This can be used instead of ACTION_USB_CONNECTED and ACTION_USB_DISCONNECTED
by clients that need to be informed of both USB connect and disconnect events
Change-Id: Ic26927af2e775c2694d18775f9d574c97b095dfd
Signed-off-by: Mike Lockwood <lockwood@android.com>
- Track either the number of A/V frames authored, or the time elapsed
- Track the completion of the authoring
- Add multiple camera support for authoring by accepting a camera id parameter
- Set file type based on the OUTPUT_FORMAT requested
Change-Id: I0f9d31b3b7a8fa43eb53f572410fb0ebd4fa0bb7
Introdude a new ActivityStack class that holds all of the
state and management of a stack of activities. Paves the way
for having multiple activity stacks, though at this point
there should be no change in functionality and the activity
manager is still assuming there is only one stack.
Change-Id: Iea4859a24c9269061043755ec58a615028d4183b
Effect API:
- Use different definitions for audio device, channels, formats... in AudioSystem and EffectApi:
Removed media/AudioCommon.h file created for initial version of EffectApi
- Indicate audio session and output ID to effect library when calling EffectCreate(). Session ID can be useful to optimize
the implementation of effect chains in the same audio session. Output ID can be used for effects implemented in audio hardware.
- Renamed EffectQueryNext() function to EffectQueryEffect() and changed operating mode:
now an index is passed for the queried effect instead of implicitly querying the next one.
- Added CPU load and memory usage indication in effects descriptor
- Added flags and commands to indicate changes in audio mode (ring tone, in call...) to effect engine
- Added flag to indicate hardware accelerated effect implementation.
- Renamed EffectFactoryApi.h to EffectsFactoryApi.h for consistency with EffectsFactory.c/h
Effect libraries:
- Reflected changes in Effect API
- Several fixes in reverb implementation
- Added build option TEST_EFFECT_LIBRARIES in makefile to prepare integration of actual effect library.
- Replaced pointer by integer identifier for library handle returned by effects factory
Audio effect framework:
- Added support for audio session -1 in preparation of output stage effects configuration.
- Reflected changes in Effect API
- Removed volume ramp up/down when effect is inserted/removed: this has to be taken care of by effect engines.
- Added some overflow verification on indexes used for deferred parameter updates via shared memory
- Added hardcoded CPU and memory limit check when creating a new effect instance
Change-Id: I43fee5182ee201384ea3479af6d0acb95092901d
- estimate the moov box size for mp4 file writer based on the file
size/duration limit and target bit rate.
- can switch to use 64 bit file offset at runtime
rebased
Change-Id: Ibbe1f57e91ab2605820d5d96e8048d11e5559c53
when assigning a smart pointer to another one, we need to make
sure to read all the data we need from the right-hand-side
reference (the assignee) before we decRef the assigned.
This bug would cause linked-list of smart-pointers to fail
miserably.
Change-Id: Ibb554c15fddf909f7737c632b7c80322e80ea93f
Make sure to not use GL_TEXTURE_EXTERNAL when it's not supported
by the GL. The error was harmless, but annoying.
Change-Id: I571a9a9b05d35da51420950a6a6e95629067efd0
New actions:
- Toggle activity's immersive mode
- Post a priority notification with fullScreenIntent
that launches an alert-like activity
Change-Id: Ie38372209985577b6db856924c19914c000e1cec
If a Notification has a non-null fullScreenIntent AND the
topmost Activity is not immersive, that PendingIntent will
fire (presumably causing a nice dialog or full-screen
activity to appear).
Immersive mode handling for FLAG_HIGH_PRIORITY Notifications
is still unimplemented (although the fullScreenIntent will
be suppressed in immersive mode).
Note that currently your fullScreenIntent notification will
also get posted to the status bar, so you're responsible for
clearing it out (e.g. in onPause in your alert intent). See
forthcoming changes to StatusBarTest for an example.
Change-Id: Ie750d1b7bcc788bd29ee1d8626f971dd47fd2817
Merge commit '56c778e6cfb2bd47ceae57d81e6b949da306e2e8' into gingerbread
* commit '56c778e6cfb2bd47ceae57d81e6b949da306e2e8':
docs: Remove the TOS from download flow and remove TOS entirely because
Implement notification manager handling of bad notifications, to
call a new activity manager to have the owner's process crashed
(if there is one).
Change-Id: Ib15e8d0c598756f3b39c99cc2045c18e054daf6b
Merge commit '5827d3eaf3c53d1dc3ab0d638d935c219a5515a6' into gingerbread
* commit '5827d3eaf3c53d1dc3ab0d638d935c219a5515a6':
Properly note the current active restore set's token
- Move PackageInfo out of ActivityThread, renaming to LoadedApk.
- Rename some of the other PacakgeInfo inner classes to better
represent what they are.
- Rename HistoryRecord to ActivityRecord.
- Introduce AppGlobals, to eventually let ActivityThread become
package scoped.
Change-Id: Ib714c54ceb3cdbb525dce3db9505f31042e88cf0
Merge commit 'd19c397b04f485e0af5990f3541e703934869290' into gingerbread
* commit 'd19c397b04f485e0af5990f3541e703934869290':
Do not log AT command traffic by default.
* changes:
Add a new UEventObserver subclass to broadcast an Intent whe USB state changes.
DO NOT MERGE Add new permission to allow access to USB devices
We now broadcast Usb.ACTION_USB_CONNECTED and Usb.ACTION_USB_DISCONNECTED
when USB is connected or disconnected.
The ACTION_USB_CONNECTED extras indicate the enabled/disabled state of
all USB functions.
Change-Id: I11495d039429dbe22bd738067296e39ae415befa
Signed-off-by: Mike Lockwood <lockwood@android.com>
Adds permission android.permission.ACCESS_USB.
This is a partial cherry pick of a change from master.
It adds the permission, but not the support for associating it
the AID_USB group.
Change-Id: If5816721a4fc88bf444141a7b717da65ea37d5f4
Signed-off-by: Mike Lockwood <lockwood@android.com>