bug:9797004
Grants a means to reuse a bitmap's allocation for different
width/height/Config without going through
BitmapFactoryOptions.inBitmap
Change-Id: Ib62319f3bd96c451fc1636288adf06a8275b4e3d
setMatrix() was crashing in native code, only with hw acceleration on.
concat() would throw a NullPointerException. It now ignores null matrices.
Change-Id: Iebd8b410a957d2ba501570c6fbb3f680ff4a1a23
Tweaked equals() and finalize(), introduced trivial hashCode().
(Also picked up a handful of automatic trailing-space removals.)
Bug 9756081
Change-Id: I4639cf1e970a16179fa6c0d24785f4d0dfbe58ed
bug:9621717
Because we're no longer holding onto Bitmaps Java side during
DisplayList lifetime, use global refs to keep the backing byte arrays
around.
Adds back bitmap buffer passing + native ref management removed by
3b748a44c6bd2ea05fe16839caf73dbe50bd7ae9
Adds back globalRef-ing removed by
f890fab5a6715548e520a6f010a3bfe7607ce56e
Change-Id: Ia59ba42f05bea6165aec2b800619221a8083d580
This change adds refcounting of Res_png_9patch instances, the native
data structure used to represent 9-patches. The Dalvik NinePatch class
now holds a native pointer instead of a Dalvik byte[]. This pointer
is used whenever we need to draw the 9-patch (software or hardware.)
Since we are now tracking garbage collection of NinePatch objects
libhwui's PatchCache must keep a list of free blocks in the VBO
used to store the meshes.
This change also removes unnecessary instances tracking from
GLES20DisplayList. Bitmaps and 9-patches are refcounted at the
native level and do not need to be tracked by the Dalvik layer.
Change-Id: Ib8682d573a538aaf1945f8ec5a9bd5da5d16f74b
Save a bit of memory in meshs generated from native code
Avoid an extra if/else when drawing with hardware accelration on
Change-Id: I31a4550bde4d2c27961710ebcc92b66cd71153cc
This change adds simple APIs that enable an Android application
to generate a PDF document by drawing content on a canvas.
Change-Id: Ibac93d7c37b01a376ce7c48238657d8c7698d588
When creating a DrawableContainerState from a constant state, calls to
ConstantState.newDrawable() are postponed and made as they are needed.
Bug: 9280861
Change-Id: I03c93a43ee00aca3ff618d66d7f507f1722538d1
- New core API classes in android.hardware.photography
- android.media.Image and android.media.ImageReader classes for
application access to direct hardware image buffers.
- Additions to android.graphics.ImageFormat to describe new image
types needed by new camera API.
- Some documentation included; very little implementation.
Bug: 9111736
Change-Id: I0680f35944d1cb8845b7dc0c67edc8c0f0864573
Cloning drawables (which happens a lot) was creating copies of NinePatch
objects, which would cause the hardware renderer to generate more meshes
than necessary. Also avoid keeping a String we don't need (it was interned
but still.) Last but not least, remove 1 RectF per NinePatch in the system.
Change-Id: If4dbfa0c30892c9b00d68875e334fd5c2bde8b94
Moves from exposing the internal structure of a drawable state list
to only exposing the data. Adds getCapacity() and mutate() as
package-private APIs to support various drawable subclasses.
Change-Id: Id08743f979287e1a305f069ccc3c0085a7da6f7b
Also, simplifies scaling path, removing java variant - we always do
the scaling in native, which has the benefit of avoiding non-native
temporary allocations
Change-Id: I39c2219f5d77a267719629704e65611cf4388a82
bug:9194265
Instead of using custom code in skia to avoid allocations, use a
custom allocator that reuses the allocations from the inBitmap.
In order to avoid inconsistent state, the decode is done in a
separate bitmap and swapped into the existing native bitmap.
Eventually, we'd like to support inScaled=true completely avoiding
java allocations.
Change-Id: Ic4a2f2373b100a80a32c1cdebb7bcb726711c8a7
bug:8121994
Adds a new distiction between bitmap size and the allocation
(pixel ref/buffer) used to store its data.
BitmapFactory.inBitmap will allow a bitmap to be reinitialized with
new data if the bitmap being decoded is (after sampleSize) equal or
smaller.
Change-Id: I747750a735c858882df3af74fca6cdc46f2a9f81
Bug #9057757
Calling TransitionDrawable.mutate() would turn it into a LayerDrawable,
causing it to draw all its children on screen at the same time.
Change-Id: I5efa87c43114a9c817719f08890ce41965f3220a
* commit 'ddd02537a3fb499a82097453535194f4e29583dc':
Fix bug #8858012 layer-list's bitmap item's start/end gravity is incorrect on RTL under certain conditions
This CL also updates the documenation to make it clear that the API
returns in local space, not clipped to the size of the bitmap/device.
bug: 8747526
Change-Id: I389844672ce955341863f9940c3b401ab00dc1dc