20 Commits

Author SHA1 Message Date
Romain Guy
253f2c213f Linear blending, step 1
NOTE: Linear blending is currently disabled in this CL as the
      feature is still a work in progress

Android currently performs all blending (any kind of linear math
on colors really) on gamma-encoded colors. Since Android assumes
that the default color space is sRGB, all bitmaps and colors
are encoded with the sRGB Opto-Electronic Conversion Function
(OECF, which can be approximated with a power function). Since
the power curve is not linear, our linear math is incorrect.
The result is that we generate colors that tend to be too dark;
this affects blending but also anti-aliasing, gradients, blurs,
etc.

The solution is to convert gamma-encoded colors back to linear
space before doing any math on them, using the sRGB Electo-Optical
Conversion Function (EOCF). This is achieved in different
ways in different parts of the pipeline:

- Using hardware conversions when sampling from OpenGL textures
  or writing into OpenGL frame buffers
- Using software conversion functions, to translate app-supplied
  colors to and from sRGB
- Using Skia's color spaces

Any type of processing on colors must roughly ollow these steps:

[sRGB input]->EOCF->[linear data]->[processing]->OECF->[sRGB output]

For the sRGB color space, the conversion functions are defined as
follows:

OECF(linear) :=
linear <= 0.0031308 ? linear * 12.92 : (pow(linear, 1/2.4) * 1.055) - 0.055

EOCF(srgb) :=
srgb <= 0.04045 ? srgb / 12.92 : pow((srgb + 0.055) / 1.055, 2.4)

The EOCF is simply the reciprocal of the OECF.
While it is highly recommended to use the exact sRGB conversion
functions everywhere possible, it is sometimes useful or beneficial
to rely on approximations:

- pow(x,2.2) and pow(x,1/2.2)
- x^2 and sqrt(x)

The latter is particularly useful in fragment shaders (for instance
to apply dithering in sRGB space), especially if the sqrt() can be
replaced with an inversesqrt().

Here is a fairly exhaustive list of modifications implemented
in this CL:

- Set TARGET_ENABLE_LINEAR_BLENDING := false in BoardConfig.mk
  to disable linear blending. This is only for GLES 2.0 GPUs
  with no hardware sRGB support. This flag is currently assumed
  to be false (see note above)
- sRGB writes are disabled when entering a functor (WebView).
  This will need to be fixed at some point
- Skia bitmaps are created with the sRGB color space
- Bitmaps using a 565 config are expanded to 888
- Linear blending is disabled when entering a functor
- External textures are not properly sampled (see below)
- Gradients are interpolated in linear space
- Texture-based dithering was replaced with analytical dithering
- Dithering is done in the quantization color space, which is
  why we must do EOCF(OECF(color)+dither)
- Text is now gamma corrected differently depending on the luminance
  of the source pixel. The asumption is that a bright pixel will be
  blended on a dark background and the other way around. The source
  alpha is gamma corrected to thicken dark on bright and thin
  bright on dark to match the intended design of fonts. This also
  matches the behavior of popular design/drawing applications
- Removed the asset atlas. It did not contain anything useful and
  could not be sampled in sRGB without a yet-to-be-defined GL
  extension
- The last column of color matrices is converted to linear space
  because its value are added to linear colors

Missing features:
- Resource qualifier?
- Regeneration of goldeng images for automated tests
- Handle alpha8/grey8 properly
- Disable sRGB write for layers with external textures

Test: Manual testing while work in progress
Bug: 29940137

Change-Id: I6a07b15ab49b554377cd33a36b6d9971a15e9a0b
2016-10-11 17:47:58 -07:00
John Reck
1540153198 Extensions must load in ctor
Because Caches is terrible

Change-Id: I91e2442d97664759ee2c7602eb7172f009b20d53
2015-11-16 10:42:36 -08:00
John Reck
704bed0da7 add DeviceInfo
This reverts commit 096895550b9d5430d7a001d491566decf4f9791b.

Change-Id: Ib2ed1e96d8f7f88302f5e27fe735687194553104
2015-11-05 10:13:23 -08:00
John Reck
096895550b Revert "add DeviceInfo"
This reverts commit b2442896e3a226c7ebe9d47fa80b257e98a6a34d.

Change-Id: I50f6555451f71067505245333c8e558b5e3b2b3b
2015-11-05 01:38:25 +00:00
John Reck
b2442896e3 add DeviceInfo
Change-Id: I4c122278a7e88b6f47c4dd3c5fc553df7d3c900d
2015-11-04 13:46:49 -08:00
John Reck
6b50780363 Remove almost-all android::Singleton users
Bug: 25426213
Change-Id: I88e6206e8915cce95c3a8a8a82a4bb8fbf668141
2015-11-03 10:09:59 -08:00
Chris Craik
6e6646c037 Unify extensions parsing behavior
Removes remnants of EGL extension support, and persistence of
GL extension list.

Change-Id: I35aec12d900bdb33549ea47654bb8146f350ef48
2015-09-21 13:14:20 -07:00
John Reck
149173d28c Support new EGL extensions
Bug: 21753739

Includes a revert of 13d1b4ab10fbee5e81a2ba1ac59cfae1e51d3ef0
as that only supported EGL_EXT_buffer_age

Change-Id: Ia86a47d19e3355c067934d7764c330b640c6958d
2015-08-12 14:26:05 -07:00
John Reck
016e0091d6 am b47ea9b2: am 2fa3eec0: am 93c14069: Merge "hwui: add extension to support unpack operations in OpenGL ES 2.0"
* commit 'b47ea9b2ed24f8eb6fc8b338555ff0d8825d8565':
  hwui: add extension to support unpack operations in OpenGL ES 2.0
2015-08-04 21:00:09 +00:00
John Reck
b47ea9b2ed am 2fa3eec0: am 93c14069: Merge "hwui: add extension to support unpack operations in OpenGL ES 2.0"
* commit '2fa3eec0e1807f6a45b71a41624698e8cc949026':
  hwui: add extension to support unpack operations in OpenGL ES 2.0
2015-08-04 20:51:42 +00:00
xiaozhengdong
d538d30e2f hwui: add extension to support unpack operations in OpenGL ES 2.0
OpenGL ES 3.0+ lets us specify the row length for unpack operations
such as glTexSubImage2D(). This allows us to upload a sub-rectangle
of a texture. Also, the GL_EXT_unpack_subimage extension can also
support this feature in OpenGL ES 2.0

Change-Id: Id43c2c55c5eaefbace67087c955f0b4324fb2c35
Signed-off-by: xiaozhengdong <xiaozhengdong@xiaomi.com>
2015-08-04 19:46:01 +08:00
Chris Craik
5a4690bf26 Clean up unncessary defines
LOG_TAG and TRACE_TAG are already defined in the makefile

Change-Id: I9e53e3dacbe018441edd74cb7c8c90846defee74
2015-07-14 13:25:38 -07:00
John Reck
041b985dbb Add null egl/gles stub support
Change-Id: I41372585202f69ef31a4ef95efc75fb7a1ff7289
2015-02-25 16:00:02 -08:00
Chris Craik
117bdbcfa3 Glop ColorFilter & VertexBuffer support, initial enable
Enables Glop rendering for supported Rects and VertexBuffers
Also removes unused Query object

Change-Id: Ibe227bc362685a153159f75077664f0947764e06
2015-02-06 13:42:25 -08:00
Chris Craik
d41c4d8c73 Add overrides and switch to nullptr keyword for all files
Adds remaining missing overrides and nullptr usages, missed due to
an extreme failure in tool usage.

Change-Id: I56abd72975a3999ad13330003c348db40f59aebf
2015-01-05 16:49:13 -08:00
Romain Guy
6cad75744e Fix 9patches' limitation of 32 empty quads
The 9patch format allows to define more empty quads than this, remove
the use of a single int to index empty quads and replace it with a
lookup in the 9patch resource data structure.

Change-Id: I148ee5d9e0c96822b534a344e15c9d88078db7c2
2013-07-24 11:49:33 -07:00
Romain Guy
31e08e953f Share Caches' index buffer with FontRenderer
This reduces state changes when we draw 9patches and text together,
which happens *a lot*. Also disable the NV profiling extension by
default since it doesn't play nice with display lists deferrals.
To enable it set debug.hwui.nv_profiling to true.

Change-Id: I518b44b7d294e5def10c78911ceb9f01ae401609
2013-06-18 15:53:53 -07:00
Romain Guy
e9bc11f712 Add PerfHUD ES profiling capabilities
The eglGetSystemTimeNV extension can be used to enable profiling
in PerfHUD ES. When the delta of two calls to eglGetSystemTimeNV
equals 0, we now cancels display lists updates. This allows the
tool to redraw the same frame several times in a row to run its
analysis.

For better results profiling should only be attempted after
setting viewroot.profile_rendering to true using adb shell
setprop.

Change-Id: I02e3c237418004cff8d6cb0b9a37126efae44c90
2013-05-23 12:50:13 -07:00
Romain Guy
df1dc28ba0 Add internal API to query GL version number
Change-Id: Idc02efc237b8e97445a9bab05c291bf193c7f279
2013-04-04 10:50:48 -07:00
Romain Guy
3bbacf27c0 Add a RenderBuffer object to store stencil buffers.
Bug #7146141

This change is needed to add a render buffer cache to avoid
creating and destroying stencil buffers on every frame.

This change also allows the renderer to use a 1 bit or 4 bit
stencil buffer whenever possible.

Finally this change fixes a bug introduced by a previous CL
which causes the stencil buffer to not be updated in certain
conditions. The fix relies on a new optional parameter in
drawColorRects() that can be used to avoid performing a
quickReject on rectangles generated by the clip region.

Change-Id: I2f55a8e807009887b276a83cde9f53fd5c01199f
2013-02-07 12:11:22 -08:00