4 Commits

Author SHA1 Message Date
Romain Guy
bd6b79b402 Add implementations for saveLayerAlpha() and textured rects.
Even though there's an implementation for textured rects, drawBitmap() is not
hooked up yet as it will require a good texture cache.

This method is implemented using FBOs. There's currently an issue either in the
driver or in the Canvas renderer that forces the FBO to be fullscreen, which is
extremely expensive and yields terrible performance.

Change-Id: I148419195e12d45653c60186938aa78c23a68e2c
2010-06-26 00:13:53 -07:00
Romain Guy
7ae7ac48aa Convert tabs to spaces.
Change-Id: I5d3ae48af79b19b6d293deff0521e4bb57d5114b
2010-06-25 13:46:18 -07:00
Romain Guy
c7d53494f1 Implement quickReject() and drawRect().
The OpenGL ES 2.0 renderer can now draw colored rectangles. At least there's
something on screen now.

Change-Id: I80a13ccc1dd56784edf74f2670a364f30700234a
2010-06-25 13:41:57 -07:00
Romain Guy
9d5316e3f5 Add colored rectangles implementation in OpenGLRenderer.
Drawing two rectangles one after the other discards the second one because of
Z buffering issues. This will be fixed in another changelist.

Change-Id: Ida1b3cde8a78e60cacc07e477abc44def527ff67
2010-06-24 19:30:36 -07:00