Alex Sakhartchouk
6f91cb6af7
Removing fixed size arrays.
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Change-Id: I5c65b29a197013de2517cfb6dbe7abb9e24a688b
2010-10-08 15:00:05 -07:00
Stephen Hines
ca54ec302f
Add support for Float64 (double) to RenderScript.
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Change-Id: Iad1c4adadf657a46aa38a3fad7813927e643e29d
2010-09-20 17:20:30 -07:00
Jason Sams
d79b2e9f8b
Begin naming cleanup for renderscript runtime.
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Prefix functions with "rs" or "rsg".
Change-Id: I4435b486831bfab1ea473ccfad435b404e68f1c9
2010-05-19 17:23:08 -07:00
Jason Sams
1de0b87168
Remove more pieces of setRoot. Add pointer to allocation lookup for scripts.
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Change-Id: I2c3075d2056f02bb834bfad403dc72da991f3156
2010-05-17 14:55:34 -07:00
Jason Sams
f603d21255
Change RS to use the passed surface size rather than EGL size.
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Its possible that during a resize the EGL information could be stale so
caching this is bad. The surface size should always be correct.
Change-Id: Ifd479e1ea70b1cada1a8690c7c82e91aa391b685
Conflicts:
libs/rs/rsProgramStore.cpp
libs/rs/rsProgramStore.h
2010-05-14 15:30:29 -07:00
Jason Sams
4d3399337d
Convert renderscript from using ACC to LLVM for its compiler.
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This will also require application to be updated to support
the new compiler and data passing models.
Change-Id: If078e3a5148af395ba1b936169a407d8c3ad727f
2010-05-11 14:03:58 -07:00
Jason Sams
156cce6980
Improve RS error handling. On errors RS will now store the error and a message that can be read from the app. RS will then not continue rendering frames while an unchecked error is present until new state is received.
2010-03-03 14:14:37 -08:00
Jason Sams
61f08d6fa7
Improved object lifecycle tracking and fix leaks.
2009-09-25 16:37:33 -07:00
Jason Sams
a9e7a05b84
Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
2009-09-25 14:51:22 -07:00
Jason Sams
e60446b9c1
Fix invokables to make sure script pointers are setup before invoking function calls. Reduce app startup time up to 1s.
2009-09-24 14:55:38 -07:00
Jason Sams
be2e84193f
Implement renderscript Invokables.
2009-09-16 15:04:38 -07:00
Jason Sams
7ce033d797
Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base.
2009-08-18 14:20:07 -07:00
Jason Sams
334ea0c98f
Update fountain and add writable flag to script slots.
2009-08-17 13:56:09 -07:00
Jason Sams
fbf0b9ecda
Implement named slots and convert script.addType to script.setType to remove ordering restrictions.
2009-08-13 12:59:04 -07:00
Jason Sams
22534176fb
Split ProgramFragment and ProgramStore from RenderScript.java. Update Element and Type to new cached builder for easier app developement.
2009-08-04 17:05:43 -07:00
Jason Sams
928f5cf287
Move placement of script enviroment data to base.
2009-06-08 18:50:13 -07:00
Jason Sams
d19f10d43a
Add the Renderscript library. (Not in the build by default yet.)
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This library can be used to create animated 3D User Interfaces.
This library is currently under heavy development, so it's not part of
the build by default.
In order to build this library, you must define
BUILD_RENDERSCRIPT=true
in your build environment.
You will also have to manually edit
build/core/prelink-linux-arm.map
And add libRS and libRS_jni at the end like this (exact address may change.)
libRS.so 0x9A100000
libRS_jni.so 0x9A000000
2009-05-22 17:11:00 -07:00