Jason Sams
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156cce6980
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Improve RS error handling. On errors RS will now store the error and a message that can be read from the app. RS will then not continue rendering frames while an unchecked error is present until new state is received.
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2010-03-03 14:14:37 -08:00 |
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Jason Sams
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df48b57114
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Cleanup seperation of Legacy and user attribs. All user programs now use the new names. Legacy vertex attribs are given default names.
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2010-01-25 12:41:19 -08:00 |
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Jason Sams
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ea87e96959
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Implement type generation for user uniforms in vertex shader.
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2010-01-12 12:12:28 -08:00 |
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Jason Sams
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a09a6e145b
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More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity.
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2010-01-06 12:01:51 -08:00 |
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Jason Sams
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718cd1f322
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Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
This will break some apps, checkings for other projects will follow to unbreak them.
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2009-12-23 14:35:29 -08:00 |
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Jason Sams
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5dad8b4d1f
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Place shader logging behind prop to declutter logs.
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2009-12-15 19:10:11 -08:00 |
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Jason Sams
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54c0ec14e0
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Beging GL2 user shaders. Switch master to using GL2 by default.
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2009-11-30 15:34:03 -08:00 |
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Jason Sams
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bb51c40d89
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Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly.
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2009-11-25 13:22:07 -08:00 |
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