46 Commits

Author SHA1 Message Date
Kenny Root
19dcd2aeba OBB: Change documentation to reflect reality
We can't reliably detect when the key for an OBB is incorrect, so just
remove the mention in the documentation. It still returns an error, but
just not the most specific error.

Bug: 3091064
Change-Id: I70e506822f2178a0ac5e4617fe545b23ce0026f4
2010-10-13 12:37:18 -07:00
Kenny Root
af9d667ccf OBB: rearrange to be entirely asynchronous
Rearrange structure of MountService handling of OBBs to be entirely
asynchronous so we don't rely on locking as much. We still need the
locking to support dumpsys which has been improved to output all the
data structures for OBBs.

Added more tests to cover more of the error return codes.

Oh and fix a logic inversion bug.

Change-Id: I34f541192dbbb1903b24825889b8fa8f43e6e2a9
2010-10-11 17:22:03 -07:00
Jeff Brown
415d8c3819 Switch Looper back to using poll() instead of epoll().
Added a couple of micro-optimizations to avoid calling wake() unnecessarily
and reduce JNI overhead slightly.

Fixed a minor issue where we were not clearing the "next" field of Messages
returned by the MessageQueue so the Message would hold on to its successor
and potentially prevent the GC from collecting it if the message were leaked
somehow.

Change-Id: I488d29417ce0cdd7d0e447cda76ec978ef7f811c
2010-10-07 13:26:39 -07:00
Tobias Haamel
2b9785aa65 Fix night/notnight resource folder handling.
The values for NIGHT_NO / NIGHT_YES are shifted later on in the
ResourceTypes header file to match with the ones specified in the
Configuration class file. This is basically the same as it's done for
the SCREEN_LONG_NO / SCREEN_LONG_YES constants.

Since the values are also masked later on by 0x30 (MASK_UI_MODE_NIGHT)
the system currently recognizes resources specified in night/notnight
folders as if they were resources which can be used for any of both
modes. This results in an error saying that the resources are already
specified somewhere else.

Should fix: http://b/issue?id=3022577

Change-Id: I554b37231ea4c69a8625e519150473fddce7d8ed
2010-09-30 11:26:02 +02:00
Kenny Root
05105f7abe Update OBB API to include callbacks
Add a callback for users of the StorageManager API to be able to receive
notifications when the requested operation completes for mountObb and
unmountObb.

Add NDK API to get to ObbInfo like the Java API has.

Also update the docs for the API and remove the "STOPSHIP" comments.

Change-Id: I23a4409c7f8b74d3169614beba920b4d667990a4
2010-09-28 17:23:26 -07:00
Jeff Brown
dc1ab4b5cc Input API review.
Drop currently unsupported input features.
Add documentation comments.

Change-Id: I407d2e1dd90c5ee82983a3ccf177430d35ee7592
2010-09-14 20:46:14 -07:00
Jeff Brown
4fe6c3e51b Replace epoll() with poll() and rename PollLoop to Looper.
As part of this change, consolidated and cleaned up the Looper API so
that there are fewer distinctions between the NDK and non-NDK declarations
(no need for two callback types, etc.).

Removed the dependence on specific constants from sys/poll.h such as
POLLIN.  Instead looper.h defines events like LOOPER_EVENT_INPUT for
the events that it supports.  That should help make any future
under-the-hood implementation changes easier.

Fixed a couple of compiler warnings along the way.

Change-Id: I449a7ec780bf061bdd325452f823673e2b39b6ae
2010-09-14 01:59:45 -07:00
Jeff Brown
85a3176704 Add support for secure views.
Added the MotionEvent.FLAG_WINDOW_IS_OBSCURED flag which is set by the
input manager whenever another visible window is partly or wholly obscured
the target of a touch event so that applications can filter touches
accordingly.

Added a "filterTouchesWhenObscured" attribute to View which can be used to
enable filtering of touches when the view's window is obscured.

Change-Id: I936d9c85013fd2d77fb296a600528d30a29027d2
2010-09-08 11:50:55 -07:00
Dianne Hackborn
42c03e579a Modify native ALooper to take an explicit ident.
The ALooper API now uses an explicit "identifier" for the integer
that is returned rather than implicitly using the fd.  This allows
the APIs that had the fd to be a little more sane.

Change-Id: I8507f535ad484c0bdc4a1bd016d87bb09acd7ff0
2010-09-07 15:46:55 -07:00
Jeff Brown
5fad2675e8 Remove incomplete input device enumeration NDK API.
Change-Id: I32de74ff5fcf0e29179a2aee03ddabd22fa485bb
2010-08-31 15:24:55 -07:00
Jeff Brown
8d60866e21 Input device calibration and capabilities.
Finished the input device capability API.
Added a mechanism for calibrating touch devices to obtain more
accurate information about the touch contact area.
Improved pointer location to show new coordinates and capabilities.
Optimized pointer location display and formatting to avoid allocating large
numbers of temporary objects.  The GC churn was causing the application to
stutter very badly when more than a couple of fingers were down).
Added more diagnostics.

Change-Id: Ie25380278ed6f16c5b04cd9df848015850383498
2010-08-30 18:16:43 -07:00
Kenny Root
086d084dd9 Add AStorageManager API to NDK
AStorageManager allows users of the NDK to access OBBs for now.

Change-Id: I8a25757901a175aa90a9f3e8c2a5db7873e8615e
2010-08-20 13:27:31 -07:00
Dianne Hackborn
08d5b8fad8 More native work.
Implement save/restore of state, and add native APIs for
configuration information.

Change-Id: I2a3ddc2ba605db58d7c8b2b31b9215fb323f90b5
2010-08-11 00:29:59 -07:00
Mathias Agopian
050b56244f Added SensorManager.getMinDelay()
Exposed the new "min delay" sensor property through native and
java sensor apis. This allows the caller to know what is the
maximum rate at which a sensor can return events, or, if a sensor
works in "update" mode (events returned only when the value changes).

Also augmented SensorManager.regusterSensorEvent() so that it can
accept a value in microsecond in addition to the 4 constants already
defined.

Change-Id: If425e9979892666df8c989d7de3c362230fa19e0
2010-07-29 18:18:00 -07:00
Kenny Root
e30de4e6a3 Add stdint.h to fix sim-eng
Change-Id: I82cebe3e769aa4db99bd758bd2f182b0d462de6f
2010-07-28 16:41:02 -07:00
Jeff Brown
6d0fec2de3 Refactor input reader to support new device types more easily.
Refactored the input reader so that each raw input protocol is handled
by a separate subclass of the new InputMapper type.  This way, behaviors
pertaining to keyboard, trackballs, touchscreens, switches and other
devices are clearly distinguished for improved maintainability.

Added partial support for describing capabilities of input devices
(incomplete and untested for now, will be fleshed out in later commits).

Simplified EventHub interface somewhat since InputReader is taking over
more of the work.

Cleaned up some of the interactions between InputManager and
WindowManagerService related to reading input state.

Fixed swiping finger from screen edge into display area.

Added logging of device information to 'dumpsys window'.

Change-Id: I17faffc33e3aec3a0f33f0b37e81a70609378612
2010-07-28 14:16:15 -07:00
Mathias Agopian
1bf797857e new SensorService
remove old sensor service and implement SensorManager
on top of the new (native) SensorManger API.

Change-Id: Iddb77d498755da3e11646473a44d651f12f40281
2010-07-19 17:57:29 -07:00
Dianne Hackborn
2c6081ce35 Implement native key pre-dispatching to IMEs.
This significantly re-works the native key dispatching code to
allow events to be pre-dispatched to the current IME before
being processed by native code.  It introduces one new public
API, which must be called after retrieving an event if the app
wishes for it to be pre-dispatched.

Currently the native code will only do pre-dispatching of
system keys, to avoid significant overhead for gaming input.
This should be improved to be smarted, filtering for only
keys that the IME is interested in.  Unfortunately IMEs don't
currently provide this information. :p

Change-Id: Ic1c7aeec8b348164957f2cd88119eb5bd85c2a9f
2010-07-15 22:05:33 -07:00
Jeff Brown
c5ed5910c9 Add support for new input sources.
Added several new coordinate values to MotionEvents to capture
touch major/minor area, tool major/minor area and orientation.

Renamed NDK input constants per convention.

Added InputDevice class in Java which will eventually provide
useful information about available input devices.

Added APIs for manufacturing new MotionEvent objects with multiple
pointers and all necessary coordinate data.

Fixed a bug in the input dispatcher where it could get stuck with
a pointer down forever.

Fixed a bug in the WindowManager where the input window list could
end up containing stale removed windows.

Fixed a bug in the WindowManager where the input channel was being
removed only after the final animation transition had taken place
which caused spurious WINDOW DIED log messages to be printed.

Change-Id: Ie55084da319b20aad29b28a0499b8dd98bb5da68
2010-07-15 18:32:33 -07:00
Christopher Tate
6cce32b6ad Add native C APIs for working with the Asset Manager
Change-Id: I493b142c4b35e5cc1a1e85283bb5dfb306a6d261
2010-07-15 14:28:21 -07:00
Dianne Hackborn
ccc77328da Merge "Remove old glue code." into gingerbread 2010-07-14 16:46:37 -07:00
Mathias Agopian
c9a11088e5 Merge "first step at implementing the native sensor support" into gingerbread 2010-07-14 16:32:04 -07:00
Dianne Hackborn
1e86ce6ed2 Remove old glue code.
Change-Id: Ic4a9c1f09d9bd4258d9766d546b0999b79997635
2010-07-14 15:58:30 -07:00
Mathias Agopian
b957b9d63c first step at implementing the native sensor support
in this commit:
- implemented the C stub
- implemented the binder interfaces involved
- implemented most of the C++ client side

missing:
- SensorManager cannot connect to the SensorServer yet
(because there is no SensorServer yet)

Change-Id: I75010cbeef31c98d6fa62fd5d388dcef87c2636b
2010-07-13 22:21:56 -07:00
Mathias Agopian
36ff93aa1f Merge "NDK sensor API" into gingerbread 2010-07-13 21:18:30 -07:00
Mathias Agopian
e558010a62 NDK sensor API
Change-Id: Ie07afc349ca3331e065725ba9d7ebe9722959653
2010-07-13 21:17:40 -07:00
Dianne Hackborn
d76b67c340 IME events are now dispatched to native applications.
And also:

- APIs to show and hide the IME, and control its interaction with the app.
- APIs to tell the app when its window resizes and needs to be redrawn.
- API to tell the app the content rectangle of its window (to layout
  around the IME or status bar).

There is still a problem with IME interaction -- we need a way for the
app to deliver events to the IME before it handles them, so that for
example the back key will close the IME instead of finishing the app.

Change-Id: I37b75fc2ec533750ef36ca3aedd2f0cc0b5813cd
2010-07-13 18:36:46 -07:00
Jeff Brown
fd03582995 Add initial gamepad support.
Change-Id: I0439648f6eb5405f200e4223c915eb3a418b32b9
2010-07-13 17:04:57 -07:00
Dianne Hackborn
faccac7616 Make a stupid thing about the glue less stupid.
There is no reason to make the app developer delete the
glue.  Seriously.

Change-Id: Ic6a93ba17b44889783b35a2a0a2b67ffcd647f47
2010-07-09 18:20:09 -07:00
Dianne Hackborn
289b9b6237 Add ANativeWindow API for directly drawing to the surface bits.
Also other cleanup and fixes:

- We now properly set the default window format to 565.
- New APIs to set the window format and flags from native code.
- Tweaked glue for simpler handling of the "destroy" message.
- Um, other stuff.

Change-Id: Id7790a21a2fa9a19b91854d225324a7c1e7c6ade
2010-07-09 16:58:19 -07:00
Dianne Hackborn
85448bbecd Add new glue code for writing native apps.
This factors out the boiler-plate code from the sample
app to a common glue code that can be used for everyone
writing this style of app: a dedicated app thread that
takes care of waiting for events and processing them.

As part of doing this, ALooper has a new facility to allow
registration of fds that cause ALooper_pollOnce() to return
the fd that has data, allowing the app to drive the loop
without callbacks.  Hopefully this makes some people feel better. :)

Also do some other cleanup of the ALooper API, plus some
actual documentation.

Change-Id: Ic53bd56bdf627e3ba28a3c093faa06a92be522b8
2010-07-08 11:06:59 -07:00
Dianne Hackborn
682674154e Add new native Looper API.
This allows us to avoid exposing the file descriptor of
the event queue; instead, you attach an event queue to
a looper.  This will also should allow native apps to be
written without the need for a separate thread, by attaching
the event queue to the main thread's looper and scheduling
their own messages there.

Change-Id: I38489282635895ae2cbfacb88599c1b1cad9b239
2010-07-02 18:57:02 -07:00
Dianne Hackborn
8ae5a8e7c0 Get to the point of being able to do native drawing.
A little cleanup.

Change-Id: I37ef0557abf330d91d6fe47e81d062206b3bc346
2010-07-01 18:44:46 -07:00
Dianne Hackborn
54a181b1a2 Make real API for native code to get its window.
Added implementation to use ANativeWindow and provide
it to a NativeActivity.

Change-Id: I890d71b6e15d4af71e6cf81b327961d7061ec1c2
2010-07-01 14:43:23 -07:00
Dianne Hackborn
8b49bd1a2f Introduce official public NativeWindow type.
Not yet hooked up to anything in the NDK, but requires renaming
the existing android_native_window_t type everywhere.

Change-Id: Iffee6ea39c93b8b34e20fb69e4d2c7c837e5ea2e
2010-06-30 15:32:04 -07:00
Dianne Hackborn
3c80a4a044 Implement default key handling for native code.
The native code now maintains a list of all keys that may use
default handling.  If the app finishes one of these keys
without handling it, the key will be passed back off to Java
for default treatment.

Change-Id: I6a842a0d728eeafa4de7142fae573f8c11099e18
2010-06-30 10:49:40 -07:00
Dianne Hackborn
2e9f93e8db Update native activity & event APIs to follow correct conventions.
Change-Id: Ie64fb3a9c68bc9c117fa5621b75d1f609e304e0e
2010-06-29 10:43:54 -07:00
Dianne Hackborn
a95e4cb62f First stab at attaching native event dispatching.
Provides the basic infrastructure for a
NativeActivity's native code to get an object representing
its event stream that can be used to read input events.

Still work to do, probably some API changes, and reasonable
default key handling (so that for example back will still
work).

Change-Id: I6db891bc35dc9683181d7708eaed552b955a077e
2010-06-22 11:21:50 -07:00
Jeff Brown
5c225b1680 Even more native input dispatch work in progress.
Added more tests.
Fixed a regression in Vector.
Fixed bugs in pointer tracking.
Fixed a starvation issue in PollLoop when setting or removing callbacks.
Fixed a couple of policy nits.

Modified the internal representation of MotionEvent to be more
efficient and more consistent.

Added code to skip/cancel virtual key processing when there are multiple
pointers down.  This helps to better disambiguate virtual key presses
from stray touches (such as cheek presses).

Change-Id: I2a7d2cce0195afb9125b23378baa94fd2fc6671c
2010-06-17 13:27:16 -07:00
Jeff Brown
46b9ac0ae2 Native input dispatch rewrite work in progress.
The old dispatch mechanism has been left in place and continues to
be used by default for now.  To enable native input dispatch,
edit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy.

Includes part of the new input event NDK API.  Some details TBD.

To wire up input dispatch, as the ViewRoot adds a window to the
window session it receives an InputChannel object as an output
argument.  The InputChannel encapsulates the file descriptors for a
shared memory region and two pipe end-points.  The ViewRoot then
provides the InputChannel to the InputQueue.  Behind the
scenes, InputQueue simply attaches handlers to the native PollLoop object
that underlies the MessageQueue.  This way MessageQueue doesn't need
to know anything about input dispatch per-se, it just exposes (in native
code) a PollLoop that other components can use to monitor file descriptor
state changes.

There can be zero or more targets for any given input event.  Each
input target is specified by its input channel and some parameters
including flags, an X/Y coordinate offset, and the dispatch timeout.
An input target can request either synchronous dispatch (for foreground apps)
or asynchronous dispatch (fire-and-forget for wallpapers and "outside"
targets).  Currently, finding the appropriate input targets for an event
requires a call back into the WindowManagerServer from native code.
In the future this will be refactored to avoid most of these callbacks
except as required to handle pending focus transitions.

End-to-end event dispatch mostly works!

To do: event injection, rate limiting, ANRs, testing, optimization, etc.

Change-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25
2010-06-13 17:42:16 -07:00
Dianne Hackborn
74323fd1ab Update NativeActivity to allow direct surface access.
No actual native API for using a surface, but it's a step.

Change-Id: I627f26b705abc7a05edf9117411abfacf0fae64a
2010-05-18 18:16:35 -07:00
Dianne Hackborn
dc8a7f69d7 Add new API to take over a window's Surface.
Change-Id: Iad6245faadc95f19ea63c8e229a1c02e9188f69e
2010-05-18 10:46:33 -07:00
Dan Bornstein
ea5477c854 am 89ad07b0: am 42ee86e6: Merge "For issue #2651381, allow library prelinking." into froyo
Merge commit '89ad07b048ff035394596d6a8916f639f3f0b868' into kraken

* commit '89ad07b048ff035394596d6a8916f639f3f0b868':
  For issue #2651381, allow library prelinking.
2010-05-06 12:43:52 -07:00
Dan Bornstein
782e9fd749 For issue #2651381, allow library prelinking.
Change-Id: I1cb467a158e21fc02cac6af585ac8d27c2bf42de
2010-05-05 18:23:05 -07:00
Dianne Hackborn
69969e48f2 First pass at NativeActivity.
This is a rough sketch of the new pure-native API, which you can
use through a NativeActivity in your manifest (no Java code in
the .apk needed!).

Intentionally no docs yet, the API is still being seriously
messed with.  But it works.

Change-Id: I0e916d58a0d159ecaf3689e41834eb8dc681c0c0
2010-05-05 15:17:26 -07:00
Dima Zavin
3227631fe9 Move the NDK graphics wrapper (libjnigraphics) to frameworks/base/native
Change-Id: I2a5adde9f8e4683c4b4526a29ad276c3e581e029
Signed-off-by: Dima Zavin <dima@android.com>
2010-02-04 15:31:19 -08:00