consistent with the "up" indicator
Make sure that the "home" affordance in the action bar always occupies
the same amount of space regardless of whether or not the "up"
indicator is visible. This means centering the application icon/logo
in the remaining space after the "up" indicator has been added.
Change-Id: I3c81cfe8255546d4dd676af913895713baba4f13
Bug #3461349
This change also fixes two bugs that prevented partial invalidates
from working with other views. Both bugs were in our EGL implementation:
they were preventing the caller from comparing the current context/surface
with another context/surface. This was causing HardwareRenderer to always
redraw the entire screen.
Change-Id: I33e096b304d4a0b7e6c8f92930f71d2ece9bebf5
Bug #3461349
Before this change, eglGetCurrent*() could not be used to compare
contexts, displays and surfaces at the Dalvik level.
Change-Id: I442037dae37bc357b64810ab10c779b5754e9153
Calls thought to be duplicates were removed, which caused rendering problems
for Browser as well as crashes in the widget list and music.
Change-Id: I6364aaa362619ea3dd368990304d61d84bbe2a90
Bug 3510106
The CAB animation does not fire events, which does not update the
handles' positions.
The solution is to make the handle update their position before any
draw traversal, using an onPreDrawListener. The ScrollingPopupWindow
onScroll listener is no longer needed with this change. This is also
a more robust solution since other events (such as animations) may
change the TextView's position.
The cost is a recomputation of the Handles' positions at each redraw
which was not necessary with listeners. But as mentioned before, not
all possible events provide listeners or will in the future.
Change-Id: I0f46118de5f660a75d95eecb2cf987fcb4b3b322
Ensure that the joystick can always reach -1.0, 0.0 and 1.0 positions
even when noise filtering is applied. (Bug: 3514510)
Add support for a few more standard axes.
Add additional mapping modes for axes.
Some axes are inverted from standard interpretation
or are actually intended to be split into two distict axes
such as left/right trigger controls or accelerator/brake.
Add key layout file for a G25 racing wheel and XBox 360 controller
to tweak behavior. They work fine without them but the axis mappings
are not ideal.
Change-Id: I0fddd90309af4dc14d35f34fe99ed6e521c0b7c7
It's legal to call unlinkToDeath() *after* receiving binderDied(),
as long as the recipient being unlinked was in fact linked
previously. Don't throw an exception in this case. (The
exception was going unhandled in the system process, bringing
down the runtime. That's bad.)
The change here is a bit subtle. In the new implementation, the
lifetime of a JavaDeathRecipient -- the fundamental bridge between
IBinder objects and the Dalvik/JNI world -- is tied to the
lifetime of the Dalvik-side BinderProxy object it's associated
with. That means it's inappropriate for the JavaDeathRecipient
to disappear [for purposes of being referenced from the Dalvik
side] just because the IBinder has sent out its obituaries, and
instead the JavaDeathRecipient objects are kept around until
the Dalvik-side client code actually drops its reference to the
BinderProxy.
This boils down to a one-line change: we no longer unpin the
JavaDeathRecipients and free them immediately in response to
binderDied().
The rest of the CL is #ifdefed-out debugging that is invaluable
when bugs crop up.
Bug 3513703
Change-Id: I743fa49669c9252f71dcabfd8dcf42ed729b70a5
This should help complex applications by reducing the amount of
unnecessary work performed by the renderer.
Change-Id: I9bdebb1a35cdbcc3d926b7485f19d9e88a019040
bug:3498335
Do not set a background for media buttons, and provide enough room
for the full height of the slider.
Change-Id: I3e2c29d8ff0d61b64e0128dd32ed1c9fb56b02ef