Unlock has a 1 pixel offset that has to be fixed by code.
dropdown untested on device.
Most of these should be removed from SystemUI (revert 68833).
Pass 4.
Change-Id: Ibbbe4cc404151ec28768af98509082d77b303abe
It looks like this timing bug has been there forever, and we're just starting to hit it now.
Bug: 3027952
Change-Id: I5c14ccd7f74205dc6930f4282cec0e23eeb54cab
This fixes a bug that prevented the USB mass storage activity from closing
when USB is disconnected.
The bug was actually due to using == for a string compare instead of equals(),
but using the new notifications is a better solution than using battery events
since it will work for devices that do not charge over USB.
BUG: 3018954
Change-Id: Ia447974726a52cd865e59df5af79e828b5134b6c
Signed-off-by: Mike Lockwood <lockwood@android.com>
Don't wipe out the connected status every time we get a cellular status change.
Don't filter out disconnect event for wifi - we need them.
bug:3009923
Change-Id: I68cadac5f44d6eb4e0fe711fda7c5d218abb45bd
This is a temporary enable to allow us to identify
the issue with multiple icons on StatusBar
Bug: 2984213
Change-Id: I36ac7baff6544c63fa44d9b2c7453bca6a33bd62
Cellular signal strength should also be green - these assets aren't, but
the art guys are working on that.
Also using a new intent so we don't overload the CONNECTIVITY_ACTION and
confuse the apps.
bug:2994024
Change-Id: I6fe8f65dd6e9869d9724064c4fae45340491a4d8
Apps can report if they like their connection to the nets
and we display either not-really-connected or fully-connected
icons. Final icons TBD.
bug:2978624
Change-Id: I28be52085edfe54571c0d4559aba0df883548654
Finally.
This also fixes that little 1px gap that would occasionally
show through to the carbon fiber background (changed to
steel cord for now) between the last notification and the
windowshade's handlebar. It still gaps a little while you're
dragging, due to the asynchronous motion of the various
windows involved, but when the panel is still you shouldn't
see any background. (Man, that drove me crazy.)
Bug: 2949229
Change-Id: If085f4ab7dfb7c3868c30469661907d5d63f070b
Add "bluetooth" to the list of toggleable radios. Because this string
is in the Settings DB, I had to bump the version number. Why is this in
the settings DB anyway, rather than a carrier config option?
I also discovered that the SystemUI package copied the entire contents of
res/values/defaults.xml from SettingsProvider, when I originally tried
to update the unreferenced SystemUI version of the setting. To prevent
future confusion, I removed all of the values from the SystemUI version
of res/values/defaults.xml.
Change-Id: Ib8a75c85b9db5c1963b65538ee2765d5087e67d2
Occasionally the animation listener wasn't being told that
the ticker animation had completed; this callback was
essential to keeping the status bar's internal state correct
(namely, setting mTicking=false). The safest thing to do is
simply set mTicking to false immediately upon tickerDone()
or tickerHalting().
Bug: 2915280
Change-Id: I997911b12fa2985fa83b42154fb3485220886219
This ensures that the system won't kill it for memory,
the user can't stop services inside of it, etc.
Change-Id: I923c376afa1133bccc000253f5bba851f9119a52
Note that this is not a FLAG_HIGH_PRIORITY notification. In
immersive mode the UMS dialog will be suppressed entirely
(but an icon will still appear in the status bar).
Bug: 2821219
Change-Id: I21f910c8830aff8d0633deda4eb59dbda13262ed
When inflating a notification's view fails, include the exception in
the log message. Without this exception all we get is "couldn't
inflate view for notification <package>/<id>", which isn't very
helpful for tracking down the particular error in the view.
This exception used to be included in the log message, but it was
removed in 005847b03b2 -- any particular reason why?
Change-Id: I623b9e4c8291e4c035f26380e5f22ad6b65176a7
When the user taps on an intruder alert (the priority
notification in immersive mode), the .contentIntent in the
Notification object will be sent, just as we handle tapping
on a normal Notification in the windowshade.
Change-Id: Ib6991837b0b2122fe138cddacf347fdbc426b99d
When a FLAG_HIGH_PRIORITY notification is posted and the
foreground activity is immersive, this window will be shown
to the user. It disappears after a while (currently 10s,
which is far too long to be usable but is very handy for
testing) and can be dismissed by a tap.
Artwork is extremely rough; please ignore the aesthetics.
Still TODO:
- sticky alerts for ongoing priority notifications
- tap to launch PendingIntent associated with the
notification
Change-Id: Ief4a98b84cc836d33359bd7d65de9909f5186317
If a Notification has a non-null fullScreenIntent AND the
topmost Activity is not immersive, that PendingIntent will
fire (presumably causing a nice dialog or full-screen
activity to appear).
Immersive mode handling for FLAG_HIGH_PRIORITY Notifications
is still unimplemented (although the fullScreenIntent will
be suppressed in immersive mode).
Note that currently your fullScreenIntent notification will
also get posted to the status bar, so you're responsible for
clearing it out (e.g. in onPause in your alert intent). See
forthcoming changes to StatusBarTest for an example.
Change-Id: Ie750d1b7bcc788bd29ee1d8626f971dd47fd2817
Implement notification manager handling of bad notifications, to
call a new activity manager to have the owner's process crashed
(if there is one).
Change-Id: Ib15e8d0c598756f3b39c99cc2045c18e054daf6b
Then, now that StatusBarManagerService is the only thing in that package,
move it up to the regular services package. (I've been waiting for 4 years
to delete that package!)
Change-Id: If5faf44641319fd19e486d1f4e5bc1c6dfcff3ad