33 Commits

Author SHA1 Message Date
Alex Sakhartchouk
2123b46ba8 Piping texture names through shader builder.
Fixing uint size_t mismatch.

Change-Id: Ia7c8bd9f829deaa50e1cc381ccd50f29676bbdfb
2012-02-15 16:21:46 -08:00
Alex Sakhartchouk
407cae9503 rsLib cleanup
Change-Id: Ifb66059338e3435ac79435296a650c44699921aa
2011-05-06 14:59:45 -07:00
Alex Sakhartchouk
4a36b45c72 Moving renderscript GL code into the HAL
This change affects
 - shaders
 - meshes
 - fonts
 - quad rendering

Change-Id: I2a53acb4cd1fa8f4c6e67668f6ee969f3d7f7aa1
2011-04-29 16:49:08 -07:00
Jason Sams
add9d96332 More error checks
Change-Id: Id2b9ab7a76bbdf2ed745f5e36e552dc9b101982f
2010-11-22 16:20:16 -08:00
Alex Sakhartchouk
ed9f210568 Code cleanup to make formatting consistent
across all the renderscript files.

Change-Id: Idf5fcc60877e44c8f074f7176e37f70b3b895a3c
2010-11-10 11:30:51 -08:00
Alex Sakhartchouk
b89aaacb2c Adding support for all allowed textures.
Cleaning up unused code
Adding error messages

Change-Id: I3a92476738ff7699d49feeafcd3eee6f70621acb
2010-09-23 16:16:33 -07:00
Jason Sams
d081fffab5 Cleanup GL setup code and remove legacy 1.1 paths.
Reset pointers to NULL when allocations are unbound.

Change-Id: Ifaba634ecbb154970b7fb47faa8e6475d16d2f66
2010-09-16 18:18:29 -07:00
Alex Sakhartchouk
c984dd73c6 Shader changes to allow for more flexible constant binding.
Change-Id: Ic66e6e2a371c6e3d5dce1b00f63acab8c09bd110
2010-09-14 09:50:43 -07:00
Alex Sakhartchouk
8442e0bffe Fixing uniform binding for fragment shader.
Updating the glsl fragment shader to color the lights.

Change-Id: I6f850d1aa22059a2974e379f652f7e99d6a799fb
2010-08-31 12:02:01 -07:00
Alex Sakhartchouk
cbed7524ea Added frustum plane extraction and sphere culling code.
Change-Id: I9d55baecddc962f8973f0269f2f9977f1d4ce008
2010-08-16 17:40:10 -07:00
Jason Sams
442a647424 Support constant and varying colors in ProgramFragment.
Change-Id: I16ce84ff427016f3a1923594efc718eca32dd7f2
2010-08-05 10:00:21 -07:00
Alex Sakhartchouk
aae74ad614 Creating the jni and java layer to integrate a3d
Change-Id: I438359633bae59bf9188cd2c4664a92ca16c5f37
2010-06-04 10:06:50 -07:00
Alex Sakhartchouk
aa7d2884cb Removed unnecessary change based on comments.
Now using android utils lib.
collada_to_a3d seems to work with android util libs.
Integrating old changelist
Changing assert to rsAssrt in VertexArray
making context compile.
Change-Id: I33890defa777f09253bfab630d97782359ec49d7

Added serialization code to rsLib
Integrated old changelist
Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311

Added serialization code to rsLib

Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311
2010-05-21 14:00:10 -07:00
Jason Sams
f603d21255 Change RS to use the passed surface size rather than EGL size.
Its possible that during a resize the EGL information could be stale so
caching this is bad.  The surface size should always be correct.

Change-Id: Ifd479e1ea70b1cada1a8690c7c82e91aa391b685

Conflicts:

	libs/rs/rsProgramStore.cpp
	libs/rs/rsProgramStore.h
2010-05-14 15:30:29 -07:00
Jason Sams
ea87e96959 Implement type generation for user uniforms in vertex shader. 2010-01-12 12:12:28 -08:00
Jason Sams
a09a6e145b More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity. 2010-01-06 12:01:51 -08:00
Jason Sams
ce9adcce02 Fix emulated glColor in es2 mode. 2009-12-16 14:13:06 -08:00
Jason Sams
5dad8b4d1f Place shader logging behind prop to declutter logs. 2009-12-15 19:10:11 -08:00
Jason Sams
0011bcf57f Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. 2009-12-15 12:58:36 -08:00
Jason Sams
bb51c40d89 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. 2009-11-25 13:22:07 -08:00
Jason Sams
eb4b031804 Make default vertex program correctly track surface size. 2009-11-12 16:09:45 -08:00
Jason Sams
e9ad9a719d Implement screen aligned bitmap drawing support. 2009-09-30 17:40:06 -07:00
Jason Sams
61f08d6fa7 Improved object lifecycle tracking and fix leaks. 2009-09-25 16:37:33 -07:00
Jason Sams
a9e7a05b84 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. 2009-09-25 14:51:22 -07:00
Jason Sams
b6f2b131c4 Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks. 2009-09-24 12:33:45 -07:00
Jason Sams
b13ada5071 Add support for selecting the color bit depth and if the application used a depth buffer. 2009-08-25 11:44:30 -07:00
Jason Sams
9bee51c42e Remove useless slot from ProgramVertex. Optimize GL state setup. 2009-08-05 13:57:03 -07:00
Jason Sams
b0ec1b46d6 Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. 2009-07-28 12:02:16 -07:00
Jason Sams
ee41112e15 Enable light sources and update film test app. 2009-07-21 12:20:54 -07:00
Jason Sams
9c54bdbf45 Implement default programs and implement defaults and parents for imports. 2009-06-17 16:52:59 -07:00
Jason Sams
b37c0a5db6 Switch fountain to use ProgramVertex rather than hard coded camers in scripts. Remove camera code from scripts. 2009-06-16 17:49:58 -07:00
Jason Sams
0826a6f90f Bug fixes. TriangleMesh now ref-counts, implement missing element formats, add missing modes for program vertex. Add matrix support classes. Add test app rollo 2009-06-15 19:04:56 -07:00
Jason Sams
d19f10d43a Add the Renderscript library. (Not in the build by default yet.)
This library can be used to create animated 3D User Interfaces.

This library is currently under heavy development, so it's not part of
the build by default.

In order to build this library, you must define

   BUILD_RENDERSCRIPT=true

in your build environment.

You will also have to manually edit

 build/core/prelink-linux-arm.map

And add libRS and libRS_jni at the end like this (exact address may change.)

libRS.so                0x9A100000
libRS_jni.so            0x9A000000
2009-05-22 17:11:00 -07:00