Chris Craik
20a248934c
Simplify TextureView draw path
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bug:20461288
Change-Id: I239fbd26ab2177481c84feb62a1da68faeb634ac
2015-08-19 16:59:45 -07:00
John Reck
149173d28c
Support new EGL extensions
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Bug: 21753739
Includes a revert of 13d1b4ab10fbee5e81a2ba1ac59cfae1e51d3ef0
as that only supported EGL_EXT_buffer_age
Change-Id: Ia86a47d19e3355c067934d7764c330b640c6958d
2015-08-12 14:26:05 -07:00
John Reck
272a685f17
Replace most usages of utils/Vector.h
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Change-Id: I540d1b3523244d6c71fc52d6fb30555271c25644
2015-07-30 09:51:52 -07:00
Tom Hudson
0f6cb32c75
am a5e2946f: am b9d7bba5: am 434b577f: am 8ac76504: am 9613e9b7: Merge "New setLocalMatrix() operation for HWUI" into mnc-dev
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* commit 'a5e2946f5ab7618997fb317ad9f5f56c160ebee5':
New setLocalMatrix() operation for HWUI
2015-07-10 13:35:27 +00:00
Tom Hudson
9613e9b764
Merge "New setLocalMatrix() operation for HWUI" into mnc-dev
2015-07-10 12:35:12 +00:00
Tom Hudson
ac7b6d33d2
New setLocalMatrix() operation for HWUI
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Concats any matrix passed through from DisplayListCanvas with the
initialTransform of the containing RenderNode.
BUG:22189925
Change-Id: I5ea54a6e2a29520c79a8860bde7682694e8595d2
2015-07-09 16:15:31 -04:00
Chris Craik
43b42d8bdb
am 41e4d8b3: am 0c218e43: am 9ca926ad: am fdb87b76: am 127b478a: Merge "Remove all usage of fmin and fmax" into mnc-dev
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* commit '41e4d8b3ed044ed724bc340b77d3f9ca60105407':
Remove all usage of fmin and fmax
2015-07-08 03:15:47 +00:00
Chris Craik
e6a15ee3d0
Remove all usage of fmin and fmax
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bug:22208220
Removes needless call, and upconversion to doubles in multiple places.
Change-Id: I1b949fa5f206446ac34de800154c0147d6bd8034
2015-07-07 18:42:42 -07:00
Chris Craik
7b293b5556
am c3988e0a: am b4c02e8f: am d3ecb3e6: Merge "Switch from fminf/fmaxf to std::min/max" into mnc-dev
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* commit 'c3988e0aa337b74693feb0abb898eb87fbb61b58':
Switch from fminf/fmaxf to std::min/max
2015-07-03 20:35:50 +00:00
Chris Craik
df72b63928
Switch from fminf/fmaxf to std::min/max
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bug:22208220
Shows considerable improvement in performance, especially in tight
loops.
Change-Id: I4bcf6584a3c145bfc55e73c9c73dcf6199290b3c
2015-06-30 17:58:21 -07:00
Chris Craik
d739b5f39c
am ee6d943b: am 46de9f56: am 6659ac77: Merge "Avoid over-damaging layer area for multidraws" into mnc-dev
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* commit 'ee6d943b9e13cde263ccb622dd529922dfa1f3b3':
Avoid over-damaging layer area for multidraws
2015-06-24 18:40:14 +00:00
Tom Hudson
02a26300fb
Switch framework to new Skia enums
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Allow Skia to finish deprecating old path operation enumerations.
Change-Id: I61e4489e639043acb78d47994ab62a31f18bd878
2015-06-24 16:56:43 +00:00
Chris Craik
3375f8ad30
Avoid over-damaging layer area for multidraws
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bug:19608961
Change-Id: Ib7495f155da62a352e9a010a362fd40ec0acad21
2015-06-24 09:43:54 -07:00
Chris Craik
b1f990de40
Fix roundrect clipping / blending ordering
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bug:21803918
Also, don't consider rr clipped ops opaque, and put stage
checking behind a debug flag.
Change-Id: I9304ae571337a7cf835524682d1a590a21d30fa4
2015-06-12 13:20:37 -07:00
Chris Craik
53e51e4aa9
Handle shader matrix correctly when ignoring canvas transform
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bug:20063841
Restores old SkShader matrix behavior from before the Glop refactor.
Many drawing operations draw without sending the canvas transform to
the GL shader. In such cases, we need to adapt the matrix sent to the
SkShader logic to invert the canvas transform that's built into
the mesh.
Change-Id: I42b6f59df36ce46436322b95bf9ad2140795ee58
2015-06-02 16:28:39 -07:00
Chris Craik
1cd7e4c3d0
Merge "Use path intersection instead of saveLayer+mesh to mask projected ripples" into mnc-dev
2015-05-28 22:03:08 +00:00
Chris Craik
fca52b7583
Use path intersection instead of saveLayer+mesh to mask projected ripples
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bug:14297149
SaveLayer's performance cost is high, and proportional to the surface
being projected onto. Since ripples (even unbounded ones) are now
always projected to the arbitrary background content behind them, this
cost is especially important to avoid.
This removes the last semi-secret, saveLayer from the projected
ripple implementation.
Also fixes the HW test app to correctly demonstrate this projection
masking behavior.
Additionaly, alters PathTessellator to gracefully handle
counter-clockwise paths, and simplifies the work done by
ShadowTessellator to ensure all of its paths are counterclockwise.
Change-Id: Ibe9e12812bd10a774e20b1d444a140c368cbba8c
2015-05-26 17:53:16 -07:00
Chris Craik
1e4c8074fa
Fix position snapping for drawBitmap(rect, rect)
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bug:20669049
Change-Id: Ied5f1d7e681409b6b7f6f582ed344b479df4c6d7
2015-05-26 15:04:27 -07:00
Alan Viverette
50210d9129
Adjust light source for window position
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Bug: 16523629
Change-Id: I2f3fed1edcac0a3cfd5034aded45e08ececfebaf
2015-05-14 18:05:36 -07:00
Chris Craik
2507c34d91
Cleanup properties
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bug:19967854
Separate properties from Caches, into static, RenderThread-only class.
Also rewrites the means for java to set properties to correctly handle
threading, and adds an override for profile bars so that SysUi doesn't clutter
the screen with them.
Change-Id: I6e21a96065f52b9ecc49d1a126244804ba106fa9
2015-05-05 10:36:09 -07:00
Chris Craik
e74ff81e05
Merge "Remove concept of layer alpha override" into mnc-dev
2015-04-29 22:16:11 +00:00
Chris Craik
e145013153
Require minimum 4 bit stencil for layers.
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bug:19270131
Change-Id: I81367179d268e7c1642259c456c1f3d0018f6c0d
2015-04-29 13:04:02 -07:00
Chris Craik
8df5ffa9ae
Remove concept of layer alpha override
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bug:19412691
Change-Id: I9e150fe4a1b2c0cf140519a33c02fd4771ef1c50
2015-04-28 17:47:20 -07:00
Chris Craik
db663fe83f
Rename native DisplayListRenderer to DisplayListCanvas
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Change-Id: I33e6f8cc85da1e7da7ff7bf18d4ebde64222067a
2015-04-20 14:20:47 -07:00
Tom Hudson
040b6d8baf
Fix offset of composeLayerRegion
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composeLayerRect() pays attention to the offset of the layer, but
composeLayerRegion() ignores it. This patch makes the behavior of
the region case match the behavior of the rect case.
The difference will only be shown by tests which do not position
the saved layer at the origin.
BUG=20288561
R=ccraik@google.com ,djsollen@google.com
Change-Id: Ie22737a8614c508cbffe39aa4c55f7d5434277aa
2015-04-16 13:39:51 -04:00
Chris Craik
828407356d
Delete pre-glop path
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bug:19014311
Change-Id: I06376b6f625455892d8eafe2727b78025a64c4bf
2015-04-03 13:01:18 -07:00
Chris Craik
31dbfc1b3e
Fix glop usage for drawTextureLayer
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Change-Id: I45fcdfc9e3f41a687b6f4679f81e2b1f4479b9fc
2015-03-30 15:42:23 -07:00
Chris Craik
e2bb380bc2
Use glops for text rendering
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Change-Id: I5e155c8baf3149f0ff231ec3c89dbff6bb8eae92
2015-03-18 16:10:24 -07:00
Chris Craik
edacf22ca1
Merge "Glop based composeLayerRegion/Rect"
2015-03-10 16:29:14 +00:00
Chris Craik
182952f5ee
Glop based composeLayerRegion/Rect
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Change-Id: I69440cabca84948e8aaead9479d616ebc2496517
2015-03-09 18:06:32 -07:00
Chih-Hung Hsieh
9ad6ac08a9
Fix unused local variale warning from clang/llvm.
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Change-Id: Ib9b5d06313e5bf933edfb38a4522929104c7917a
2015-03-06 17:07:57 -08:00
Chris Craik
8820fd1d82
Patch cleanup, reenable Patch Glops
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bug:19597454
Change-Id: If12b95e83588b81a553210cd8c2437c6c771073a
2015-03-04 15:32:47 -08:00
Chris Craik
a9761e698e
Temporarily disable Patch glops
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bug:19597454
Change-Id: I9dbe781a714582717a5585113b9a56821265b36e
2015-03-04 14:25:10 -08:00
Chris Craik
0556d90253
Glop DrawPatch support
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Change-Id: Icaa78bdb2cf52c1fc2194ec4016634967d17fb6a
2015-03-03 09:54:14 -08:00
Chris Craik
a6b52198b9
Glop drawBitmaps, drawPatches
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Change-Id: I3f1cd3f47f97d2e0c9b9d153732e26ee0b1c58c2
2015-03-03 08:58:14 -08:00
Chris Craik
083e733e82
Cleanup of FontRenderer
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Remove invalid and over complicated buffer unbinding
optimization, and simplify constructor.
Change-Id: I3dd90528de4f377e972bbd7967e7e232875387e4
2015-02-27 17:09:02 -08:00
Chris Craik
6b109c7498
Fix glop rendering within unclipped saveLayers
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bug:19541881
Additionally, clean up GlopBuilders
and rename onGetSnapshot() for clarity
Change-Id: I0303e4cd61eef87cf80af2d968c4aa67193cd008
2015-02-27 16:13:26 -08:00
Chris Craik
26bf34200e
Glop TextureLayer support
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Change-Id: I348a926bd4a2f47be9fdbe74058c0aa2f8dc6276
2015-02-27 10:50:12 -08:00
Chris Craik
ef2507439c
Glop mesh reorg, support for drawBitmapMesh
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Change-Id: Iaf5550bdd93da93e59a5b838234ab5612e067387
2015-02-26 10:56:07 -08:00
Chris Craik
03ae272459
Remove renderer abstract class
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No longer needed, allowing vast majority of methods on
OpenGLRenderer to be non-virtual.
Change-Id: I8a6ee042b95050dc666887579ef4e1c7a8f9b33b
2015-02-25 15:51:58 -08:00
Chris Craik
14100ac9f8
Glop support for custom textured UVs, simplify drawBitmap(src,dst)
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Front load the scaling-to-support-shaders to record time.
Change-Id: I861c82d9d16d3c5e063cf87230127eed0b3f9b54
2015-02-25 10:18:46 -08:00
Chris Craik
f27133df2d
Glop layer mesh rendering
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Change-Id: I2d902819d5d77f496b67d4d25a298782903e410d
2015-02-19 18:06:05 -08:00
Chris Craik
2bb8f5606d
Glop text shadows, clearLayerRegions, and rectangleList
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Change-Id: I83b36d1ee5d8f05f41acf244639019f9b8da79cd
2015-02-17 17:46:39 -08:00
Chris Craik
922d3a7f6f
Glop SkiaShader support
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Change-Id: I894a0b62701bd02367ab970813e4c332147351a2
2015-02-17 15:45:46 -08:00
Chris Craik
30036092b4
Glop path texture support
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Change-Id: I505eb05991ca4c9b2e01e49988b8f962fad51462
2015-02-12 16:16:57 -08:00
Chris Craik
0519c810a5
Glop Bitmap and RoundRect clipping support
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Change-Id: I4577546a5d2e5f084cc03f39a89db9231b8111ee
2015-02-12 12:30:59 -08:00
Chris Craik
2ab95d780b
Glop support for indexed quads
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bug:19014311
Change-Id: If35a873421b41cc4508b0d8ac1b4d900c9bb3717
2015-02-09 11:04:31 -08:00
Chris Craik
f7ccbfbd98
Merge "Glop ColorFilter & VertexBuffer support, initial enable"
2015-02-06 23:06:44 +00:00
Chris Craik
117bdbcfa3
Glop ColorFilter & VertexBuffer support, initial enable
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Enables Glop rendering for supported Rects and VertexBuffers
Also removes unused Query object
Change-Id: Ibe227bc362685a153159f75077664f0947764e06
2015-02-06 13:42:25 -08:00
Chris Craik
ecad24b49d
Merge "GlopBuilder, and test app refactor"
2015-02-05 00:25:04 +00:00