7 Commits

Author SHA1 Message Date
Mathias Agopian
8335f1cccc fix libgui header location
Change-Id: Iec71706cdd4f29c6904993648ce873e83ef9cafe
2012-02-27 13:03:08 -08:00
Iliyan Malchev
40c364136f frameworks/base: some camera-interface cleanup
Methods getNumberOfVideoBuffers() and getVideoBuffer() as well as struct
image_rect_struct are no longer used (instead, the necessary information is
passed through ANativeWindow.)

Change-Id: If4b11446fc9ccbde1f6b45bc70c0d0b8e54376eb
Signed-off-by: Iliyan Malchev <malchev@google.com>
2011-03-28 16:28:57 -07:00
James Dong
e00cab707d Application-managed callback buffer support for raw image
bug - 3292153

Change-Id: I9789f7c5cde3a3889d7375e881181e9152d95fc2
2011-02-22 20:48:15 -08:00
Jamie Gennis
ff2dc46c12 Add camera service support for SurfaceTexture.
This change enables the use of a SurfaceTexture in place of a Surface as
the destination of camera preview frames.

Change-Id: Ic70d404c8fe261e9d5da6f1de93d6babb5b191cb
2011-01-06 13:31:53 -08:00
James Dong
38311859e8 Camera framework change required for 0-memcpy recording
bug - 3042125

Change-Id: I46eb7a10b5394086b353fd73e4503beceeed76f1
2010-10-19 23:07:08 -07:00
Jamie Gennis
85cfdd0112 Change the framework to use the new camera preview path.
This change makes the camera HAL interface take an ANativeWindow interface from
which all the camera preview buffers will be allocated.  The framework code
running in application processes now passes a Surface object rather than an
ISurface to the camera server via Binder when setting the preview surface.  The
camera server then forwards that Surface object (which implements the
ANativeWindow interface) to the camera HAL, which uses it to communicate with
SurfaceFlinger to allocate the camera preview buffers.

Change-Id: Ie438f721559cd7de5e4f848a26d96360dda07b5f
2010-08-23 14:31:30 -07:00
Mathias Agopian
000479f9e3 split libsurfaceflinger_client and libcamera_client out of libui 2010-02-11 13:16:22 -08:00