Mathias Agopian
15b0ebb925
a simple test app for gralloc
2009-10-01 17:23:05 -07:00
Jack Palevich
5ffd62405a
Add a simple test of OpenGL ES 1.x.
2009-09-30 14:17:12 -07:00
Android (Google) Code Review
b386a86c1c
Merge change I8018f091 into eclair
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* changes:
Add very simple input path. Fix end-of-line issues.
2009-09-30 09:15:16 -04:00
Jack Palevich
8018f091b9
Add very simple input path. Fix end-of-line issues.
2009-09-30 06:14:24 -07:00
Jack Palevich
54f72d9df8
Don't ask for pbuffer support, because we don't use any pbuffers.
2009-09-28 18:28:07 -07:00
Jack Palevich
82c78b83e3
Print out EGL configuration info for the config we've chosen.
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Don't ask for PBuffer support, since we don't actually use pbuffers,
and some drivers might not support them.
2009-09-28 18:22:01 -07:00
Jack Palevich
669ce246a8
Print out all available EGL configurations.
2009-09-28 16:34:45 -07:00
Mathias Agopian
594d02e54a
fix [2147737] Pixel Flinger needs to set EGL_RENDERABLE_TYPE to EGL_OPENGL_ES_BIT
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Also set max swap interval to 1, which is the only supported value currently.
2009-09-27 20:18:16 -07:00
Dima Zavin
ed5ecdba36
egl: temporarily also include eglTerminate->eglInitialize hack for 8k
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Change-Id: Id5c51e54e733b24e5d5d5de0dcca84ac53afd3a9
Signed-off-by: Dima Zavin <dima@android.com>
2009-09-26 01:00:49 -07:00
Jack Palevich
d7de5ffb30
Fix build.
2009-09-25 19:55:07 -07:00
Jack Palevich
aa3b0bee51
Tighten up sample code.
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- Still fails to work; don't know why.
2009-09-25 19:07:31 -07:00
Jack Palevich
2e26fc08aa
Check for failure to create EGL surfaces and contexts.
2009-09-25 19:06:30 -07:00
Jack Palevich
66d2e25ae3
Use EGLUtils to simplify choosing a configuration.
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Doesn't actually select anything, possibly due to device driver errors.
2009-09-25 16:25:19 -07:00
Android (Google) Code Review
117f574e10
Merge change 26911 into eclair
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* changes:
OpenGL ES doesn't allow glColorPointer with a size parameter other than 4
2009-09-24 17:45:32 -04:00
Mathias Agopian
2ddccd1649
OpenGL ES doesn't allow glColorPointer with a size parameter other than 4
2009-09-24 14:22:29 -07:00
Jack Palevich
d40dfbbbff
Fix broken Javadoc link for GLSurfaceView.EGLWindowSurfaceFactory.
2009-09-24 14:10:17 -07:00
Jack Palevich
87a7265ee1
Make tritex test run with latest OpenGL driver.
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Use EGLUtils::selectConfigForNativeWindow to select a legitimate
configuration. (Before now we had been selecting an incorrect
configuration, but the older drivers let us get away with it.)
Converted the source to C++ so we can call selectConfigForNativeWindow.
2009-09-24 12:19:05 -07:00
Jack Palevich
82cbaab450
Publish minor additions to GLSurfaceView API.
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Clients can now modify the way that the EGL context and the EGL window
surface are created and destroyed.
2009-09-24 11:55:04 -07:00
Jack Palevich
a8fecb87c5
Create samples showing how to call OpenGL from JNI libraries.
2009-09-23 14:48:07 -07:00
Jack Palevich
15e1c6dc7a
Allow GLSurfaceView clients to customize EGL Surfaces and Contexts.
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This API is hidden for now, will expose once it's been tested more.
2009-09-21 19:19:25 -07:00
Jack Palevich
1bd888ba2e
Fix GLSurfaceView to sync surfaceDestroyed with GL rendering thread
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Until now we had a race condition where the GL rendering thread could
continue rendering a frame after we have returned from the
SurfaceHolder.Callback.surfaceDestroyed notification.
2009-09-21 15:59:17 -07:00
Mathias Agopian
40621774ec
log an error when loading an existing GL driver fails
2009-09-20 16:07:26 -07:00
Jack Palevich
953254b2f2
Draw a green triangle using OpenGL 2.0 APIs.
2009-09-18 18:27:37 -07:00
Jack Palevich
fc342cbbf7
Add additional error checking, exit early if errors occur.
2009-09-17 10:59:23 -07:00
Jack Palevich
113096d5d0
Add EGL call error checking.
2009-09-16 11:08:43 -07:00
Jack Palevich
fb5ea2e579
AGL's glCompressedTexImage2D now checks the imageSize parameter.
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This parameter indicates how many bytes of the image data are valid.
Previously this parameter was ignored.
2009-09-10 17:13:28 -07:00
Jason Sams
b22f5b3bb3
Simple app to create a gl2 context and dump the strings.
2009-09-01 20:41:05 -07:00
Martin Storsjo
c0dea96491
Calculate specular lighting correctly
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Since the lighting calculations are done in object space, the vector
from the object to the viewer also needs to be transformed to object
space.
2009-08-25 18:35:54 -07:00
Martin Storsjo
4f31af9346
If FLAGS_2D_PROJECTION is set, the MVP matrices need updating when changing the viewport.
2009-08-25 18:35:03 -07:00
Mathias Agopian
94263d7923
fix a bug recently introduced where EGL couldn't be initialized again after it had been terminated once
2009-08-24 21:47:13 -07:00
Mathias Agopian
4a34e888ae
first step for fixing [2066786] EGL object lifetime management doesn't respect the EGL spec
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this change fixes the lifetime mgt of EGLSurface, EGLContext and EGLImageKHR in the EGL wrapper.
EGLDisplay is still somewhat bogus and libagl's EGL is still incorrect.
The idea of the change is that EGL objects are put in a list when created and removed when destroyed.
Before each use, we first verify if the object is in the list and if so a reference is taken and kept
for the scope of the whole EGL API being called, if not, an error is returned.
Upon object destruction, the object is simply marked as "terminated" (this is not protected by a lock
because it doesn't really matter). This flag is only used to deny access to the object by other APIs
while it's still valid (for instance current or being used by another function in another thread).
A reference is also removed and the object can then actually be destroyed when going out of scope.
2009-08-21 19:45:44 -07:00
Mathias Agopian
82fd4fce16
fix a bug in ComponentSizeChooser where it could pick a software EGLConfig instead of a better h/w one.
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We now just try to honor the stencil / depth buffer "at least", while doing a "shortest distance" on the colors.
2009-08-20 19:09:34 -07:00
Mathias Agopian
ffbc864329
better error handling in EGL
2009-08-20 00:12:56 -07:00
Mathias Agopian
dcebf6f65a
fix bug [2021677] egl driver unloaded after eglTerminate() is called
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refactored the code so that:
- EGL APIs that can be called before or after eglInitialize() will work by loading the drivers first
- make eglGetDisplay() a lot more efficient
- make sure that EGL drivers are loaded in a thread-safe way
- don't unload the drivers upon calling eglTerminate(), they're now never unloaded, since there is no safe way to do it (some thread could be running)
- updated our EGL version to 1.4
- return better error codes if errors happen during initialization
2009-08-17 18:07:06 -07:00
Mathias Agopian
317a6280cc
Surface::GPU and Surface::HARDWARE are now deprecated; they will be set automatically if needed.
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this also ripples into the window manager API by making some constant there deprecated as well.
2009-08-13 18:19:32 -07:00
Mathias Agopian
88e3e6bd04
Better error handling in EGL extensions
2009-08-12 21:18:15 -07:00
Mathias Agopian
5cec4742b3
second take, hopefully this time it doesn't break one of the builds: "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything."
2009-08-11 23:32:29 -07:00
Android (Google) Code Review
a1e03d4d7f
Merge change 20893
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* changes:
show that we need to glClear to be fast(er)
2009-08-11 20:51:07 -07:00
Android (Google) Code Review
efefd5efb9
Merge change 20892
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* changes:
Revert "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything."
2009-08-11 20:50:32 -07:00
Mathias Agopian
a1d9388ea7
show that we need to glClear to be fast(er)
2009-08-11 20:50:20 -07:00
Fred Quintana
64e89a8aff
Revert "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything."
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This reverts commit 8b76a0ac6fbf07254629ed1ea86af014d5abe050.
2009-08-11 20:49:35 -07:00
Mathias Agopian
0d63f8163d
option to use drawtexture at compile time
2009-08-11 20:12:18 -07:00
Mathias Agopian
88caa97f9e
fix and extend the filter test a bit
2009-08-11 19:55:31 -07:00
Mathias Agopian
8b76a0ac6f
SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything.
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This change makes SurfaceHolder.setType(GPU) obsolete (it's now ignored).
Added an API to android_native_window_t to allow extending the functionality without ever breaking binary compatibility. This is used to implement the new set_usage() API. This API needs to be called by software renderers because the default is to use usage flags suitable for h/w.
2009-08-11 16:12:56 -07:00
Mathias Agopian
e6f0f5c8fb
workaround a bug in the SGX driver that would prevent eglGetConfig to work properly
2009-08-10 16:48:22 -07:00
Mathias Agopian
f1e5b0d4e5
add support for RGBX_8888
2009-08-07 20:55:14 -07:00
Mathias Agopian
9ca4dd6011
minor code clean-up
2009-08-07 16:38:10 -07:00
Mathias Agopian
a1f6eff297
update most gl tests to use EGLUtils
2009-08-06 16:26:15 -07:00
Mathias Agopian
265d9c076a
added two EGL helpers for selecting a config matching a certain pixelformat or native window type
2009-08-06 16:05:39 -07:00
Mathias Agopian
bb99ffb4db
added a gl swapinterval test
2009-08-05 17:38:49 -07:00