Added an AVD to the icon and changed the order
to be from bottom to the top.
Bug: 17903685
Bug: 17007783
Change-Id: Ia1509e2d4e02c87782285e05b7b7fb6a11854f95
- Add icon above text to all three zen mode states, update text style.
- Remove zentoast.
- Update shared borderless rect background, masks now support shapes.
- Update size of volume stream icons.
- Ensure all volume icons are expressions of white.
- Make volume icons testable via new demo mode command.
- Add a divider + secondary icon to access the notification slider.
- Animate the transition when accessing notification slider.
Bug: 18206097
Bug: 16303068
Bug: 18102850
Change-Id: I5eb6f820dc317e89be272cc78f6c80ed969ad5e9
If the user selects a new zen mode, display a quick toast
with the mode icon + text to aid in association.
Also fix a recent regression in the zen subhead alignment.
Bug:16215680
Bug:17641211
Change-Id: I4ead88d81be4d9c26459aed82c47b8c2fb32eafa
The previous card animation is removed and replaced by a animating
circle with a shadow. Also fixes several cases where the card could
either get stuck and the affordance was not launched.
Bug: 17457300
Bug: 17444236
Change-Id: I005313a1dbe63d338490e6100dd3bd01e35687ba
- Reverting changes to the existing thumbnail transition to prevent breaking applications
that currently depend on that transition. As a result, we need to create a new, hidden,
aspect-scaled thumbnail transition, and instead use that thumbnail to animate the
recents header so that we don't have to wait to do that inside the Recents activity.
In order for this to work, we also have to ensure that the thumbnail surface destruction
is synchronized with the application that is currently closing (when going down to
recents) or opening (when coming back up). The current thumbnail is destroyed when the
animation ends, but that can be at least 1 frame before the surface for the animating
window is destroyed. We change this by deferring destruction of this thumbnail window
to the animation that is being closed.
Especially on the way up, not having to wait for us to hide the header before doing the
transition up can save us the duration of that first animation (> 100ms).
- Other optimizations:
* No longer creating a new stack view on each transition to calculate the target rect
* Removing unnecessary call to get the thumbnail when transitioning up/down (the actual
window does its own animation.
* We reduced numerous system calls per task by adding a flag to ignore home-stack tasks
and caching the activity label and icon (and task description icon). These caches
follow the same eviction schemes as the thumbnail and icon cache.
- Also tweaked the touch slop for the nav bar swiping gesture to prevent conflicting with
tapping on home (Bug 17109581)
Change-Id: Ica697aad788051a9203edd9351c583e1cb038a71
- refactored hwlayers and change view property animations to use a reference counted trigger
- cleaned up RecentsConfiguration, and move it into classes using it
- moved task bar animations back into TaskBarView
- refactoring enter/exit animations to use an animation context
Change-Id: Ia66b622b094f22145c2fab07c2a9bdfd62344be2
remove shadow
quick hack to open shade from HUN
over status bar instead of under and below it
dismiss by pushing up
tablets: shadow remains on left, right, and bottom
Bug: 13208692
Change-Id: Ie3abb762fb1388be68353c7e3111fe4708ab8110
new shouldInterrupt logic: screen on, not locked, not dreaming, and
priority above HIGH and noisy, or has fullscreen intent
draft of API allowing devs to give hints about head up display
reuse inflateViews()
add an expand helper to the heads up space
move some things into Entry for reuse
don't allow touches in first second
delay decay if touched
make decay time a resource
add a custom viewgroup for notification rows to get view management
out of the NotificationData class.
Change-Id: I36464f110cfa0dabc3f35db7db6c35c27e8ee2ba
1. re-name intruder alerts to heads up notifications
2. use interrupt for the verb form, instead of intrude
3. new policy: no full screen, high priority, screen on, not locked or dreaming
4. controlled by global setting, with an observer
5. only content view for now, expandable is a todo
to turn it on:
adb shell settings put global heads_up_enabled 1
calendar notifications (not pop-up) work well.
Change-Id: I253418c217d0a5cf81dc2fa001f4bad90fafcce5
When the wallpaper animation is coupled to the recents animation it
will go from fully transparent to visible along with it. In master
this is causing noticable jank if we are going from the home screen
where it was previously visible. Detaching the wallpaper animation
from the recents animation fixes it.
Change-Id: If1d1a1478530610017d954983b00ca6101cbaa8b
Add a new variation of ActivityOptions that allows you to
supply custom animation resources and get a callback when the
animation starts.
Use this in SearchPanelView to determine when to start hiding
the search panel instead of having a fixed delay.
Fix some issues in the activity manager where we would cancel
the options in cases where we should actually keep them to give
to the window manager for a transition. (Basically when the
activity being started is not actually ending up launched, but
just results in a shift in the activity stack.)
Note that this is not quite what the design calls for -- the
entire search UI is waiting and then disappearing when the
animation starts, instead of the ring first disappearing while
waiting for the time to fade out the circle.
Change-Id: Iee9a404ba530908d73cdbd4a9d0d2907ac03428f
The status bar and navigation bar are two completely separate
elements, with their own semantics. The system bar now classifies
itself as a navigation bar, since that is really how it behaves.
This required rewriting the HDMI resizing code, so that it is
all done by PhoneWindowManager since that is what is responsible
for the size of the navigation bar (and thus now system bar). This
actually gets rid of a fair amount of code, and means we can also
do the same thing for a pure navigation bar.
Likewise the system bar now has the navigation bar ability to be
hidden when requested by system UI flags. To get the behavior
we want on Xoom, we only allow the nav bar to be hidden when it
will help provide a better aspect ratio for showing widescreen
videos.
Finally the nav/system bar now animates when hidden and shown.
Change-Id: Ie927154b68376a0b61802f99171ff56b8da92e7a
- start loading on touch down
- avoid unneeded calls to onLayout
- don't fade in thumbnails if they've been loaded before we show recent apps
- don't pause between loading thumbnails
- fade in thumbnails+shadow (rather than just thumbnail as before)
Change-Id: I6dd4be7f52f9e8b51284ae052614719db8e71dc5
We now do the screenshot in a separate process.
Also change the recents panel to not use hardware acceleration
on lower-end devices. And improve how it gets shown to not
load all data up-front which results in a long delay when you have
lots of recents.
Change-Id: Ia309a90f9939e5405758621b3f7114597bd0c02a
Current system area gestures:
tap - no-op (bug 3114340)
swipe up - open system panel
swipe down - lights out
long press - lights out (bug 3134973)
The enter/exit animations have been tweaked to reinforce
this, particularly the swipe down for lights out. (Swiping
up to exit lights out will work, as will any kind of tap in
the lights-out "curtain".)
Change-Id: Ie027d7a0e86a402d06a8a368a5a43050a6bb9e58
- New icon states per revised UX designs.
- Basic implementation of do-not-disturb mode.
- Removed unused grippies.
Change-Id: I506dcdc8ceb855902f2401e3145c3c676c0de207
It now toggles between show/hide for each tap on the home button.
Added new bitmap generation for lighting and halo effect while loading.
Uses new CarouselViewHelper class to manage textures and threading.
Uses a "real view" to render detail text.
Activities can now overload onCreateDescription() to show a
description in Carousel.
Improved startup and resume speed by posting single event to
refresh the activity list.
Change-Id: Id5552da75b9d022d24f599d11358ddababc97006
When the drawer is open, hide the icons & toasts.
Move Clear button to the bottom and add DND button.
Change-Id: I8b3253eb8f2ff3b1e11a819d58b202e023f00710
Not yet wired up to FLAG_FULLSCREEN; right now you must
invoke it manually by longpressing on the clock area.
Bug: 2905073
Change-Id: I43a005f2e4c08edb3673aef523bcaa1e088e8a71