Before this change, CPU and memory usage for an audio effect were
registered and checked against the limit by audio policy manager
upon effect instantiation. Even if an effect was not enabled
it would prevent another effect to be created if the CPU load budget
was exceeded, which was too restrictive.
This change adds a method to register/unregister CPU load only when
an effect is enabled or disabled.
It also adds a mechanism to place all effects on the global output mix
in suspend state (disabled) when an effect is enabled on a specific session.
This will allow applications using session effects to have the priority
over others using global effects.
Also fixes some issues with suspend/restore mechanism:
- avoid taking actions when an effect is disconnected and was not enabled.
- do not remove a session from the suspended sessions list when corresponding
effect chain is destroyed.
Change-Id: I5225278aba1ae13d0d0997bfe26a0c9fb46b17d3
Don't remove effects until the session they are in goes away or all
AudioEffects have been explicitly released. This allows the control
panel process to die without stopping the effects.
Change-Id: I4496e5df080230ca1af149dec95c1309ab8ea888
Some methods would not check that the output orinput stream of a thread
was still valid before calling functions on its interface.
This could cause a crash if those methods where called while the output or
input was being closed by another thread.
Make sure that the output or input stream pointer is cleared before closing the
stream.
Always check that the output or input pointer is not null before calling
functions at the stream interface.
Generalize the use of initCheck() method to verify that the output or input
stream is not null.
Change-Id: I9d9ca6b744d011bcf3a7bbacb4a581ac1477bfa5
Disable AEC and NS when the Bluetooth SCO headset in use indicates it
implements those pre processings.
Change-Id: I93f3d10b0a27243d5dbff7182639576fc0c6d862
Add the possibility for the effect framework to suspend
(temporarily disable process) and restore audio effects.
This feature will be usefull to disable pre processing under certain
conditions and better control coexistence of audio effects
on output mix and specific sources.
Change-Id: I79b195982cc48748d5708308fb1647b9c3c34cc6
If a pre processing effect is detroyed while enabled and capture is active,
there was a possibility that the effect engine is released by the framework
while still processed by the audio HAL.
The fix consists in not releasing the engine in EffectModule::removeHandle()
but just flag the effect as being detroyed to avoid further calls to functions
on the engine effect interface.
The effect interface is then removed from the audio HAL safely in
EffectChain::removeEffect_l() while holding the EffectChain mutex.
Change-Id: I71fab30d9145062af8644f545a1f1d4d3e7e7f02
The problem is that the audio HAL fails to acquire the wake lock when playing the notification.
This is because of a change that removed the mediaserver process form the system group for honeycomb.
The fix consists in requesting the wake lock from PowerManagerService when AudioFlinger mixer
wakes up.
A consequence of this change is that audio HALs or pcm drivers do not have to hold wake locks
anymore as in the past.
Change-Id: I4fb3cc84816c9c408ab7fec75886baf801e1ecb5
Dump of media.audio_flinger service was only listing effects on output threads.
Moved the dump of effect chains from PlaybackThread to ThreadBase class so that
pre processings on RecordThread are also listed.
Change-Id: If8bc74023c12b9c2371f1b300743b156ceca7b87
Audio effect framework is extended to suport effects on
output and input audio path.
AudioFlinger: Support for audio effects and effect chains is
moved from PlaybackThread class to ThreadBase class so that
RecordThread can manage effects.
Effects of type pre processing are allowed on record thread
only. When a pre processing is enabled, the effect interface handle is
passed down to the input stream so that the audio HAL can call the
process function. The record thread loop calls the effect chain process
function that will only manage the effect state and commands and skip the
process function.
AudioRecord: The audio session is allocated before calling getInput() into
audio policy serice so that the session is known before the input theead is
created and pre processings can be created on the correct session.
AudioPolicyService: default pre processing for a given input source are
loaded from audio_effects.conf file.
When an input is created, corresponding effects are created and enabled.
Change-Id: Id17119e0979b4dcf189b5c7957fec30dc3478790
Moved specific effect header files to
system/media/audio_effects/include/audio_effects
and renamed to lower case (effect_xxx.h).
Change-Id: Icfc2264bfd013cab0395d7e310ada636b9fe3621
Record and playback objects (resp AudioRecord and AudioTrack)
are created using a channel mask, but this information is lost
in the mixer because only the channel count is known to
AudioFlinger. A channel count can always be derived from a
channel mask.
The change consists in:
- disambiguiting variable names for channel masks and counts
- passing the mask information from the client to AudioFlinger
and the mixer.
- when using the DIRECT ouput, only verifying the format of
the track is compatible with the output's for PCM.
Change-Id: I50d87bfb7d7afcabdf5f12d4ab75ef3a54132c0e
Moved and renamed media/EffectApi.h to hardware/audio_effect.h
Modified the effect library API to expose a library info structure
containing an interface functions table.
Also removed enums for audio channels, audio format and devices
from effect API and use values from system/audio.h instead.
Modified effects factory to support new library interface format and
load libraries and efffects listed in audio_effects.conf file.
The file audio_effects.conf is first loaded from /vendor/etc and
then from /system/etc/audio_effects.conf if not found.
Modified existing effect libraries to implement the new library interface.
Change-Id: Ie52351e071b6d352fa2fbc06c3846686f8c45df9
Fix two issues in audio effect framework reported by partners.
1 - Fixed duplicated audio buffer sent to effect process function when
pausing a track.
Modified Effectchain::process_l() function to clear the effect chain
input buffer before calling the effect process functions when no track
is active on the session. Previous code was clearing the buffer after
calling the process functions and when transitioning from active
to inactive, the last processed buffer was passed again once to effect
process function before being cleared.
2 - Fixed potential mutex cross deadlock when disconnecting an effect
while playback is active. This is because EffectChain::process_l()
was calling PlaybackThread::hasAudioSession() thus creating an inversion
in the mutex lock order (EffectChain mutex locked before ThreadBase mutex).
The fix consists in removing the call to hasAudioSession() from process_l()
and requires each effect chain to keep count of the number of audio tracks
attached to it (previously only the active tracks were accounted for).
Change-Id: Iee4246694ea8c7a66c012120c629d72dd38f9c35
Keep track of the primary interface that handles the master volume,
etc.
Change-Id: Ib0701fccff8d8783a99035a241ab7c8ec75c00ac
Signed-off-by: Dima Zavin <dima@android.com>
Changes:
- Move declaration of kClassPathName to top of file so it can be used
in more than one place, instead of "android/media/AudioSystem".
- Make private methods static.
- Add comment to stream_type, audio_mode, force_use types that they must match
values in AudioSystem.java.
- Add comment about unused types mp3_sub_format and vorbis_sub_format.
- Fix typos.
- Use @ in javadoc comments.
- Delete dead APIs setMode, getMode, setRouting, getRouting in AudioSystem.java
(they are all hidden, deprecated, and unused by rest of framework)
- Delete unused private log method.
- Fix pathname for android_media_AudioSystem.cpp.
- Improve code formatting for space after == and !=.
- Add logging of delta for changing audio policy manager ref count.
Change-Id: I18037c7beb8ab76d1fda08c11e589f6e591d36e1
The first fix (commit 913af0b4) is problematic because it makes threads
in mediaserver process block on the cblk mutex. This is not permitted
as it can cause audio to skip or worse have a malicious application
prevent all audio playback by keeping the mutex locked.
The fix consists in using atomic operations when modifying the control
block flags.
Also fixed audio_track_cblk_t::framesReady() so that it doesn't block
when called from AudioFlinger (only applies when a loop is active).
Change-Id: Ibf0abb562ced3e9f64118afdd5036854bb959428
Make sure that all read/modify/write operations on the AudioTrack
and AudioRecord control block flags field are protected by the
control block's mutex.
Also fix potential infinite loop in AudioTrack::write() if the
written size is not a multiple of frame size.
Change-Id: Ib3d557eb45dcc3abeb32c9aa56058e2873afee27
- To track the currently used audio device
- The devices are separated as speaker and other audio devices
- Provide the collected data to battery application through pullBatteryData()
Change-Id: I374c755266b5ac6b1c6c630400f4daf901ea8acc
The problem is that when an AudioRecord using the resampler is restarted,
the resampler state is not reset (as there is no reset function in the resampler).
The consequence is that the first time the record thread loop runs, it calls the resampler
which consumes the remaining data in the input buffer and when this buffer is released
the input index is incremented over the limit.
The fix consists in implementing a reset function in the resampler.
A similar problem was also present for playback but unoticed because the track buffer is always
drained by the mixer when a track stops. The only problem for playback was that the initial
phase fraction was wrong when restarting a track after stop (it was correct after a pause).
Change-Id: Ifc2585d685f4402d29f4afc63f6efd1d69265de3
Modified default volume control logic in AudioService:
1 IN_CALL volume if in video/audio chat
2 NOTIFICATION if notification is playing or was playing less than 5s ago.
3 MUSIC
Modified silent mode:
- now also affect MUSIC stream type
- entering silent mode when VOL- hard key is pressed once while selected
stream volume is already at 0 (except for VOICE_CALL stream).
- exiting silent mode when pressing VOL+ hard key while in silent mode
Play sound FX (audible selections, keyboard clicks) at a fixed volume.
Modified audio framework:
- isStreamActive() method now implemented in AudioPolicyManagerBase (previously AudioFlinger)
- iStreamActive() now specifies a time window during which the stream is considered
active after it actually stopped.
Change-Id: I7e5a0724099450b9fc90825224180ac97322785f
EffectModule::process() was copying effect chain input buffer to
output buffer if no effect was active instead of accumulating it.
Change-Id: I2838af2e7b6654d0a76547625929a5453da68d02
The problem is likely that one method is called on the AudioPolicyManagerBase
instance while it is still being constructed by AudioPolicyService.
To avoid this, the AudioPolicyService mutex is held by the constructor until the
platform specific AudioPolicyManager is constructed and the member
mpPolicyManager initialized.
Also added an initCheck() method to AudioPolicyInterface to verify successful
initialization of AudioPolicyManager.
A similar change is done in AudioFlinger constructor.
Also added some missing protections in AudioFlinger methods where the
playback thread list is parsed.
Change-Id: I006b244ec057e1bb0aa5ebe426ef006e3b171056
Use a Mutex wherever atomic operations were used in AudioTrack,
AudioRecord, AudioFlinger and AudioEffect classes.
Change-Id: I6f55b2cabdcd93d64ef19446735b8f33720f8dbc
The audio mode MODE_IN_CALL signals the system the device a phone
call is currently underway. There was no way for audio video
chat or VoIP applications to signal a call is underway, but not
using the telephony resources. This change introduces a new mode
to address this. Changes in other parts of the system (java
and native) are required to take this new mode into account.
The generic AudioPolicyManager is updated to not use its phone
state variable directly, but to use two new convenience methods,
isInCall() and isStateInCall(int) instead.
Change-Id: Id744cd26520ea1d1a4795eabe6a1f0c58789af76
If the pause request is received before the AudioTrack buffer was
completelly filled and the track ready for mixing, the pause is
not executed: the track just underruns and stays in pausing state.
The fix consists in considering the track ready for mixing immediately
if pausing.
Change-Id: Ia6cb4703fee2126e41011a6400ea8eeb3a3e5456
This issue showed that when an AudioTrack underruns during a too long period
of time and is therefore disabled by audioflinger mixer, it takes an additional
delay of up to 3 seconds to recover.
This fix adds a simple mechanism to recover immediately when the client application
is ready to write data again in the AudioTrack buffer
Also throttle warnings on record overflows
Change-Id: I8b2c71578dd134b9e60a15ee4d91b70f3799cb3d
Fixed the following issues in LVM effect bundle wrapper:
- memory leaks in EffectCreate() in case effect creation fails at various stages
- Added saturation when accumulating to output buffer
- Fixed problems with enabled effects count when an effect is released while enabled
- Do not allocate temporary buffer for accumulation each time process() is called
Fixed the following issues in effects framework (AudioFlinger)
- Release effect synchronously in the library when deleted from effect chain
- Do not call the effect process function if no tracks are present in the same
audio session
Change-Id: Ifbd80a163415cfb3c0a337c12082853ea45d9c91
Removed a cross deadlock condition between audioflinger and audio policy
service mutexes.
Audioflinger::createEffect() locks audioflinger mutex and then calls
AudioSystem::getOutputForEffect() which ends up in
AudioPolicyService::getOutputForEffect() which locks audio policy service
mutex. If at the same time, the command thread in audio policy service is
processing a command(set volume, set route...), the mutex is locked and the
command will call one audioflinger method which in turn will attempt to
lock audioflinger mutex.
The fix consists in releasing audioflinger mutex before calling
getOutputForEffect().
Change-Id: Id44e7feb36e0a295731f6aa97cf32d022edd34d0
Applications creating an audio effect on the output mix must
have the MODIFY_AUDIO_SETTINGS permission.
Change-Id: I57d88533f91ad0d33680107d79abcec28f7263b5
- Use a constant input level to the reverb engine and implement volume control in the
insert reverb. This avoids the volume spikes when an effect that was inserted after
the reverb is disabled or removed.
- Fix clicks (one silent buffer) at the end of the reverb disable period.
- Modified volume management in audioflinger so that the volume ramp is also done by
the insert effect if present when the track is paused (avoids clicks).
- Increased room level for all presets.
Also fixed problems with output stage session (-1):
- effect bundle wrapper was not designed to support session -1
- the permission check in audioflinger for using session -1 failed due to a wrong usage of
getCallingPid()
Change-Id: Id1ff51327263364bf71d3f2668fa5cde4311d84f