The call was removed in I1b36b0b0ce7126031eb7b769b563c17dcd4b306a,
since setIsOpaque was deprecated in Skia.
It was accidentally reintroduced in
Id5793fa0ebc17ee8b1eecf4b3f327977fdccff71. This line is redundant
with the lines above it (which call the replacement for setIsOpaque,
setAlphaType).
Change-Id: I6520f796d639721987418ec0ecae82b3674dcbfd
Fix a few bugs in nativeDecodeFileDescriptor:
1. Restore the FD's offset when exiting the function.
2. Copy the data when potentially using an SkImageRef.
The old behavior would have continued to modify the
file descriptor's offset each time a new decode was
required. The copy ensures that the file descriptor
remains unchanged.
3. Buffer the file stream.
Prior to this change, if the image was not a PNG,
the stream would be rewound to the beginning of the
file, even if the file descriptor was passed in with
an offset. Thanks to the buffer, the stream is only
rewound to the original offset.
Depends on https://googleplex-android-review.googlesource.com/#/c/415821/1
in external/skia
BUG:12807677
BUG:12895876
Change-Id: I38b8cf5d210dbbc0107e6562e3884867de57fc4b
We claim these functions want jlong as input (8 bytes wide)
but the definitions use pointer types or jints
(4 bytes wide for 32 bit).
bug: 12890271
Change-Id: I6a167a4f3aac1e22ddea33d067caaef6a11b418c
For storing pointers, long is used in
android/graphics/Camera class, as native
pointers can be 64-bit.
In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use of
jint instead of int in JNI function prototypes)
Change-Id: Ic05ebf2051a225a1638a43f476bab6176c0b5c38
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>
Changes in this patch include
[x] Long is used to store native pointers as they can
be 64-bit.
[x] Some minor changes have been done to conform with
standard JNI practice (e.g. use of jint instead of int
in JNI function prototypes)
[x] AssetAtlasManager is not completely 64-bit compatible
yet. Specifically mAtlasMap member has to be converted
to hold native pointer using long. Added a TODO to
AssetAtlasManager.java to indicate the change required.
Change-Id: I940433f601c6db998c1a8ffff338f5361200d5ed
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Craig Barber <craig.barber@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>
This a merger of two commits submitted to AOSP by
the following authors:
ashok.bhat@arm.com, david.butcher@arm.comacraig.barber@arm.com, kevin.petit@arm.com and
marcus.oakland@arm.com
Due to the very large number of internal conflicts, I
have chosen to cherry-pick this change instead
of letting it merge through AOSP because the merge
conflict resolution would be very hard to review.
Commit messages below:
================================================
AArch64: Make graphics classes 64-bit compatible
Changes in this patch include
[x] Long is used to store native pointers as they can
be 64-bit.
[x] Some minor changes have been done to conform with
standard JNI practice (e.g. use of jint instead of int
in JNI function prototypes)
[x] AssetAtlasManager is not completely 64-bit compatible
yet. Specifically mAtlasMap member has to be converted
to hold native pointer using long. Added a TODO to
AssetAtlasManager.java to indicate the change required.
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Craig Barber <craig.barber@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>
==================================================================
AArch64: Use long for pointers in graphics/Camera
For storing pointers, long is used in
android/graphics/Camera class, as native
pointers can be 64-bit.
In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use of
jint instead of int in JNI function prototypes)
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>
===================================================================
Change-Id: Id5793fa0ebc17ee8b1eecf4b3f327977fdccff71
This a merger of two commits submitted to AOSP by
the following authors:
ashok.bhat@arm.com, david.butcher@arm.comacraig.barber@arm.com, kevin.petit@arm.com and
marcus.oakland@arm.com
Due to the very large number of internal conflicts, I
have chosen to cherry-pick this change instead
of letting it merge through AOSP because the merge
conflict resolution would be very hard to review.
Commit messages below:
================================================
AArch64: Make graphics classes 64-bit compatible
Changes in this patch include
[x] Long is used to store native pointers as they can
be 64-bit.
[x] Some minor changes have been done to conform with
standard JNI practice (e.g. use of jint instead of int
in JNI function prototypes)
[x] AssetAtlasManager is not completely 64-bit compatible
yet. Specifically mAtlasMap member has to be converted
to hold native pointer using long. Added a TODO to
AssetAtlasManager.java to indicate the change required.
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Craig Barber <craig.barber@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>
==================================================================
AArch64: Use long for pointers in graphics/Camera
For storing pointers, long is used in
android/graphics/Camera class, as native
pointers can be 64-bit.
In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use of
jint instead of int in JNI function prototypes)
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>
===================================================================
Change-Id: Ib3eab85ed97ea3e3c227617c20f8d213f17d4ba0
The main bug was that the AutoJavaFloatArray autoSrc was not passing in
read only. This meant that the destructor overwrote the data which
the autoDst AutoJavaFloatArray had written in it's destructor.
This case only happened if src == dest and the arrays were copies.
Also improved performance by passing in read only a few other places.
Bug: 12570144
Change-Id: Idc8764087dc165433c584b87a0f9d4ed0ec795e8
* commit '6706888e24aee04c2c914c44e5ef5b1510cf8013':
AArch64: Use long for pointers in BitmapRegionDecoder
AArch64: Use long for pointers in Movie class
AArch64: Add AssetInputStream.getNativeAsset
For storing pointers, long is used in
android/graphics/Interpolator class, as native
pointers can be 64-bit.
In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use
of jint instead of int in JNI function prototypes)
Change-Id: I1e181476a4fe5273ff190cf34c4a7487aa1aecf4
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
Long is used in SurfaceTexture class to store
pointers as native pointers can be 64-bit.
In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use
of jint instead of int in JNI function prototypes)
Change-Id: I771aa62c42bc865e644c63fd48f309782dd03e73
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
Instead of attempting to mmap the entire file, create an
SkFILEStream from a FILE.
BUG:11669944
BUG:11028218
Change-Id: If67da91484acc79f9f3dde6d05201409c0c75e41
setIsOpaque() has been removed from ToT Skia.
Update setters for mIsPremultiplied and hasAlpha to take the
other into consideration.
Change-Id: I1b36b0b0ce7126031eb7b769b563c17dcd4b306a
For storing pointers, long is used in BitmapRegionDecoder
class, as native pointers can be 64-bit.
In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use
of jint instead of int in JNI function prototypes)
In addition, Graphics.cpp has been changed to work
with modified BitmapRegionDecoder.
Change-Id: Id54087dd3bfb29577e8b762e70946793369dc701
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>
For storing pointers, long is used in Movie class,
as native pointers can be 64-bit.
In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use
of jint instead of int in JNI function prototypes)
Change-Id: I946325e4af6cb9282012bebdaee89e1117d8797b
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>
Minor changes have been done to conform with standard
JNI practice (e.g. use of jint instead of int in JNI
function prototypes)
Change-Id: I4015138921cc18ecae52daaa6710b3c9efd68e87
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>
For storing pointers, long is used in
android/graphics/PathMeasure class, as native
pointers can be 64-bit.
In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use
of jint instead of int in JNI function prototypes)
Change-Id: I4599a9d5f7dcf9c39838db96d9033059114d3a49
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>
Add enums to the constructor for AssetStreamAdaptor to choose the
different behaviors used by the (former) two different classes.
The old clients of AssetStream now get the following features of
AssetStreamAdaptor
- Debugging statements on error.
- The stream is an SkStreamRewindable.
- getLength() returns the correct value, and the old way of getting
the length (read(NULL, 0)) is no longer implemented, since it is
no longer used.
- isAtEnd() returns the correct value. ToT Skia makes it pure virtual,
so some implementation is necessary.
Change-Id: I2a5395914e4f53830aaefee396556459083a1c56
Since VMRuntime.newNonMovableArray and VMRuntime.addressOf are java
methods implemented in Native, they don't necessarily return NULL
when an exception is thrown. Checking the exception instead of the
return value fixes errors which may occur if the runtime returns
garbage when an exception is pending.
Bug: 11971220
Change-Id: I70478834c9f14cc5d9e666e1e174d3fd09269719
The following functions were problematic:
const SkGlyph& getUnicharMetrics(SkUnichar, const SkMatrix*);
const SkGlyph& getGlyphMetrics(uint16_t, const SkMatrix*);
const void* findImage(const SkGlyph&, const SkMatrix*);
Replacing them with calls through SkGlyphCache solved a nasty crash
bug, so they have all been deprecated.
Bug: 11968757
Change-Id: Id746315d41aec5b211b78b172a883c2061130f08