And also:
- APIs to show and hide the IME, and control its interaction with the app.
- APIs to tell the app when its window resizes and needs to be redrawn.
- API to tell the app the content rectangle of its window (to layout
around the IME or status bar).
There is still a problem with IME interaction -- we need a way for the
app to deliver events to the IME before it handles them, so that for
example the back key will close the IME instead of finishing the app.
Change-Id: I37b75fc2ec533750ef36ca3aedd2f0cc0b5813cd
Add native Parcel methods analogous to the Java versions.
Currently, these don't do much, but upcoming StrictMode work changes
the RPC calling conventions in some cases, so it's important that
everybody uses these consistently, rather than having a lot of code
trying to parse RPC responses out of Parcels themselves.
As a summary, the current convention that Java Binder services use is
to prepend the reply Parcel with an int32 signaling the exception
status:
0: no exception
-1: Security exception
-2: Bad Parcelable
-3: ...
-4: ...
-5: ...
... followed by Parceled String if the exception code is non-zero.
With an upcoming change, it'll be the case that a response Parcel can,
non-exceptionally return rich data in the header, and also return data
to the caller. The important thing to note in this new case is that
the first int32 in the reply parcel *will not be zero*, so anybody
manually checking for it with reply.readInt32() will get false
negative failures.
Short summary: If you're calling into a Java service and manually
checking the exception status with reply.readInt32(), change it to
reply.readExceptionCode().
Change-Id: I23f9a0e53a8cfbbd9759242cfde16723641afe04
Also other cleanup and fixes:
- We now properly set the default window format to 565.
- New APIs to set the window format and flags from native code.
- Tweaked glue for simpler handling of the "destroy" message.
- Um, other stuff.
Change-Id: Id7790a21a2fa9a19b91854d225324a7c1e7c6ade
This factors out the boiler-plate code from the sample
app to a common glue code that can be used for everyone
writing this style of app: a dedicated app thread that
takes care of waiting for events and processing them.
As part of doing this, ALooper has a new facility to allow
registration of fds that cause ALooper_pollOnce() to return
the fd that has data, allowing the app to drive the loop
without callbacks. Hopefully this makes some people feel better. :)
Also do some other cleanup of the ALooper API, plus some
actual documentation.
Change-Id: Ic53bd56bdf627e3ba28a3c093faa06a92be522b8
This allows us to avoid exposing the file descriptor of
the event queue; instead, you attach an event queue to
a looper. This will also should allow native apps to be
written without the need for a separate thread, by attaching
the event queue to the main thread's looper and scheduling
their own messages there.
Change-Id: I38489282635895ae2cbfacb88599c1b1cad9b239
The guard is compiled out by default because it adds overhead to
android.os.Process.setPriority().
Change-Id: Ibb2a648c6349b381abb7ae62a358888b04fba871
The native code now maintains a list of all keys that may use
default handling. If the app finishes one of these keys
without handling it, the key will be passed back off to Java
for default treatment.
Change-Id: I6a842a0d728eeafa4de7142fae573f8c11099e18
Target identification is now fully native.
Fixed a couple of minor issues related to input injection.
Native input enabled by default, can be disabled by setting
WindowManagerPolicy.ENABLE_NATIVE_INPUT_DISPATCH to false.
Change-Id: I7edf66ed3e987cc9306ad4743ac57a116af452ff
Audio sessions are used to associate audio effects to particular instances (or groups) of MediaPlayers or AudioTracks.
Change-Id: Ib94eec43241cfcb416590f435ddce7ab39a07640
Provides the basic infrastructure for a
NativeActivity's native code to get an object representing
its event stream that can be used to read input events.
Still work to do, probably some API changes, and reasonable
default key handling (so that for example back will still
work).
Change-Id: I6db891bc35dc9683181d7708eaed552b955a077e
Rather than polling for events from the native code in an event thread,
we now require the GPS HAL libraries to call our callbacks from a thread
that is registered with the JVM to call directly into Java.
This eliminates a thread from our code and removes one step in the chain
of message passing from the GPS to the Location Manager client.
Change-Id: I2745a157690310ba9a699a8369f54a7366c6b1ba
Signed-off-by: Mike Lockwood <lockwood@android.com>
Added more tests.
Fixed a regression in Vector.
Fixed bugs in pointer tracking.
Fixed a starvation issue in PollLoop when setting or removing callbacks.
Fixed a couple of policy nits.
Modified the internal representation of MotionEvent to be more
efficient and more consistent.
Added code to skip/cancel virtual key processing when there are multiple
pointers down. This helps to better disambiguate virtual key presses
from stray touches (such as cheek presses).
Change-Id: I2a7d2cce0195afb9125b23378baa94fd2fc6671c
Refactored the code to eliminate potential deadlocks due to re-entrant
calls from the policy into the dispatcher. Also added some plumbing
that will be used to notify the framework about ANRs.
Change-Id: Iba7a10de0cb3c56cd7520d6ce716db52fdcc94ff
The old dispatch mechanism has been left in place and continues to
be used by default for now. To enable native input dispatch,
edit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy.
Includes part of the new input event NDK API. Some details TBD.
To wire up input dispatch, as the ViewRoot adds a window to the
window session it receives an InputChannel object as an output
argument. The InputChannel encapsulates the file descriptors for a
shared memory region and two pipe end-points. The ViewRoot then
provides the InputChannel to the InputQueue. Behind the
scenes, InputQueue simply attaches handlers to the native PollLoop object
that underlies the MessageQueue. This way MessageQueue doesn't need
to know anything about input dispatch per-se, it just exposes (in native
code) a PollLoop that other components can use to monitor file descriptor
state changes.
There can be zero or more targets for any given input event. Each
input target is specified by its input channel and some parameters
including flags, an X/Y coordinate offset, and the dispatch timeout.
An input target can request either synchronous dispatch (for foreground apps)
or asynchronous dispatch (fire-and-forget for wallpapers and "outside"
targets). Currently, finding the appropriate input targets for an event
requires a call back into the WindowManagerServer from native code.
In the future this will be refactored to avoid most of these callbacks
except as required to handle pending focus transitions.
End-to-end event dispatch mostly works!
To do: event injection, rate limiting, ANRs, testing, optimization, etc.
Change-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25
Merge commit 'df2e2eff9446c0220515fa7aab7857135e04e12e' into kraken
* commit 'df2e2eff9446c0220515fa7aab7857135e04e12e':
Watchdog now records kernel stacks when it fires
this is called for each relayout() and used to create a full Surface (cpp)
which in turn did some heavy work (including an IPC with surfaceflinger),
most of the time to destroy it immediatelly when the returned surface
(the one in the parcel) was the same.
we now more intelligentely read from the parcel and construct the new
object only if needed.
Change-Id: Idfd40d9ac96ffc6d4ae5fd99bcc0773e131e2267
The kernel threads are appended to the usual /data/anr/traces.txt file
and dropboxed along with the usual Dalvik stack dumps.
Change-Id: I120f1f5ee54c965efe9ac0c7f40fdef56385f1fa
NOTE: this change depends on the kernel publishing /proc/$PID/stack
It looks like there was a subtle bug where Process.setOomAdj() could
return false just because the given process doesn't exist, even though
it is documented to only return false if OOM killing is not supported
at all. This would cause the activity manager to fall into its code
path of trying to clean up processes itself, which it does a much
poorer problem at. I am thinking we may be seeing this problem more
now that the activity manager is killing background processes itself
when there are too many of them.
In addition, this change cleans up and reduces some of the logging
around killing processes.
Finally, try to improve process LRU management a bit by taking
into account process dependencies. Any dependent processes are
pulled up in the LRU list with the processes that is actually
moving. Also, we bring a process up if someone accesses its content
provider.
Change-Id: I34ea161f839679345578ffe681e8d9c5d26ab948
MessageQueue now uses a socket for internal signalling, and is prepared
to also handle any number of event input pipes, once the plumbing is
set up with ViewRoot / Looper to tell it about them as appropriate.
Change-Id: If9eda174a6c26887dc51b12b14b390e724e73ab3
If we're grabbing references to many strings in a loop, we have to
remove our local references so we don't overflow the VM's local
reference table.
Also, use env->ExceptionCheck() instead of checking for NULL value
returns on trying to allocate new items.
Bug: 2663816
Change-Id: I9cb5e17f6181dbb2f2c03d53841b2f5d8ab10f68
This is a rough sketch of the new pure-native API, which you can
use through a NativeActivity in your manifest (no Java code in
the .apk needed!).
Intentionally no docs yet, the API is still being seriously
messed with. But it works.
Change-Id: I0e916d58a0d159ecaf3689e41834eb8dc681c0c0
user toggles BT state.
Bug:2607218
This happens when Bluetooth is turned off, and when the headset is
still trying to connect. We get the connection result of
attempt before Bluetooth was toggled. We need to ignore this result.
Change-Id: I023406ec6d59880754ca4f1de676d0dce71b13c6
Merge commit '15feb4defc61c7bded6fdd3ea1c3781f25666275' into kraken
* commit '15feb4defc61c7bded6fdd3ea1c3781f25666275':
Remove code to pass the nonexistant lockprofsample flag to Dalvik.
this is used in a few places to get access to the android.view.Surface
native surface. use a macro instead. Also rename the field to mNativeSurface.
Change-Id: I1c6dea14abd6b8b1392c7f97b304115999355094