This change removes the getAllocator method from SurfaceMediaSource
because that method is no longer a part of the ISurfaceTexture
interface.
Change-Id: I0e2f0bc3bc1c8cd3c1b4b14246f07b9b4e3066c3
Adding SurfaceEncoder which can be used to encode
custom frame data. In a sense, it is reverse
of what SurfaceTexture does.
SurfaceEncoder takes in frames from a native window and
passes them to an encoder, thus acting like a MediaSource.
It uses GRAlloc buffers underneath for passing data.
The client side sets the geometry, format in the beginning,
which cannot be changed while the recording is going on.
Currently, there is no common pixel format that both
GRAlloc and HAL understand.
Also, the encoder cannot encode using the data from the GRAlloc
buffers.
The SurfaceEncoder_test examines mainly the buffer passage
since true encoding cannot be done at this point.
SimpleDummyRecorder 'reads' the frames in the same thread
as the start(), whereas DummyRecorder 'reads' in a separate
thread much like the MPEG4Writer. The test with DummyRecorder
is much closer to the real encoding implementation.
Related to bug id: 4529323
Change-Id: I58ec19a150f8fe4d6195196dc44f55002b46c7c8
Adding an enum to indicate an android opaque OMX
colorformat. This will inform the encoder that
the actual colorformat will be relayed by the
Frames read from the GRAlloc Buffers
Related to bug id: 4529323
Change-Id: Iddc5bd1ce8ca2b2506a57aadf5fc91ff0c7b78ef
This change removes the SurfaceTexture::getAllocator method, as it's no
longer needed. Proper refcounting of the Gralloc buffers is now handled
by the IGraphicBufferAlloc binder marshalling code.
Change-Id: I5cffa6ebfc1bc5828fb7ce0e0a5b2f55cd8479da
Add an option to OMXCodec::QueryCodecs() to filter out
software codecs.
Update stagefright command line tool to list the roles of codecs.
Change-Id: Icddb79118c30fe13cc3aea20f340174cc082c4e0
Audio effect framework is extended to suport effects on
output and input audio path.
AudioFlinger: Support for audio effects and effect chains is
moved from PlaybackThread class to ThreadBase class so that
RecordThread can manage effects.
Effects of type pre processing are allowed on record thread
only. When a pre processing is enabled, the effect interface handle is
passed down to the input stream so that the audio HAL can call the
process function. The record thread loop calls the effect chain process
function that will only manage the effect state and commands and skip the
process function.
AudioRecord: The audio session is allocated before calling getInput() into
audio policy serice so that the session is known before the input theead is
created and pre processings can be created on the correct session.
AudioPolicyService: default pre processing for a given input source are
loaded from audio_effects.conf file.
When an input is created, corresponding effects are created and enabled.
Change-Id: Id17119e0979b4dcf189b5c7957fec30dc3478790
This makes ANativeWindow_lock/ANativeWindow_unlockAndPost work
with ANativeWindows implemented by Surface and SurfaceTextureClient.
Also, Surface now inherits directly from SurfaceTextureClient.
Bug: 5003724
Change-Id: I9f285877c7bae9a262e9a7af91c2bae78804b2ef
This change makes MediaPlayer connect to the ANativeWindow to which it
is going to render video frames and disconnect when it is done.
Change-Id: I88ab5c2fe62493aabdc84a283ff31634f795d415
This change makes the ANativeWindow connect and disconnect calls result
in an IPC to the SurfaceTexture object. This will allow us to prevent
multiple simultaneous connections from different processes.
Change-Id: Id9aa1003b1335b96ca6bd4a1f5a67aa433d42efb
This change fixes how the Android EGL layer overrides the size and
format of an ANativeWindow in eglCreateWindowSurface. The new behavior
is to leave the size untouched when overriding the format. The previous
behavior was to reset the ANativeWindow to use the default size set by
the ANativeWindow implementation.
It also adds two new 'perform' methods to the ANativeWindow interface:
set_buffers_dimensions and set_buffers_format, and redefines the
behavior of set_buffers_geometry to be the combination of these two new
methods.
Additionally, this change adds an error check for the return value of
the new native_window_set_buffers_format call, which required adding a
(stub) handler for to FramebufferNativeWindow.
Change-Id: I805c7ccd8d4730dfb132d10d8bc3fb058a0b9df1
This API is intended for applications that need to read a thread's
scheduling group, while using the higher-level (C++) family of thread APIs.
Change-Id: I5e58017f74c3989b20b5b1cc2bc4483c95720520
Moved specific effect header files to
system/media/audio_effects/include/audio_effects
and renamed to lower case (effect_xxx.h).
Change-Id: Icfc2264bfd013cab0395d7e310ada636b9fe3621