31 Commits

Author SHA1 Message Date
Mathias Agopian
2e4b68d57b fix [2133214] STOPSHIP: revert I4a06bb4f: workaround for [2113743] Sholes: frozen then runtime restart going to list view
Revert "workaround for [2113743] Sholes: frozen then runtime restart going to list view"

This reverts commit 4a06bb4f3355b0ef2b76aa883704da9d154c44ae.
2009-09-23 16:59:57 -07:00
Mathias Agopian
4a06bb4f33 workaround for [2113743] Sholes: frozen then runtime restart going to list view 2009-09-20 17:08:45 -07:00
Mathias Agopian
ac7f13bc1a fix [2129080] Soft reboot after clicking around and then rubbing the screen 2009-09-17 19:23:59 -07:00
Mathias Agopian
7cf03bace8 fix [2119400] sholes: artifacting when switching orientation 2009-09-16 18:27:24 -07:00
Mathias Agopian
64a7c6bf5b add support for RGBX_8888 surfaces in SurfaceFlinger 2009-09-14 18:10:30 -07:00
Mathias Agopian
248b5bd51e fix [2112575] stuck on DequeueCondition for a surface that doesn't exist anymore
this also fixes part of [2111536] Device is soft rebooted after ending the call through voice dialer
2009-09-10 19:41:18 -07:00
Mathias Agopian
9779b221e9 fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.

The main new feature is to be able to dequeue all buffers at once (very important when there are only two). 

A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.

The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.

eg. Allowed sequence:   DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 16:32:45 -07:00
Mathias Agopian
c4915de8bb fix a bug that could cause a window to be hidden in some cases.
this would happen is the window is made visible but the client didn't render yet into it. This happens often with SurfaceView.
Instead of filling the window with solid black, SF would simply ignore it which could lead to more disturbing artifacts.

in theory the window manager should not display a window before it has been drawn into, but it does happen occasionnaly.
2009-08-13 19:08:00 -07:00
Mathias Agopian
317a6280cc Surface::GPU and Surface::HARDWARE are now deprecated; they will be set automatically if needed.
this also ripples into the window manager API by making some constant there deprecated as well.
2009-08-13 18:19:32 -07:00
Mathias Agopian
5cec4742b3 second take, hopefully this time it doesn't break one of the builds: "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything." 2009-08-11 23:32:29 -07:00
Fred Quintana
64e89a8aff Revert "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything."
This reverts commit 8b76a0ac6fbf07254629ed1ea86af014d5abe050.
2009-08-11 20:49:35 -07:00
Mathias Agopian
8b76a0ac6f SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything.
This change makes SurfaceHolder.setType(GPU) obsolete (it's now ignored).
Added an API to android_native_window_t to allow extending the functionality without ever breaking binary compatibility. This is used to implement the new set_usage() API. This API needs to be called by software renderers because the default is to use usage flags suitable for h/w.
2009-08-11 16:12:56 -07:00
Mathias Agopian
1d40f50de5 remove unused and confusing comment 2009-08-07 19:08:18 -07:00
Mathias Agopian
359140c171 free gralloc buffers as soon as possible (when a surface is not visible any longer), client who have the buffers still mapped won't crash, btu may see garbage data 2009-07-02 18:45:29 -07:00
Mathias Agopian
999543ba26 checkpoint. bring back video/camera 2009-06-23 18:08:22 -07:00
Mathias Agopian
6edf5af578 fix a memory corruption where a SF Client could be used after it's been destroyed 2009-06-19 17:00:27 -07:00
Mathias Agopian
947f4f4d38 merge master to master_gl 2009-05-22 02:16:08 -07:00
Mathias Agopian
dff8e58d47 update surfaceflinger, libui and libagl to the new gralloc api
- Currently the lock/unlock path is naive and is done for each drawing operation (glDrawElements and glDrawArrays). this should be improved eventually.
- factor all the lock/unlock code in SurfaceBuffer.
- fixed "showupdate" so it works even when we don't have preserving eglSwapBuffers().
- improved the situation with the dirty-region and fixed a problem that caused GL apps to not update.
- make use of LightRefBase() where needed, instead of duplicating its implementation
- add LightRefBase::getStrongCount()
- renamed EGLNativeWindowSurface.cpp to FramebufferNativeWindow.cpp

- disabled copybits test, since it clashes with the new gralloc api

- Camera/Video will be fixed later when we rework the overlay apis
2009-05-04 14:17:04 -07:00
Mathias Agopian
fa6eda01a9 Merge commit 'goog/master' into merge_master
Conflicts:
	libs/surfaceflinger/Layer.cpp
	libs/surfaceflinger/SurfaceFlinger.cpp
	opengl/libagl/egl.cpp
	opengl/libs/EGL/egl.cpp
	opengl/libs/GLES_CM/gl.cpp
	opengl/libs/GLES_CM/gl_api.in
	opengl/libs/gl_entries.in
	opengl/libs/tools/glapigen
2009-04-30 14:43:18 -07:00
Mathias Agopian
0c6b5f6ec3 fix 1803886 android15 Translucent GLSurfaceView demo does not display properly 2009-04-27 18:50:06 -07:00
Mathias Agopian
81b0aa696a get rid of an old hack to work around a bug around glDeleteTextures() in the adreno drivers 2009-04-24 16:31:11 -07:00
Mathias Agopian
a3aa6c9aa9 Surfaces are now destroyed properly in SurfaceFlinger.
First, the window manager tells us when a surface is no longer needed. At this point, several things happen:
- the surface is removed from the active/visible list
- it is added to a purgatory list, where it waits for all clients to release their reference
- it destroys all data/state that can be spared

Later, when all clients are done, the remains of the Surface are disposed off: it is removed from the purgatory and destroyed.
In particular its gralloc buffers are destroyed at that point (when we're sure nobody is using them anymore).
2009-04-24 16:30:38 -07:00
Mathias Agopian
6cf0db228c more Surface lifetime management
Surfaces are now destroyed once all references from the clients are gone, but they go through a partial destruction as soon as the window manager requests it.
This last part is still buggy. see comments in SurfaceFlinger::destroySurface()
2009-04-24 15:00:41 -07:00
Mathias Agopian
1473f46cbc Integrate from //sandbox/mathias/donut/...@145728
SurfaceFlinger rework for new EGL driver model support.
2009-04-10 14:24:30 -07:00
The Android Open Source Project
9066cfe988 auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
The Android Open Source Project
d83a98f4ce auto import from //depot/cupcake/@135843 2009-03-03 18:28:45 -08:00
The Android Open Source Project
da996f390e auto import from //branches/cupcake/...@131421 2009-02-13 12:57:50 -08:00
The Android Open Source Project
d24b8183b9 auto import from //branches/cupcake/...@130745 2009-02-10 15:44:00 -08:00
The Android Open Source Project
b798689749 auto import from //branches/cupcake/...@125939 2009-01-09 17:51:23 -08:00
The Android Open Source Project
f013e1afd1 Code drop from //branches/cupcake/...@124589 2008-12-17 18:05:43 -08:00
The Android Open Source Project
54b6cfa9a9 Initial Contribution 2008-10-21 07:00:00 -07:00