For the purpose of exposing the class as a storage for Wps
info with p2p, it is better to just call it Wps
Bug: 5247957
Change-Id: Iaebef958dd8f08fdbeb4b9d7fa5ad5527400710d
- this really just calls cryptfs cryptocomplete
- needed so that UI logic can present a factory reset option if
encryption screwed up
Bug: 3384231
Change-Id: I553de87f0d03a65851030c9c5266e85866d30fa6
1. Tuned the max angle between two moving fingers in touch
exploration mode for a gesture to be considered a drag.
The previous value was too aggressive and it was fairly
easy for the user to get out of dragging state if she
ingreases the distance between her fingers.
bug:5223787
2. Before clicking the explorer was sending hover enter and
exit resulting in firing the corresponding accessibility
events which leads to announcement of the content under
the tap that triggered the click. However, the click is
actually performed on the last touch explored location
(if in the distance slop of course) instead of the actual
tapping pointer location. Before fixing that the user was
confused since he was hearing announcement of one content
but actually was clicking on something else.
bug:5225721
Change-Id: I79fec704878f98c95f181bf8a9647e0bb1bd10ef
this happened when the overlays were in use, since the animation
is rendered in the FB and the FB is not used.
we now have a way to turn hwc off temporarily.
Change-Id: I3385f0c25bb9cc91948e7b26e7cd31ed18c36ace
Persistent process can no longer use hardware acclerated drawing
when running on a low-memory device.
Change-Id: I3110335617af1c98fcede9bf41f4a1d0c20d0e87
When in a phone call, we keep the screen off while the prox sensor returns positive
and the device is oriented in a vertical position.
If the call is terminated on the other end, we keep the screen off
until the proximity sensor returns negative.
We do this to avoid having the screen turn on as soon as the other end
hangs up while the phone is still next to your head.
However, we allow the power button to wake the screen while waiting for the proximity
sensor to go negative as a precaution in case there is a problem with the proximity sensor.
But unfortunately that logic broke due to a change in the call path used to turn the screen
on from the power button (it previously called userActivity, now it uses a wake lock).
This change adds code to handle the new code path so the power button will wake the screen
while we are waiting for the proximity sensor to go negative after a call.
Bug: 5184524
Change-Id: I7d1e0f0d1f78680c552a05d68a392647823250ab
Signed-off-by: Mike Lockwood <lockwood@android.com>
these were due to the "preserve backbuffer" optimization
interfering with hw composer. basically the screen needed
to be redrawn in the areas that move from GL to
overlay.
Bug: 5245513
Change-Id: I9bf75c4fe905f3ef62005e52108b94edae692304
Only combine /proc/net/dev and xt_qtaguid stats when iface is marked
as active. When inactive, only return xt_qtaguid stats. When iface
is unknown to xt_qtaguid, always pass through /proc/net/dev stats.
Bug: 5242730
Change-Id: I469fc6abe45309f794afebca814cbb39e4f13af5
...opening after selecting option "Youtube" as a luncher.
Also:
* Tweak window animations so that the wallpaper exist animations do not
stop too early (causing the wallpaper to suddenly disappear).
* Make sure no input is being processed while booting, to avoid
accidentally doing things especially in the upgrade dialog.
* Some other small cleanup.
Change-Id: I40a6b53731991d4e31ac4502e3d85f0e47507481
Applications shouldn't be able to change their window type after
the window is added to the window manager.
Change-Id: Iac63da65f96fb30683f68f8d89c3fd29199a750c
Useful for checking if on a wifi-only device.
Similar to asking for NetworkInfo for a network type and checking for
null, though here the intent is explicit.
bug:5087537
Change-Id: Ia3ddd09b6b735b8b3ceb7a347891e015fd96b218
This change enables the joystick input mapper to handle any axes
that are not claimed by the touch input mapper, which makes
auxiliary controls such as wheels / knobs accessible.
Change-Id: I01ee7f342ac91acfcb4ccb6676fd52b3d5bf31a0
Bug: 5156144
Input channels could leak or simply live longer than they should
in some cases.
1. Monitor channels (used by the pointer location overlay) are never
unregistered, so they would leak.
Added code to handle failures in the receive callback by closing
the input channel.
2. The DragState held onto its input window and application handles
even after the input channel was disposed.
Added code to null these handles out when they are no longer needed.
3. Input channels previously used as input event targets would stick
around until the targets were cleared (usually on the next
event).
Added code to detect when the input dispatcher is in
an idle state and to proactively clear the targets then
to ensure that resources are released promptly.
4. Native input window handles held onto the input channel even
after the input window was removed from the input dispatcher.
Consequently, the input channel would not be disposed until
the input window handle itself was freed. Since the input
window handle is held from managed code, this meant that the
window's input channel could stick around until the next GC.
Refactored the input window handle to separate the properties
(info) and identify (handle) state into different objects.
Then modified the dispatcher to release the properties (info)
when no longer needed, including the input channel.
7. The pointer location overlay does not actually use its
standard input channel, only the monitor input channel.
Added INPUT_FEATURE_NO_INPUT_CHANNEL to allow windows to
request that they not be provided with an input channel
at all.
Improved some of the error handling logic to emit the status
code as part of the exception message.
Change-Id: I01988d4391a70c6678c8b0e936ca051af680b1a5
Added Surface.setPosition(float, float) which allows to set a surface's
position in float.
Bug: 5239859
Change-Id: I903aef4ad5b5999142202fb8ea30fe216d805711
Certain kinds of application update generate this broadcast regime rather
than the REMOVE / ADD sequence that results from e.g. using the -r option
when invoking 'adb install'.
We also push the agent classname lookup to the last moment before
actually running the backup, rather than caching it as part of the
record of what apps need a backup pass in the future. This was causing
a bug in which a package reinstall that renamed the app's agent class
would wind up with a crash at backup time, trying to load the wrong
class.
Fixes bug 5156094 / bug 4308977
Change-Id: I4e3e12d86e6ee40809f14fd12ab762116dbee0b5
We were not updating the h/w composer state when the buffer size
changed.
We also didn't update the h/w composer state when the transformation
matrix changed (which is related to the above issue, since it would
probably change when the buffer size changes).
Also moved updating the crop to setGeometry(), since we decided
that the "crop" change requires the GEOMETRY_CHANGED flag (ie:
not need to do this every frame)
Bug: 5238473
Change-Id: Ia7b47e145b48581b568d89d9aa2c14ff778be862
5233826 when a live wallpaper starts, it does so regardless of its visibility
The WallpaperService is now very forceful about telling a wallpaper it is
not visible when it first starts.
5209847 Make launcher turn off the wallpaper in all apps.
Fix a bug in the window manager that would not correctly handle the wallpaper
flag changing.
Change-Id: Ie3314043a84664be72a1304a1705408efd789a15