It used to be set at boot, but that was too quick to pick up carrier
specific resources. With this change even if you switch sims subequent
checks get the new values.
bug:9865616
Change-Id: I8c270c6b02fc6bdd3c3d76ceea58172df25e058d
Add a reworked version of "Tejat", at 48kHz.
The original asset is "/data/sounds//notifications/wav/Deneb.wav".
Use this new version in Audio Package 11 under its original name.
Bug 9900161
Change-Id: I4d7c73715db4e52f5c89aeca726f8b314e0895d5
Add a reworked version of "Tejat", at 48kHz.
The original asset is "/data/sounds//notifications/wav/Deneb.wav".
Use this new version in Audio Package 11 under its original name.
Bug 9900161
Change-Id: I4d7c73715db4e52f5c89aeca726f8b314e0895d5
A simple mechanism for doing this is to take advantage of the fact
that we require the device to reboot after a sim has been changed.
Thus when connectivity service is started we wait to get a connection
then call checkMobileProvisioning once. We also add a check that
the DEVICE_PROVISIONED is true, i.e. SetupWizard has been run.
Bug: 9784024
Change-Id: I5c1936744f6fc55a447ae44cd36eec3849d27e21
The display wake lock and other internal state could become
out of sync if we happened to execute the power manager's update
function concurrently due to the missing lock.
This bug can be trigged due to display state changes or proximity
sensor updated. Although it would be extremely rare, we have
some evidence of this happening on at least a few devices resulting
in rapid power drain with the screen off or a crash.
Bug: 9880044
Change-Id: I3c674ce429621a50cbb36c3a01883d5f388205b2
(cherry picked from commit d91e417b06388694db213257b4df6b4dd78e0d49)
A simple mechanism for doing this is to take advantage of the fact
that we require the device to reboot after a sim has been changed.
Thus when connectivity service is started we wait to get a connection
then call checkMobileProvisioning once. We also add a check that
the DEVICE_PROVISIONED is true, i.e. SetupWizard has been run.
Bug: 9784024
Change-Id: I5c1936744f6fc55a447ae44cd36eec3849d27e21
The display wake lock and other internal state could become
out of sync if we happened to execute the power manager's update
function concurrently due to the missing lock.
This bug can be trigged due to display state changes or proximity
sensor updated. Although it would be extremely rare, we have
some evidence of this happening on at least a few devices resulting
in rapid power drain with the screen off or a crash.
Bug: 9880044
Change-Id: I3c674ce429621a50cbb36c3a01883d5f388205b2
(cherry picked from commit d91e417b06388694db213257b4df6b4dd78e0d49)
Remove DisplayContentsIterator and AllWindowsIterator. These were cute
but they take up valuable resources. Iterate over ArrayList members
in their place.
Change-Id: Ie0c537608532cfb36f34d976cc6eacd21bad98cd
Remove DisplayContentsIterator and AllWindowsIterator. These were cute
but they take up valuable resources. Iterate over ArrayList members
in their place.
Change-Id: Ie0c537608532cfb36f34d976cc6eacd21bad98cd
fixScale(float) method has been extracted from the code but the original
code has been kept in place. Because of this, the animation scale is
"fixed" twice which is not necessary. This patch, simply call
fixScale(float) once and stores the result of it in the scale variable.
Change-Id: I50aeacbc2c13ebbf447506ae4309d50c0e313837