Add CSS font-feature-settings URL to get/setFontFeatureSettings method
JavaDoc in both TextView and Paint.
Bug: 27857640
Change-Id: I8c20068801032407d493e4f4a15b89dcf35949d2
The Skia API has been relaxed on the types of input it will accept,
but in order to preserve the old API behavior we need to test for
those conditions in Java.
bug: 27682974
Change-Id: I9a33acdcd8f55c63d2e42f1733e94bf695193ac7
We have created AnimatorSet from XML, but it is assigned to the AVD only when
we start the animation due to theme-ing operations.
Given listeners can be added to AVD at any time, we have to cache them if
AnimatorSet is not setup yet.
b/26979225
Change-Id: I94315892de83f93a0205efe5e70dca0cd0f0a8e3
bug:26516265
Outlines are generally cached by the View system and reused, so optimize
for performance/allocation avoidance, rather than size.
Change-Id: I578d24c1255f1c1d8ebb30f3223fbe4ade4c67b4
Previously we were using native config flags in some places that expected
Java flags, and vice-versa. All usages of config flags are now annotated
to ensure we're using the right type.
Cleans up annotations on most methods that were touched.
Bug: 21161798
Change-Id: Ifd87dfb12199fc8258915d8a510e03ddb681ca89
Radius should only be defined when the rect is also defined. Also updates
ArcShape to not return an outline, since it may be convex.
Bug: 27593976
Bug: 27592381
Change-Id: I99010b139361607af6ec8cab26c9aa1d4dcbba77
- Icons are now persisted. (under /data/system_ce, as PNGs)
- the "load icon" APIs in LauncherApps are supported.
- Implement updateShortcuts()
- Addressed all the comments on the previous CL
- @hide the newly added constructor for PersistableBundle
- Enhance incoming shortcut validation
- A lot of internal clean-up.
Bug 27548047
Change-Id: I8e3c1ccd3e0a997a6d271c84d81170f0c022b60e
static VectorDrawable should be returning Transparent while root alpha is 0.
AnimatedVectorDrawable running on RenderThread now, and the opacity should
be conservatively set as Translucent.
http://b/27554766
Change-Id: I9a78696cab94f10ba40a733cc9c00f1c2d7ebb7f
Put the native allocation support into a holder class. This allows
statically initializing the classes in the boot image.
Bug: 27265238
Bug: 23130675
Change-Id: I857aebfdbaec39067a5eb58afceb49630176af98
By default, AVD animates on RT thread. But since in some cases there's a
need for a finer control on when the frame update for the animation should
happen, such as coordiating the AVD animation with other animations that
run on UI thread, we are providing a way to force the AVD to run on UI
thread.
Bug: 27278616
Change-Id: I372ecd3dc52e3fa0bdce3a1e9c19443f9b199027
Scaling is now manually applied when the canvas density is not set.
Removes set/getNinePatch accessors that were added in N, since these
are not used and setting the nine patch directly will break padding.
Also removes local NinePatch, which was not necessary.
Bug: 27038114
Change-Id: Ie8b2e485b54d1ed1521081b329a09915fd0a95c1