This change goes with a kernel driver change that reduces the audio buffer size from 4800 bytes (~27ms) to 3072 bytes (~17ms).
- The AudioFlinger modifcations in change 0bca68cfff161abbc992fec82dc7c88079dd1a36 have been removed: the short sleep period was counter productive when the AudioTrack is using the call back thread as it causes to many preemptions.
- AudioFlinger mixer thread now detects long standby exit time and in this case anticipates start by writing 0s as soon as a track is enabled even if not ready for mixing.
- AudioTrack::start() is modified to start call back thread before starting the IAudioTrack so that thread startup time is masked by IAudioTrack start and mixer thread wakeup time.
This change is based on the change I319bf9ee, but different in that there's no test, since
test framework for vCard code is just in MR2, not in MR1.
Internal issue number: 2246410
Dr.NO: Hiroshi
- Added includeDetailedStats metadata to TimedTest for collecting additional
metrics like memory usage and binder transactions
- Added PerformanceCollectorTestCase interface for hard-typing test class as
performance test while still able to inherit from instrumenation test classes
- Reverted previous changes to PerformanceTestBase, will deprecate
PerformanceTestBase/Case in a future CL
- Removed 'performance.' prefix from keys written to instrumentation output
The previous implementation selected the first ContactValues object even when its name fields are all empty.
This time, vCard composer checks the name fields and skip the object without valid name.
One exception is the object with IS_SUPER_PRIMARY flag. If IS_SUPER_PRIMARY flag is set, the object will be
selected even when the object does not have valid name.
Dr.NO: Hiroshi
Internal issue number: 2252304
Some camera HALs spin up a preview thread and need to wait for
the thread to exit. This can create a potential deadlock. In
stopPreview, we take the main lock. If a preview callback occurs
while the lock is held, the preview thread will block. If the
camera HAL is waiting for the preview thread to exit, this will
cause a deadlock.
This patch breaks out the preview buffer heap into a separate
mutex. This mutex is never held when the main lock is held, thus
preventing the deadlock from occuring.
* changes:
Make the RegisteredSErvices Cache not allow the registered service for a type to change without first uninstalling the previous service for that type, unless the newly installed service is in the system image.
type to change without first uninstalling the previous service for that
type, unless the newly installed service is in the system image.
Notify the listener when a service is added or removed.
Make the AccountManagerService remove the accounts for an authenticator
when the registered authenticator changes from one uid to another.
Make the AbstractSyncableContentProvider force a sync when the database is first created.
The third parameter count of PrivateOutputStream.write()
should be the size of vcards data plus header length, excluding the 3 bytes
for the response message and 3 bytes for the header ID and length.
Adjust the return value of getMaxPacketSize() by minus headser size, so that
applications should not get packet slipped during multiple sharing operation.
Do not set the header to null in getHeaderLength() to get PBAP PTS passed;
Per OBEX spec, for Get request:
Only the last packet need send the 0x49(End of Body);
for intermediate packets, we need to send 0x48 (Body).
If all packets use 0x49, some carkit like Nokia PD-17 will fail to download
all contacts, except data in the last packet.
Bug: 2246927
Dr No: Eastham
Make sure to deliver events to the wallpaper until the final up.
Also fix behavior in the case where a window goes away while the pointer is still
down in it, which is a fairly novel situation introduced by the new lock screen.
Also add infrastructure for delivering motion events during preview.
Change-Id: I0de7979be27e00caf0b1eff794ea899a815142f6
* changes:
Fix for random audio output failures, properly dup() the file descriptor in IMediaPlayer::setDataSource to assume ownership as the caller will otherwise close it.
This allows the driver to behave differently depending on if the lighting is being
managed by the light sensor or by a user preference.
Change-Id: I4b9325f82b7aded0ce5cfc6c07658666bbdae331
Signed-off-by: Mike Lockwood <lockwood@android.com>
Merge commit '88427cff609e668185010af2244500be5823595e' into eclair
* commit '88427cff609e668185010af2244500be5823595e':
docs: add more documentation for the bluetooth apis.
This is part of a fix for bug b/2248320 (Lock screen does not time out after
Change-Id: Iba7f8a7b9997ecb0e4da37667600055f9a35531c
Signed-off-by: Mike Lockwood <lockwood@android.com>
This ensures that we do not get cheek presses immediately after a call is ended.
Fixes bug b/2246824 (prox sensor subtleties when call ends)
Change-Id: I97d39b7689d9ea2e94ea9aceeb93bf15228ec095
Signed-off-by: Mike Lockwood <lockwood@android.com>
e.g. "# Comment?"
In both vCard 2.1 and vCard 3.0, this syntax is never allowed, but some actual exporter seems to emit this kind of comment sometimes.
Both vCard 2.1 and vCard 3.0 allows some property to use multiple lines, so this change may cause another problem.
For example, if the "NOTE" property uses Quoted-Printable type, has several lines, and one of the lines starts with '#', we cannot know whether the line is "comment" or not.
Fortunately, in this change, the line is parsed as part of "NOTE" property, so I think there's no problem "right now", which does not mean that it is completely fine with vCard files Android will encounter in the future.
This change is already submitted into MR2.
Internal issue number: 2245363
There were potential deadlocks between the per-GLThread monitors and the
GLThreadManager monitor.
To avoid these deadlocks we now use a single monitor for
both the GLThreadManager state and the per-GLThread state.
Converted GLThreadManager's semaphore into the equivalent
synchronized-wait-notifyAll code. This enables us to wait for
either mDone, or user events, or the EGL surface with a single "wait()".
Simplified the logic used to acquire and release the EGL surface. The
EGL surface is now only requested while the surfaceFlinger surface
is acquired.
Removed the "egl surface stealing" policy we had recently inserted.
It's not needed now that we reliably quit when requested.
Pulled user event processing outside of the GLThreadManager monitor
so that we don't call any potentially-long-running code while
inside the monitor.
This should help with bug 2228262.