Jason Sams
1bada8cd6e
Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
2009-08-09 17:05:13 -07:00
Jason Sams
9bee51c42e
Remove useless slot from ProgramVertex. Optimize GL state setup.
2009-08-05 13:57:03 -07:00
Jason Sams
4244afa87e
Add support for multitexture and fix allocation ref counting bug in RS. Add plaque to rollo and leave it disabled due to ugly appearance.
2009-07-02 15:09:27 -07:00
Jason Sams
f29ca50d80
Cleanup logging and fix a startup race condition that manifested on Firestone.
2009-06-23 12:22:47 -07:00
Jason Sams
4b962e57a9
Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines.
2009-06-22 17:15:15 -07:00
Jason Sams
9c54bdbf45
Implement default programs and implement defaults and parents for imports.
2009-06-17 16:52:59 -07:00
Jason Sams
3eaa338e11
Add named objects and implement support for ProgramFragmentStore and ProgramFragment to be used by name in scripts.
2009-06-10 15:04:38 -07:00
Jason Sams
02fb2cb531
Add sampler support
2009-05-28 16:16:46 -07:00
Jason Sams
fe08d99725
Implement first pass bitmap to allocation support. The Java bindings can create a 2D allocation by passing in a Bitmap object.
2009-05-27 14:45:32 -07:00
Jason Sams
d19f10d43a
Add the Renderscript library. (Not in the build by default yet.)
...
This library can be used to create animated 3D User Interfaces.
This library is currently under heavy development, so it's not part of
the build by default.
In order to build this library, you must define
BUILD_RENDERSCRIPT=true
in your build environment.
You will also have to manually edit
build/core/prelink-linux-arm.map
And add libRS and libRS_jni at the end like this (exact address may change.)
libRS.so 0x9A100000
libRS_jni.so 0x9A000000
2009-05-22 17:11:00 -07:00