26 Commits

Author SHA1 Message Date
Alex Sakhartchouk
ed9f210568 Code cleanup to make formatting consistent
across all the renderscript files.

Change-Id: Idf5fcc60877e44c8f074f7176e37f70b3b895a3c
2010-11-10 11:30:51 -08:00
Jason Sams
31a7e42f4b Begin adding async allocation creation.
Change-Id: I5d1381699e2b334c1d824f357bd6b310a5f79be8

Implement async bitmap upload and clean up types.

Change-Id: Icbe9894e04c1319351c1cd75b0e0017855198f20
2010-10-26 13:09:17 -07:00
Jason Sams
b38d534873 Fix refcounting bugs where the sys refcount
could be corrupted during async type creation.

Change-Id: If42828e92990598b0cb5da81c82ea513f94725f2

Fix stack object deletion bug.

Change-Id: I2c723aa5ad15e0c99dc9cd0cfbc7db80bace172a
2010-10-21 21:17:30 -07:00
Jason Sams
0d2b2d5e13 Fix deadlock on RS teardown.
Change-Id: I34d2702b535e28e9519c7368fd8a942bfe0724bc
2010-10-15 11:21:24 -07:00
Jason Sams
3b9c52ab8c Async type creation.
Change-Id: I4d98446fabbf7e8a98c97f85b573a58c8a0c58c2
2010-10-14 17:48:46 -07:00
Alex Sakhartchouk
af55cc711a Fixing refcounting debug statements that've gotten bitrotten.
Change-Id: Ie93bf651b9e469b7b4e9cacd8f79b38d04012892
2010-10-12 09:31:10 -07:00
Jason Sams
f166d9b5a2 Add object validity checking.
Change-Id: I2613e87b09a6e560f0381d4ed620d60a10bc30e4
2010-09-30 18:15:52 -07:00
Stephen Hines
01f0ad7c13 Fix clear() operation for rsScriptC.
- This removes a memory leak where some elements were not getting tracked
  properly (and then triggering an assert when a context is destroyed).
- Convert ScriptCState to use a tracked object reference for mScript.
- Add a missing clear to FontState.
- Clean up synchronization in RSTest so that our graphics context outlives
  any subtest context.

Change-Id: I0d5768c4d2f8810dd1ae2f68b1edd7e150f382fd
2010-09-29 16:58:17 -07:00
Alex Sakhartchouk
aa7d2884cb Removed unnecessary change based on comments.
Now using android utils lib.
collada_to_a3d seems to work with android util libs.
Integrating old changelist
Changing assert to rsAssrt in VertexArray
making context compile.
Change-Id: I33890defa777f09253bfab630d97782359ec49d7

Added serialization code to rsLib
Integrated old changelist
Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311

Added serialization code to rsLib

Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311
2010-05-21 14:00:10 -07:00
Jason Sams
e4c487a752 Implement type collapsing for Elements and Types. Now if a user creates two or more identical objects we simply reuse the existing object rather than create a new one. 2010-02-17 15:38:10 -08:00
Jason Sams
ddac83a516 Fix extended logging for object dumping. 2009-11-19 13:08:17 -08:00
Jason Sams
715333b832 Add support for dumping RS objects to aid in debugging of white blocks bug. 2009-11-17 17:26:46 -08:00
Jason Sams
9d5e03db99 Fix RS bugs. We were holding a pointer to the script text from the java vm. Move freeing of objects to before context teardown to allow allocations to clean up their data. 2009-11-03 11:25:42 -08:00
Jason Sams
b7a6c4340a Fix some leaks. This fixes the major malloc memory leak in allApps. Still tracking some much more minor issues. 2009-11-02 14:25:10 -08:00
Jason Sams
3c0dfbab80 Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement. 2009-09-27 17:50:38 -07:00
Jason Sams
61f08d6fa7 Improved object lifecycle tracking and fix leaks. 2009-09-25 16:37:33 -07:00
Jason Sams
66b2771d74 Reduce debugging spew and add props to selectivly re-enable it.
change-id: Ib59ed5d7a9d479ccd1af456029735dbc65ae1efe
2009-09-25 15:25:00 -07:00
Jason Sams
a9e7a05b84 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. 2009-09-25 14:51:22 -07:00
Jason Sams
07ae406237 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. 2009-08-27 20:23:34 -07:00
Jason Sams
b13ada5071 Add support for selecting the color bit depth and if the application used a depth buffer. 2009-08-25 11:44:30 -07:00
Jason Sams
1bada8cd6e Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. 2009-08-09 17:05:13 -07:00
Jason Sams
f29ca50d80 Cleanup logging and fix a startup race condition that manifested on Firestone. 2009-06-23 12:22:47 -07:00
Jason Sams
4b962e57a9 Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines. 2009-06-22 17:15:15 -07:00
Jason Sams
d5680f9ba9 Fix bug with bad conversion of java strings to C strings for object names. Update test app to test object defines. 2009-06-10 18:39:40 -07:00
Jason Sams
3eaa338e11 Add named objects and implement support for ProgramFragmentStore and ProgramFragment to be used by name in scripts. 2009-06-10 15:04:38 -07:00
Jason Sams
d19f10d43a Add the Renderscript library. (Not in the build by default yet.)
This library can be used to create animated 3D User Interfaces.

This library is currently under heavy development, so it's not part of
the build by default.

In order to build this library, you must define

   BUILD_RENDERSCRIPT=true

in your build environment.

You will also have to manually edit

 build/core/prelink-linux-arm.map

And add libRS and libRS_jni at the end like this (exact address may change.)

libRS.so                0x9A100000
libRS_jni.so            0x9A000000
2009-05-22 17:11:00 -07:00