1001 Commits

Author SHA1 Message Date
Christopher Tate
bae6fe242f Merge "Support streaming of compressed assets > 1 megabyte" into gingerbread 2010-07-28 15:36:48 -07:00
Christopher Tate
b100cbf178 Support streaming of compressed assets > 1 megabyte
Compressed assets larger than one megabyte are now decompressed on demand
rather than being decompressed in their entirety and held in memory.  Reading
the data in order is relatively efficient, as is seeking forward in the stream.
Seeking backwards is supported, but requires reprocessing the compressed data
from the beginning, so is very inefficient.

In addition, the size limit on compressed assets has been eliminated.

Change-Id: I6e68247957e6c53e7e8ba70d12764695f1723bad
2010-07-28 15:33:28 -07:00
Jeff Brown
6d0fec2de3 Refactor input reader to support new device types more easily.
Refactored the input reader so that each raw input protocol is handled
by a separate subclass of the new InputMapper type.  This way, behaviors
pertaining to keyboard, trackballs, touchscreens, switches and other
devices are clearly distinguished for improved maintainability.

Added partial support for describing capabilities of input devices
(incomplete and untested for now, will be fleshed out in later commits).

Simplified EventHub interface somewhat since InputReader is taking over
more of the work.

Cleaned up some of the interactions between InputManager and
WindowManagerService related to reading input state.

Fixed swiping finger from screen edge into display area.

Added logging of device information to 'dumpsys window'.

Change-Id: I17faffc33e3aec3a0f33f0b37e81a70609378612
2010-07-28 14:16:15 -07:00
Eric Laurent
a4c72acfbc Audio effects: modified command() parameter types.
The type of the cmd, cmdSize and *pReplySize parameters of the effect control interface command()
function have been modified from int to uint32_t. This is more consistent with their role.

Change-Id: I84d289fc262d6753747910f06f485597dfee6591
2010-07-28 05:49:21 -07:00
Mathias Agopian
51c70e3e41 fix [2873058] Surface::dequeueBuffer blocks on last buffer, i.e. cannot dequeue all allocated buffers at once.
this situation happened when the last buffer needed to be resized
(or allocated, the first time). the assumption was that the buffer
was in use by SF itself as the current buffer (obviously, this
assumption made no sense when the buffer had never been allocated, btw).

the system would wait until some other buffer became the "front" buffer.

we fix this problem by entirely removing the requirement that the
buffer being resized cannot be the front buffer. instead, we just
allocate a new buffer and replace the front buffer by the new one.

the downside is that this uses more memory (an extra buffer) for a
brief amount of time while the old buffer is being reallocated and
before it has actually been replaced.

Change-Id: I022e4621209474ceb1c671b23deb4188eaaa7285
2010-07-27 20:11:35 -07:00
Brad Fitzpatrick
84c924a6c5 Merge "Replace several IPCThreadState::get() lookups with one." into gingerbread 2010-07-27 13:59:47 -07:00
Brad Fitzpatrick
7bcad8a315 Replace several IPCThreadState::get() lookups with one.
Also, make StrictMode's ThreadLocal final.

Change-Id: I08d400ed254fa67bb7a3dae1227f205a54c00df0
2010-07-27 12:28:57 -07:00
Eric Laurent
ca57d1cc89 Audio Effects: added methods to effects java classes to store and load current effect settings in
a single call.

Addional changes:
- Fixed simulator build
- Use effect interface UUIDs from OpenSL ES includes when available
- Added cleanspec rules to remove now obsolete test effect libraries
- Fixed bug in AudioEffect JNI setParameter function.

Change-Id: Ic25ddb135e2cec5a68c181d727321f5ac7a1ab6b
2010-07-27 00:41:31 -07:00
James Dong
53d4e0d58e Allows the authoring engine to skip frame.
This is 1st part of the work to allow audio and video resync if
we found out that audio and video are out of sync during authoring

- also fixed a problem in AACEncoder::read() where the buffer acquired
  from the buffer group does not release when error out at
  reading from source.

Change-Id: I8a2740097fcfdf85e6178869afeb9f3687a99118
2010-07-22 14:51:53 -07:00
Andreas Huber
81046c8c42 Merge "Various changes to improve rtsp networking, reduce packet loss and adapt to ALooper API changes." into gingerbread 2010-07-22 13:47:41 -07:00
Andreas Huber
4e4173b0af Various changes to improve rtsp networking, reduce packet loss and adapt to ALooper API changes.
Change-Id: I110e19d5ce33e597add3ffbd3e3ff3815862396d
2010-07-22 09:21:05 -07:00
Mathias Agopian
23e8de26b7 propagate sensor event rate properly
Change-Id: I32e67d30e4295285a6827956cc8161b2025d70bc
2010-07-21 16:09:39 -07:00
Mathias Agopian
e476452135 Merge "new SensorService" into gingerbread 2010-07-21 16:06:46 -07:00
Andreas Huber
8138e841a5 Merge "Support finer seek control on MediaSources." into gingerbread 2010-07-21 10:36:08 -07:00
Andreas Huber
6624c9fd0b Support finer seek control on MediaSources.
related-to-bug: 2858448

Change-Id: Ifb4b13b990fd5889113e47e2c62249ac43391fa1
2010-07-21 08:51:29 -07:00
Eric Laurent
7070b36549 Added support for auxiliary audio effects to AudioTrack and MediaPlayer.
Added methods to AudioTrack and MediaPlayer java classes to enable use of
auxiliary audio effects. The effect can be attached and detached by specifying its
ID and the send level controlled.

Change-Id: Ie74ff54a453096a742688476f612ce355543b6f3
2010-07-21 06:28:01 -07:00
James Dong
d7514ec6eb Merge "Progress status notification" into gingerbread 2010-07-20 14:29:39 -07:00
Eric Laurent
22a2d7186d Merge "Audio policy manager changes for audio effects" into gingerbread 2010-07-20 11:25:35 -07:00
Eric Laurent
8ed6ed0b62 Audio policy manager changes for audio effects
Added methods for audio effects management by audio policy manager.
- control of total CPU load and memory used by effect engines
- selection of output stream for global effects
- added audio session id in parameter list for startOutput() and stopOutput().
this is not used in default audio policy manager implementation.

Modifications of audio effect framework in AudioFlinger to allow moving and reconfiguring
effect engines from one output mixer thread to another when audio tracks in the same session
are moved or when requested by audio policy manager.
Also fixed mutex deadlock problem with effect chains locks.

Change-Id: Ida43484b06e9b890d6b9e53c13958d042720ebdb
2010-07-20 10:31:57 -07:00
Andreas Huber
cc14a8393b Support a single format change at the beginning of audio playback. This way the AAC+ decoder may change its output format from what is originally encoded in the audio stream and we'll still play it back correctly.
Change-Id: Icc790122744745e9a88099788d4818ca1e265a82
related-to-bug: 2826841
2010-07-20 09:25:38 -07:00
James Dong
85edea7958 Progress status notification
- Keep track of per-track progress

Change-Id: Ibd36f0e8c78581928c8aa2f5e23c5e7e0615c2cc
2010-07-20 08:39:57 -07:00
Mathias Agopian
1bf797857e new SensorService
remove old sensor service and implement SensorManager
on top of the new (native) SensorManger API.

Change-Id: Iddb77d498755da3e11646473a44d651f12f40281
2010-07-19 17:57:29 -07:00
Jamie Gennis
c8c79a654d Merge "Re-use existing Surface objects when reading them from parcels." into gingerbread 2010-07-16 15:14:44 -07:00
Jeff Brown
00ba884436 Fix individual pointer id up/down reporting.
Fix a minor threading bug in InputManager dump.

Change-Id: Ic2eecf7df5a8dc9f40561fcb03ebe58a2c073778
2010-07-16 15:11:24 -07:00
Jamie Gennis
5ee65f0d44 Re-use existing Surface objects when reading them from parcels.
This change adds a process-global cache of previously deserialized Surface
objects so that if a Surface object wrapping the same ISurface gets received
again the same Surface can be used.  This is important because the 'tail'
pointer in the SharedBufferClient is stored only on the client side, and needs
to be the same for all the Surface objects wrapping an ISurface instance.  This
solves the problem by making there only be one Surface object wrapping an
ISurface per process.

Change-Id: I4bf0b8787885c56277622fca053022d2bb638902
2010-07-16 13:03:15 -07:00
Jeff Brown
eec69d2923 Merge "Fix bug with phantom input windows." into gingerbread 2010-07-16 00:14:38 -07:00
Eric Laurent
b0374a0e22 Merge "Several improvements in audio effects volume control." into gingerbread 2010-07-16 00:08:50 -07:00
Jeff Brown
e33348ba54 Fix bug with phantom input windows.
Add dumpsys integration for the native input dispatcher.
Add some InputDevice API stubs.
Add an appendFormat helper method to String8 for printf style
string formatting mainly for debugging purposes.
Use generic ArrayList<WindowState> everywhere in WindowManagerService
to eliminate unnecessary casts all over.

Change-Id: I9d1e3bd90eb7222d10620200477f11b7bfd25e44
2010-07-16 00:02:48 -07:00
Dianne Hackborn
2c6081ce35 Implement native key pre-dispatching to IMEs.
This significantly re-works the native key dispatching code to
allow events to be pre-dispatched to the current IME before
being processed by native code.  It introduces one new public
API, which must be called after retrieving an event if the app
wishes for it to be pre-dispatched.

Currently the native code will only do pre-dispatching of
system keys, to avoid significant overhead for gaming input.
This should be improved to be smarted, filtering for only
keys that the IME is interested in.  Unfortunately IMEs don't
currently provide this information. :p

Change-Id: Ic1c7aeec8b348164957f2cd88119eb5bd85c2a9f
2010-07-15 22:05:33 -07:00
Jeff Brown
c5ed5910c9 Add support for new input sources.
Added several new coordinate values to MotionEvents to capture
touch major/minor area, tool major/minor area and orientation.

Renamed NDK input constants per convention.

Added InputDevice class in Java which will eventually provide
useful information about available input devices.

Added APIs for manufacturing new MotionEvent objects with multiple
pointers and all necessary coordinate data.

Fixed a bug in the input dispatcher where it could get stuck with
a pointer down forever.

Fixed a bug in the WindowManager where the input window list could
end up containing stale removed windows.

Fixed a bug in the WindowManager where the input channel was being
removed only after the final animation transition had taken place
which caused spurious WINDOW DIED log messages to be printed.

Change-Id: Ie55084da319b20aad29b28a0499b8dd98bb5da68
2010-07-15 18:32:33 -07:00
Brad Fitzpatrick
c4b204bdc4 Merge "More StrictMode work, keeping Binder & BlockGuard's thread-locals in-sync." into gingerbread 2010-07-15 15:42:12 -07:00
Christopher Tate
6cce32b6ad Add native C APIs for working with the Asset Manager
Change-Id: I493b142c4b35e5cc1a1e85283bb5dfb306a6d261
2010-07-15 14:28:21 -07:00
Brad Fitzpatrick
727de40c6b More StrictMode work, keeping Binder & BlockGuard's thread-locals in-sync.
Change-Id: Ia67cabcc17a73a0f15907ffea683d06bc41b90e5
2010-07-15 13:18:05 -07:00
Eric Laurent
76c40f74ce Several improvements in audio effects volume control.
- Fixed crash when deleting an effect chained before an effect having volume control
- Changed EFFECT_FLAG_VOLUME_CTRL to implicitely include EFFECT_FLAG_VOLUME_IND
(not need to set both in effect descriptor).
- Volume control changes from one effect to another if needed according to effect enable state
- EFFECT_CMD_SET_VOLUME is only sent when their is an actual change in volume

Change-Id: Ieebaf09157e2627366023569d95516646e03e26c
2010-07-15 12:50:15 -07:00
James Dong
d6a85a2141 Merge "Support user-supplied timescales for authoring" into gingerbread 2010-07-15 11:16:08 -07:00
Mathias Agopian
24651682ed added BinderService<> template to help creating native binder services
Change-Id: Id980899d2647b56479f8a27c89eaa949f9209dfe
2010-07-14 18:43:19 -07:00
James Dong
52d13f01a6 Support user-supplied timescales for authoring
- also, change all the real time unit to microseconds in MPEG4Writer

Change-Id: I260f512f2eb670ade7b8858a56335a5d639de756
2010-07-14 17:29:17 -07:00
Mathias Agopian
c9a11088e5 Merge "first step at implementing the native sensor support" into gingerbread 2010-07-14 16:32:04 -07:00
Jean-Michel Trivi
97eb728aef Use the OpenSL ES definition of SL_IID_EQUALIZER for the EQ
effect UUID instead of defining it locally.

Change-Id: Id6018fef20d286899cf7503fec3521dcd56db7e0
2010-07-14 10:09:31 -07:00
Mathias Agopian
b957b9d63c first step at implementing the native sensor support
in this commit:
- implemented the C stub
- implemented the binder interfaces involved
- implemented most of the C++ client side

missing:
- SensorManager cannot connect to the SensorServer yet
(because there is no SensorServer yet)

Change-Id: I75010cbeef31c98d6fa62fd5d388dcef87c2636b
2010-07-13 22:21:56 -07:00
Dianne Hackborn
d76b67c340 IME events are now dispatched to native applications.
And also:

- APIs to show and hide the IME, and control its interaction with the app.
- APIs to tell the app when its window resizes and needs to be redrawn.
- API to tell the app the content rectangle of its window (to layout
  around the IME or status bar).

There is still a problem with IME interaction -- we need a way for the
app to deliver events to the IME before it handles them, so that for
example the back key will close the IME instead of finishing the app.

Change-Id: I37b75fc2ec533750ef36ca3aedd2f0cc0b5813cd
2010-07-13 18:36:46 -07:00
Jeff Brown
fd03582995 Add initial gamepad support.
Change-Id: I0439648f6eb5405f200e4223c915eb3a418b32b9
2010-07-13 17:04:57 -07:00
Brad Fitzpatrick
c0a7e690bf Add Parcel::readExceptionCode() and Parcel::writeNoException()
Add native Parcel methods analogous to the Java versions.

Currently, these don't do much, but upcoming StrictMode work changes
the RPC calling conventions in some cases, so it's important that
everybody uses these consistently, rather than having a lot of code
trying to parse RPC responses out of Parcels themselves.

As a summary, the current convention that Java Binder services use is
to prepend the reply Parcel with an int32 signaling the exception
status:

     0: no exception
     -1: Security exception
     -2: Bad Parcelable
     -3: ...
     -4: ...
     -5: ...

... followed by Parceled String if the exception code is non-zero.

With an upcoming change, it'll be the case that a response Parcel can,
non-exceptionally return rich data in the header, and also return data
to the caller.  The important thing to note in this new case is that
the first int32 in the reply parcel *will not be zero*, so anybody
manually checking for it with reply.readInt32() will get false
negative failures.

Short summary: If you're calling into a Java service and manually
checking the exception status with reply.readInt32(), change it to
reply.readExceptionCode().

Change-Id: I23f9a0e53a8cfbbd9759242cfde16723641afe04
2010-07-13 15:45:18 -07:00
Eric Laurent
7d850f23c8 Modifications in audio effect engine state management.
- Separate the updating of effect engine state from the process call in EffectModule so that the state
of all effects in the same effect chain is updated simultaneusly before all process functions are called.
- Added a mechanism for the effect engine to continue being called for processing after receiving the disable
commands untils it considers that the framework can stop calling the process function without causing
a glitch or loosing some effect tail.
- Updated test reverb and equalizer to support this new feature

Change-Id: Icb56ae2c84c076d4dbad6cf733b1a62f823febe7
2010-07-13 12:27:18 -07:00
Dianne Hackborn
289b9b6237 Add ANativeWindow API for directly drawing to the surface bits.
Also other cleanup and fixes:

- We now properly set the default window format to 565.
- New APIs to set the window format and flags from native code.
- Tweaked glue for simpler handling of the "destroy" message.
- Um, other stuff.

Change-Id: Id7790a21a2fa9a19b91854d225324a7c1e7c6ade
2010-07-09 16:58:19 -07:00
James Dong
929642ee00 Add runtime dumpsys support for media recorder client
Change-Id: I4c8a81720f3be2db54678a7e84fe12849255046b
2010-07-08 21:25:55 -07:00
Eric Laurent
fd84f97af4 Added JAVA classes to control bass boost, equalizer, reverberation and virtualizer Effects.
Defined the following JAVA classes on top of AudioEffect class to facilitate control
off built-in audio effects with APIs aligned with interfaces defined in OpenSL ES
specification:
- BastBoot.java
- Equalizer.java
- PresetReverb.java
- EnvironmentalReverb.java
- Virtualizer.java

Split reverb API header file in two, one for preset reverb and one for environmental reverb.
Some changes in test reverb to support preset reverb.

Change-Id: Ie0a5ba06002e63dfd6da22cace5568c1e0b76ea1
2010-07-08 15:32:51 -07:00
Dianne Hackborn
85448bbecd Add new glue code for writing native apps.
This factors out the boiler-plate code from the sample
app to a common glue code that can be used for everyone
writing this style of app: a dedicated app thread that
takes care of waiting for events and processing them.

As part of doing this, ALooper has a new facility to allow
registration of fds that cause ALooper_pollOnce() to return
the fd that has data, allowing the app to drive the loop
without callbacks.  Hopefully this makes some people feel better. :)

Also do some other cleanup of the ALooper API, plus some
actual documentation.

Change-Id: Ic53bd56bdf627e3ba28a3c093faa06a92be522b8
2010-07-08 11:06:59 -07:00
Kenny Root
c9535de8e3 Merge "Add OBB file helper class" into gingerbread 2010-07-07 18:14:13 -07:00
Chris Tate
b17f4dcfb3 Merge "More native input dispatch work." into gingerbread 2010-07-07 17:43:12 -07:00