The guard is compiled out by default because it adds overhead to
android.os.Process.setPriority().
Change-Id: Ibb2a648c6349b381abb7ae62a358888b04fba871
This was originally written as an in-case-we-need-it facility, but was
never actually used in production. It also soaked up a surprising amount
of cpu on occasion, as well as doing sketchy things like demoting the
system_server's primary looper thread to the background cgroup at times.
Change-Id: I9a81a8d1e9caea9e0a1277d97785fe96add438d7
Merge commit 'd581484ef8fac80c15ebf652e66f918374df5109' into gingerbread
* commit 'd581484ef8fac80c15ebf652e66f918374df5109':
Verify hostname where possible, and clarify where not.
The native code now maintains a list of all keys that may use
default handling. If the app finishes one of these keys
without handling it, the key will be passed back off to Java
for default treatment.
Change-Id: I6a842a0d728eeafa4de7142fae573f8c11099e18
Target identification is now fully native.
Fixed a couple of minor issues related to input injection.
Native input enabled by default, can be disabled by setting
WindowManagerPolicy.ENABLE_NATIVE_INPUT_DISPATCH to false.
Change-Id: I7edf66ed3e987cc9306ad4743ac57a116af452ff
This can be used instead of ACTION_USB_CONNECTED and ACTION_USB_DISCONNECTED
by clients that need to be informed of both USB connect and disconnect events
Change-Id: Ic26927af2e775c2694d18775f9d574c97b095dfd
Signed-off-by: Mike Lockwood <lockwood@android.com>
Implement notification manager handling of bad notifications, to
call a new activity manager to have the owner's process crashed
(if there is one).
Change-Id: Ib15e8d0c598756f3b39c99cc2045c18e054daf6b
- Move PackageInfo out of ActivityThread, renaming to LoadedApk.
- Rename some of the other PacakgeInfo inner classes to better
represent what they are.
- Rename HistoryRecord to ActivityRecord.
- Introduce AppGlobals, to eventually let ActivityThread become
package scoped.
Change-Id: Ib714c54ceb3cdbb525dce3db9505f31042e88cf0
We now broadcast Usb.ACTION_USB_CONNECTED and Usb.ACTION_USB_DISCONNECTED
when USB is connected or disconnected.
The ACTION_USB_CONNECTED extras indicate the enabled/disabled state of
all USB functions.
Change-Id: I11495d039429dbe22bd738067296e39ae415befa
Signed-off-by: Mike Lockwood <lockwood@android.com>
Adds permission android.permission.ACCESS_USB.
This is a partial cherry pick of a change from master.
It adds the permission, but not the support for associating it
the AID_USB group.
Change-Id: If5816721a4fc88bf444141a7b717da65ea37d5f4
Signed-off-by: Mike Lockwood <lockwood@android.com>
An Activity can declare itself to be "immersive" either by
setting android:immersive="true" in AndroidManifest or by
calling setImmersive(true).
Immersive activities "should" not be interrupted, for
example by Notifications with an associated
fullScreenIntent. (In the future we may even prevent any
non-system application from successfully calling
startActivity() if the foreground activity is immersive.)
Notifications with FLAG_HIGH_PRIORITY set will be shown to
the user in some less-obtrusive way if the frontmost
activity is immersive.
Change-Id: I8d0c25cc4e22371c27cbf2bb6372d2c95d57b2d7
Audio sessions are used to associate audio effects to particular instances (or groups) of MediaPlayers or AudioTracks.
Change-Id: Ib94eec43241cfcb416590f435ddce7ab39a07640
Provides the basic infrastructure for a
NativeActivity's native code to get an object representing
its event stream that can be used to read input events.
Still work to do, probably some API changes, and reasonable
default key handling (so that for example back will still
work).
Change-Id: I6db891bc35dc9683181d7708eaed552b955a077e
No longer a window bit, FLAG_IMMERSIVE is now set on
ActivityInfo.flags and in the Activity's manifest as
android:immersive="true" (ActivityInfo).
[An "immersive" activity is one that wishes to avoid being
paused by full-screen notifications (like an incoming call).
An activity that sets FLAG_IMMERSIVE/android:immersive is
sending a signal to the notification manager, status bar,
etc. that they should try to find some other way to get the
user's attention in high-priority situations.]
[Originally: change Ie290c2e.]
Change-Id: I967bb10b930b8f0772b10f81f2957a03fa3f1736
Rather than polling for events from the native code in an event thread,
we now require the GPS HAL libraries to call our callbacks from a thread
that is registered with the JVM to call directly into Java.
This eliminates a thread from our code and removes one step in the chain
of message passing from the GPS to the Location Manager client.
Change-Id: I2745a157690310ba9a699a8369f54a7366c6b1ba
Signed-off-by: Mike Lockwood <lockwood@android.com>
Added ANRs handling.
Added event injection.
Fixed a NPE ActivityManagerServer writing ANRs to the drop box.
Fixed HOME key interception.
Fixed trackball reporting.
Fixed pointer rotation in landscape mode.
Change-Id: I50340f559f22899ab924e220a78119ffc79469b7
Added more tests.
Fixed a regression in Vector.
Fixed bugs in pointer tracking.
Fixed a starvation issue in PollLoop when setting or removing callbacks.
Fixed a couple of policy nits.
Modified the internal representation of MotionEvent to be more
efficient and more consistent.
Added code to skip/cancel virtual key processing when there are multiple
pointers down. This helps to better disambiguate virtual key presses
from stray touches (such as cheek presses).
Change-Id: I2a7d2cce0195afb9125b23378baa94fd2fc6671c
An "immersive" activity (as indicated by the new
FLAG_IMMERSIVE) is one that wishes to avoid being paused by
full-screen notifications (like an incoming call).
An activity that sets FLAG_IMMERSIVE on its window is
sending a signal to the notification manager, status bar,
etc. that they should try to find some other way to get the
user's attention in high-priority situations.
FLAG_IMMERSIVE should be used exclusively in conjunction
with FLAG_FULL_SCREEN (that is, only activities that hide
the status bar should consider themselves immersive).
Change-Id: Ie290c2e92fc391bcf55edfdb1fbd626cd284e3e2
* fullScreenIntent: a PendingIntent pointing to a
full-screen activity or other modal alert experience to be
shown to the user instead of (or in addition to) a
traditional status bar notification icon. Example: An
incoming call should pop up a full-screen activity
allowing the user to accept or decline the call.
The old way to accomplish this is to simply fire off the
full-screen intent directly from the Phone app. By routing
through the Notification system, we make way for the
FLAG_IMMERSIVE bit (forthcoming API) which would allow the
frontmost opaque window to suppress full-screen alerts.
* FLAG_HIGH_PRIORITY: This bit allows a notification to be
shown in windows that have the FLAG_IMMERSIVE bit set. For
example, a Notification corresponding to an incoming call
would be marked HIGH_PRIORITY so that even in an immersive
activity (i.e. a networked game) the Notification could be
shown to the user.
Change-Id: I4943e53f425800a6e152bc4992dd41586b43aff8