12 Commits

Author SHA1 Message Date
Doris Liu
18e08a0170 Fix infinite AVD not running
This CL fixed an integer overflow error caused by using integer literal
when it should be a float literal that defines a double.

BUG:30739855
Change-Id: If2bdb0eb7a2e93d28434bfe72ec11e8f1f2a1eda
2016-08-08 19:57:34 +00:00
Doris Liu
f7167e8f28 Support repeatMode = reverse in AVD
BUG: 30641232
Change-Id: I34c823a0a45c8441873a9b467275174c5529994b
2016-08-05 01:44:20 +00:00
Doris Liu
c470466d7c Fix NPE for checking for whether animators should play together
BUG: 29586505
Change-Id: Ic2a67d51d2ac8d5bfb11ed7773c7c7e413cc28c7
2016-06-24 00:01:39 +00:00
Doris Liu
718cd3eb70 Handle hidden RT VectorDrawable animators
This CL changes the target of VD specific animators to VectorDrawable,
instead of RenderNode. The benefit of doing so is that animators can
now detect whether the animation is meaningful by checking whether
their VD target is in the display list. If not, that means the VD is
not drawing for the current frame, in which case we can be smarter
and more power efficient by removing the animator from the list and
posting a delayed onFinished listener callback.

By setting VD as the animation target, when an ImageView decides to
update its drawable from one AVD to something else, we'll be able
to detect that the previous AVD is no longer in the display list,
and stop providing animation pulse to the stale AVD, which is
something we couldn't do previously.  This change also
handles the case where one AVD instance could be drawn in two
different views.

Bug: 27441375
Change-Id: Iaad1ed09cfd526276b95db0dd695275c28e074e8
2016-06-09 10:27:59 -07:00
Doris Liu
c4bb185d41 VectorDrawable native rendering - Step 5 of MANY
This is reverting the revert of what reverts the revert of the original
implementation. Fourth revert is a charm!

This reverts commit df7fdb1e0bdb5c289bbc08047e5c710185503309.

Change-Id: I6fc3a5accfd8b79c3da31bbc101ad9e9b4d6e7dd
2016-02-19 13:51:31 -08:00
Doris Liu
df7fdb1e0b Revert "Revert "Revert "VectorDrawable native rendering - Step 5 of MANY"""
This reverts commit 0d20a275a5baf8579c8b9111cf2ce6615874a6b6.

Change-Id: I97c782f1164a5d39ab74dc098cca71d9e1b30cd8
2016-02-18 18:37:02 +00:00
Doris Liu
0d20a275a5 Revert "Revert "VectorDrawable native rendering - Step 5 of MANY""
This reverts commit e03ef25a3e44ef5d495e366c30b9b5b69fc58194.

Change-Id: I9c2e1c891667451a3ee668e414bf337ad67279ab
2016-02-12 19:49:29 -08:00
John Reck
e03ef25a3e Revert "VectorDrawable native rendering - Step 5 of MANY"
Bug: 27136799

This reverts commit 18bdf443e371e9f293439b4ff92cc79abaa422e5.

Change-Id: I825b061eec2a591f2d18119ba64494624b9ad4f2
2016-02-11 17:02:33 +00:00
Doris Liu
18bdf443e3 VectorDrawable native rendering - Step 5 of MANY
Implemented reset() (public API for AVD)
and reverse() (internal API that needs to be supported)

Change-Id: Ife1650049f271cad1347943151a5800c40c20aa2
2016-02-11 01:08:47 +00:00
Doris Liu
766431aa57 Revert "Revert "VectorDrawable native rendering - Step 4 of MANY""
This reverts commit 5a11e8d0ba21624025b89ac63bbd18befa55be0e.

Change-Id: I7a48b59c4f930dad65ddc8590c25a12636244ea2
2016-02-04 16:29:51 -08:00
Doris Liu
5a11e8d0ba Revert "VectorDrawable native rendering - Step 4 of MANY"
b/26949340 and b/26975469, b/26975079 as well 

This reverts commit f276acd98457bcaabc9e79a17a736b3b484f005e.

Change-Id: I4b55177daf0d289bc03604c71fd4bf579f65073a
2016-02-04 20:59:00 +00:00
Doris Liu
f276acd984 VectorDrawable native rendering - Step 4 of MANY
This CL runs VectorDrawable animation on RenderThread. The changes in this CL
include:
- Convert all the animators in AnimatorSet for AVD into a set of RenderNodeAnimators.
- Hook up the new animators with RenderThread
- Add drawOp in RecordingCanvas for drawing VD so that during the animation
  on RenderThread, all the property changes on VD can be reflected on the screen.

TODO:
- Implement reverse and reset for AVD.

Change-Id: I2df1d754f2db0ad098d9c15dde4bb2bdfafc2315
2016-02-02 15:04:01 -08:00