Any notification with at least one action will now have an
expanded form by default. BigPicture/BigText can have
actions, too, of course.
Change-Id: I6f54cac65d9a9f335d8038c2105cd2c674f991ff
The main change is a few new flags you can supply to
View.setSystemUiVisibility(). One is a new visibility mode,
SYSTEM_UI_FLAG_FULLSCREEN, which is basically the same as
the global FLAG_FULLSCREEN option for windows, but driven as
part of the system UI state.
There are also three new flags for telling the framework that you
would like to have your application's UI ignore screen
decorations -- SYSTEM_UI_FLAG_LAYOUT_NO_NAVIGATION for going
behind the navigation bar and SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
for ignoring full screen decorations (that is the status bar).
In combination with this you can use SYSTEM_UI_FLAG_LAYOUT_STABLE
to have the framework report consistent insets to your application.
When using NO_NAVIGATION, when the user taps the screen we now
also automatically clear ONLY_CONTENT, so that we atomically show
both UI elements. This should make it easy for apps like video
players that want to move between fully full-screen and regular
modes.
The ActionBar has also been extended when in overlay mode so
that it will adjust the system window insets to also account
for its space, and allow it to be hidden using the new
SYSTEM_UI_FLAG_FULLSCREEN.
Change-Id: Ic8db1adec49a0f420bfe40c1d92eb21307856d0b
There are now two "rebuilder" classes, each of which
consumes a Notification.Builder and modifies its behavior.
(Inheritance in Builder classes is...not advisable.)
- BigPictureStyle: includes a large Bitmap above the usual
notification strip.
- BigTextStyle: shows the contentText in a large, wrapping
TextView instead of truncating to one line.
As for SystemUI, the notification panel now shows the
expanded form if it is available, otherwise the usual
contentView is shown.
(Note that the structure of largeIcon notifications has
changed a bit: The largeIcon is no longer handled by the
status bar at all; it's entirely inside the template now.
Not only does this make the code simpler, and make large
notifications possible, but it fixes the longstanding
irritation that tapping on a largeIcon doesn't highlight the
whole notification row. Man, that feels good.)
Change-Id: I2b9d8a6ea4385659d8cb1ed467c1caf5e12628dd
The member variable WindowAnimator.mPendingLayoutChanges was never
being reset to 0. Consequently once it was set it was causing endless
calls to the layout method.
Fixes bug 6208114, 6220403, 6219546.
Fixed NPE in RecentsPanelView.
Change-Id: Ie529b8f31e535543cb5ae0af9447146306b14eeb
Use it for recent tasks switching.
Not perfect yet by far, but something.
Also fix issue #6186758: Twitter crashes after tapping on a tweet on JRM75D
Change-Id: I49bf6c94aafde875ac652dedaf96d6c08cc9e7d2
Back button / down chevron button (eg when you have an IME visible)
was not getting synced on rotation changes
Bug: 6133831
Change-Id: Iefaf3babf92898fcc87a0b14c10b037de04d84e2
MediaActionSound is a helper class for applications that use the
camera, or include camera-like behavior such as taking
screenshots. This class helps applications match the sound-playing
behavior of the Camera.takePicture, MediaRecorder.start, and
MediaRecorder.stop methods.
This is useful for applications that don't use the above methods, but
still logically capture images or video, such as the panorama capture
feature and the video effects in the platform camera application.
Bug: 5029099
Change-Id: I829f6e2941f167f91f9cb506215b7232cb054958
Instead of sliding the panel in from off-screen, the panel
is now stretched open (cropping the scrolling contents).
This is slower, so the layout has been dramatically
simplified to help performance.
Change-Id: I8343449c2b3fa4b4ee161f1de992d2242635d15e
When Wi-fi connects at L2 layer, the beacons reach and the device
can maintain a connection to the access point, but the application
connectivity can be flaky (due to bigger packet size exchange).
We now use Watchdog to monitor the quality of the last hop on
Wi-Fi using signal strength and ARP connectivity as indicators
to decide if the link is good enough to switch to Wi-Fi as the uplink.
ARP pings are useful for link validation but can still get through
when the application traffic fails to go through and thus not best indicator
real packet loss since they are tiny packets (28 bytes) and have
much low chance of packet corruption than the regular data
packets.
Signal strength and ARP used together ends up working well in tests.
The goal is to switch to Wi-Fi after validating ARP transfer
and RSSI and then switching out of Wi-Fi when we hit a low
signal strength threshold and waiting until the signal strength
improves and validating ARP transfer.
Change-Id: Ica593291ec7772da892f03cf45b649635b730c47
When you swipe to dismiss a recent item on a
tablet, fade the item to 0 alpha
Also, create common interface for Recents-specific
methods for Recents[Horizontal/Vertical]ScrollView
Bug: 5953654
Change-Id: I0a72b49b3cfae0607b42dbf8f6d4da9898d7e491
Found cleaner way to improve recents scrolling
performance on crespo-- instead of rendering the
background in the items, instead we just set
a window flag. Removed need for a lot of code.
This change introduces a few new bits of data on
Notification that will help the Notification Manager and
System UI route and display them more intelligently:
-> priority: an integer in a predefined range that
indicates the app's best guess as to the relative
importance (to the user, right now) of that information
-> kind: a tag (really, set of tags) indicating the general
type of notification (realtime, asynchronous, etc)
-> extras: a Bundle of additional key/value pairs
associated with this notification (currently @hidden)
The notification manager takes these data into account when
assigning to each notification a score which is passed with
the notification on to the system UI, where it can be used to
affect presentation. For example:
- Spammy apps (identified explicitly by the user or by
some other means) will have their notifications scored
very negatively by the notification manager, allowing
the UI to suppress them
- Notifications of higher score might be shown larger
or in a different way
- Very important notifications (indicated by a very high
score) might interrupt the user during an otherwise
important task (videochat, game, etc)
Implementation note: This replaces/extends the old internal
notion of "priority", which was mostly used to organize
ongoings and system notifications at the top of the panel.
Change-Id: Ie063dc75f198a68e2b5734a3aa0cacb5aba1ac39