackageArchiveInfo or by adding an asset path that
isn't a valid APK.
bug: https://code.google.com/p/android/issues/detail?id=171099
Change-Id: I41cd85d20f26ad47968e2a6f1384cc03330b558b
It was only set previously if RenderThread dropped the frame,
but not if the UI thread frame was dropped. Unify the
two paths
Change-Id: If2574edde3cb0949deed4e47f3daaddb890a1b28
Bug: 18928352
Fully-proper refcounting via SkBitmap/SkPixelRef, no more
side-channel refcounting via ResourceCache. Makes HWUI
more resilient to the bitmap being modified as well as
the SkBitmap's info & rowBytes() is updated every time
a DisplayList is recorded instead of relying on buggy
cache eviction logic
Change-Id: I2e8292d62ab6c257a2cfa1542387bf2bf1ade816