8 Commits

Author SHA1 Message Date
Alex Sakhartchouk
b23b58ad34 Enable AA in scenegraph. Minor shader work in sample.
Change-Id: Ifa81d2b19901002f901f25ac9dce5a4ca09fa363
2012-02-29 09:06:10 -08:00
Alex Sakhartchouk
3c8eed3bdc Adding a few more howto elements to scenegraph example.
Change-Id: I29f025ce6ecf3a8090a8365991de40af72b4e78f
2012-02-23 10:12:45 -08:00
Alex Sakhartchouk
d2dc983896 Simplifying programmatic creation.
Change-Id: I792f96b5ed47d3c78976d57259074c9ae402575b
2012-02-22 11:59:12 -08:00
Alex Sakhartchouk
9cc290038c Properly pipe texture names through.
Change-Id: I3e44c2757acee90539869c32771626cd0f770a25
2012-02-22 09:06:03 -08:00
Alex Sakhartchouk
a9eb319965 Making a graceful fallback for missing textures.
Change-Id: Ib628d8344ab9bdd5f82c61a599c42a4c7ca3052e
2012-02-07 16:25:25 -08:00
Alex Sakhartchouk
516054bf53 Making sure that renderpass objects get properly updated.
Change-Id: Id6228230abc87a48414d6704ca89189971f935a1
2012-01-18 14:53:34 -08:00
Alex Sakhartchouk
61440e8a8b Finishing light linking.
Change-Id: I5d76115410bf0b9a7ea882e57242a0b0bba6ddcc
2012-01-17 09:49:44 -08:00
Alex Sakhartchouk
a7a211b8a6 Sample scene graph
Change-Id: I65b210b770121ac02c5857b48d2ec0d053133dd6
2011-12-08 11:39:14 -08:00