Thanks to a measurement optimization in KK, the view recycling
behavior of ActionMenuPresenter could get into a state where the
resulting ActionMenuView had changed but no layout was
requested. Explicitly request a layout during menu update. Also fix an
ancient typo.
Bug 11047996
Change-Id: I6289fd2d142ac7d2101fbec6de19b7d3d7fbd6a2
DTMF stream must also be muted by silent mode when following ring
stream volume in order to be properly muted and unmuted when ringer
mode changes.
Also fix a problem in VolumeStreamState.setAllIndexes() when some
devices are not present in the stream state from which indexes
are copied.
Bug: 10932676.
Change-Id: I373d0fd1a475980786d97d97348d46a7e7421461
Wifi statemachine starts P2p statemachine; which uses network management
service to (i.e. netd) to start p2p0 interface. But it only gets a
reference to network management service in conenctivityServiceReady().
Calling that later means there's a chance of a race between this
thread's setting of the network manager, and P2p statemachine thread's
usage of the same.
Bug: 11048296
Change-Id: If151026ed5fbb12db57ee7f9bdd47c67dd7142e5
On some display sizes, the wave animation was sometimes
running more than once, starting over in the center and animating
outward... partially.
The problem was that the calculations determining the alpha value
of the dots was returning bogus values when the display area was
large enough, which is why the bug is only on some devices.
This fix simplifies the math and ensures that the wave only animates
once, from start to finish.
Issue #11005936 regression on lockscreen animation for multi-wave widget
Change-Id: Id21a2e4d2271f01c82c4bc6e1f37d78e68b9b6e4
Added two public APIs under TelephonyManager to return MMS UserAgent and
UAProfUrl strings, for apps that handle SMS/MMS.
Bug: 11054501
Change-Id: Ifa1a64990fa2bf7d0e340d784a9672bf79525338
Switch KeyguardTransportControlView over to using RemoteController
instead of the internal API.
Guard transition animations behind a flag until we can work out some
intermittent issues.
Change-Id: Ie9f41339ce6e735c5d524db88437672f2c9859e2
Fix for bug 6473708. This patch changes from "last update wins" to
merging together the change regions, in the logic of deciding which
blocks need to be updated for painting, so that when there are multiple
changes batched for a draw, they're all taken into account.
Change-Id: I183d453c436125e5efec7031b4d61b43989653f9
Currently it's possible for the WallpaperManagerService to receive a
request to change the desired wallpaper size between when it attaches
to the WallpaperService and when the Engine attaches back to it. This
means that the Engine will be created with the prior dimensions and
won't receive the update. Check to see if we're in this state and
make note to update the Engine once it attaches to ensure that the
Engine always has the correct dimensions.
Bug: 10853302
Change-Id: I8d5cd3371b269dbb4c0ff2d75c68529b69028ae5
Was skipping over the default assignment due to new null value for
windows (ag/361266).
Fixes bug 10987178.
Change-Id: I89efd41ab54b42de384eec84c5e937cc2a59d099